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Human activities are inherently complex, often involving numerous object interactions. To better understand these activities, it is crucial to model their interactions with the environment captured through dynamic changes. The recent…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Daiwei Zhang , Gengyan Li , Jiajie Li , Mickaël Bressieux , Otmar Hilliges , Marc Pollefeys , Luc Van Gool , Xi Wang

Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiting their ability to re-perform general dynamic scenes. In…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yuheng Jiang , Zhehao Shen , Chengcheng Guo , Yu Hong , Zhuo Su , Yingliang Zhang , Marc Habermann , Lan Xu

This document focuses on modeling a complex situations to achieve an advantage within a competitive context. Our goal is to devise the characteristics of games to teach and exercise non-easily quantifiable tasks crucial to the math-modeling…

Artificial Intelligence · Computer Science 2021-09-23 Gerardo L. Febres

We present Ego-1K, a large-scale collection of time-synchronized egocentric multiview videos designed to advance neural 3D video synthesis and dynamic scene understanding. The dataset contains nearly 1,000 short egocentric videos captured…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Jae Yong Lee , Daniel Scharstein , Akash Bapat , Hao Hu , Andrew Fu , Haoru Zhao , Paul Sammut , Xiang Li , Stephen Jeapes , Anik Gupta , Lior David , Saketh Madhuvarasu , Jay Girish Joshi , Jason Wither

World models play a crucial role in understanding and predicting the dynamics of the world, which is essential for video generation. However, existing world models are confined to specific scenarios such as gaming or driving, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Xiaofeng Wang , Zheng Zhu , Guan Huang , Boyuan Wang , Xinze Chen , Jiwen Lu

End-to-end autonomous driving aims to generate safe and plausible planning policies from raw sensor input. Driving world models have shown great potential in learning rich representations by predicting the future evolution of a driving…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Xingtai Gui , Meijie Zhang , Tianyi Yan , Wencheng Han , Jiahao Gong , Feiyang Tan , Cheng-zhong Xu , Jianbing Shen

Observing surgical practice has historically relied on fixed vantage points or recollections, leaving the egocentric visual perspectives that guide clinical decisions undocumented. Fixed-camera video can capture surgical workflows at the…

Understanding human actions from videos of first-person view poses significant challenges. Most prior approaches explore representation learning on egocentric videos only, while overlooking the potential benefit of exploiting existing…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Jilan Xu , Yifei Huang , Junlin Hou , Guo Chen , Yuejie Zhang , Rui Feng , Weidi Xie

Learning an agent model that behaves like humans-capable of jointly perceiving the environment, predicting the future, and taking actions from a first-person perspective-is a fundamental challenge in computer vision. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Lu Chen , Yizhou Wang , Shixiang Tang , Qianhong Ma , Tong He , Wanli Ouyang , Xiaowei Zhou , Hujun Bao , Sida Peng

We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in-game object arrangements, guided by style exemplars and aligned to…

Wearable collaborative robots stand to assist human wearers who need fall prevention assistance or wear exoskeletons. Such a robot needs to be able to constantly adapt to the surrounding scene based on egocentric vision, and predict the ego…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Weizhuo Wang , C. Karen Liu , Monroe Kennedy

First-person vision is gaining interest as it offers a unique viewpoint on people's interaction with objects, their attention, and even intention. However, progress in this challenging domain has been relatively slow due to the lack of…

In this paper we propose an end-to-end trainable deep neural network model for egocentric activity recognition. Our model is built on the observation that egocentric activities are highly characterized by the objects and their locations in…

Computer Vision and Pattern Recognition · Computer Science 2018-08-01 Swathikiran Sudhakaran , Oswald Lanz

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on…

"Looking for things" is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D scene using its…

Robotics · Computer Science 2021-09-16 Maks Sorokin , Wenhao Yu , Sehoon Ha , C. Karen Liu

Despite groundbreaking progress in reinforcement learning for robotics, gameplay, and other complex domains, major challenges remain in applying reinforcement learning to the evolving, open-world problems often found in critical application…

Over the course of the last several years there was a strong interest in application of modern optimal control techniques to the field of character animation. This interest was fueled by introduction of efficient learning based algorithms…

Artificial Intelligence · Computer Science 2020-06-16 Joe Booth , Vladimir Ivanov

Being able to simulate the outcomes of actions in varied environments will revolutionize the development of generalist agents at scale. However, modeling these world dynamics, especially for dexterous robotics tasks, poses significant…

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

World models aim to learn action-controlled future prediction and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training,…

Artificial Intelligence · Computer Science 2025-06-03 Shenyuan Gao , Siyuan Zhou , Yilun Du , Jun Zhang , Chuang Gan
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