English
Related papers

Related papers: TransGI: Real-Time Dynamic Global Illumination Wit…

200 papers

With the growing demand for real-time video enhancement in live applications, existing methods often struggle to balance speed and effective exposure control, particularly under uneven lighting. We introduce RRNet (Rendering Relighting…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Wenlong Yang , Canran Jin , Weihang Yuan , Chao Wang , Lifeng Sun

While NeRF has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Xiaoshuai Zhang , Sai Bi , Kalyan Sunkavalli , Hao Su , Zexiang Xu

Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Jiaye Wu , Saeed Hadadan , Geng Lin , Peihan Tu , Matthias Zwicker , David Jacobs , Roni Sengupta

We present a method, Neural Radiance Flow (NeRFlow),to learn a 4D spatial-temporal representation of a dynamic scene from a set of RGB images. Key to our approach is the use of a neural implicit representation that learns to capture the 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-09-07 Yilun Du , Yinan Zhang , Hong-Xing Yu , Joshua B. Tenenbaum , Jiajun Wu

It is time-consuming to render high-resolution images in applications such as video games and virtual reality, and thus super-resolution technologies become increasingly popular for real-time rendering. However, it is challenging to…

Graphics · Computer Science 2024-03-12 Jia Li , Ziling Chen , Xiaolong Wu , Lu Wang , Beibei Wang , Lei Zhang

We introduce LumiNet, a novel architecture that leverages generative models and latent intrinsic representations for effective lighting transfer. Given a source image and a target lighting image, LumiNet synthesizes a relit version of the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Xiaoyan Xing , Konrad Groh , Sezer Karaoglu , Theo Gevers , Anand Bhattad

This paper presents a novel approach for sparse 3D reconstruction by leveraging the expressive power of Neural Radiance Fields (NeRFs) and fast transfer of their features to learn accurate occupancy fields. Existing 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Shubhendu Jena , Franck Multon , Adnane Boukhayma

In recent years, Neural Radiance Fields (NeRF) has revolutionized three-dimensional (3D) reconstruction with its implicit representation. Building upon NeRF, 3D Gaussian Splatting (3D-GS) has departed from the implicit representation of…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Bin Zhang , Bi Zeng , Zexin Peng

Real-time object detection is critical for the decision-making process for many real-world applications, such as collision avoidance and path planning in autonomous driving. This work presents an innovative real-time streaming perception…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Xiang Zhang , Yufei Cui , Chenchen Fu , Weiwei Wu , Zihao Wang , Yuyang Sun , Xue Liu

Modeling and producing lifelike clothed human images has attracted researchers' attention from different areas for decades, with the complexity from highly articulated and structured content. Rendering algorithms decompose and simulate the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Rui Hu , Qian He , Gaofeng He , Jiedong Zhuang , Huang Chen , Huafeng Liu , Huamin Wang

Manipulating the illumination of a 3D scene within a single image represents a fundamental challenge in computer vision and graphics. This problem has traditionally been addressed using inverse rendering techniques, which involve explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Shrisha Bharadwaj , Haiwen Feng , Giorgio Becherini , Victoria Fernandez Abrevaya , Michael J. Black

Photo-realistic modeling and rendering of fuzzy objects with complex opacity are critical for numerous immersive VR/AR applications, but it suffers from strong view-dependent brightness, color. In this paper, we propose a novel scheme to…

Computer Vision and Pattern Recognition · Computer Science 2021-04-06 Haimin Luo , Anpei Chen , Qixuan Zhang , Bai Pang , Minye Wu , Lan Xu , Jingyi Yu

Extracting robust feature representation is one of the key challenges in object re-identification (ReID). Although convolution neural network (CNN)-based methods have achieved great success, they only process one local neighborhood at a…

Computer Vision and Pattern Recognition · Computer Science 2021-03-29 Shuting He , Hao Luo , Pichao Wang , Fan Wang , Hao Li , Wei Jiang

With the rise of Extended Reality (XR) technology, there is a growing need for real-time light field reconstruction from sparse view inputs. Existing methods can be classified into offline techniques, which can generate high-quality novel…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Yijie Deng , Lei Han , Tianpeng Lin , Lin Li , Jinzhi Zhang , Lu Fang

Global Illumination (GI) is of utmost importance in the field of photo-realistic rendering. However, its computation has always been very complex, especially diffuse GI. State of the art real-time GI methods have limitations of different…

Graphics · Computer Science 2020-07-30 Jinkai Hu , Milo Yip , G. Elias Alonso , Shihao Gu , Xiangjun Tang , Xiaogang Jin

We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Nobuo Yoshii , Xinran Nicole Han , Ryo Kawahara , Todd Zickler , Ko Nishino

We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Keyang Ye , Hongzhi Wu , Xin Tong , Kun Zhou

3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities in novel view synthesis. However, rendering reflective objects remains a significant challenge, particularly in inverse rendering and relighting. We introduce RTR-GS, a…

Graphics · Computer Science 2025-12-17 Yongyang Zhou , Fang-Lue Zhang , Zichen Wang , Lei Zhang

Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and…

Graphics · Computer Science 2026-02-13 Bram Kraaijeveld , Andrei C. Jalba , Anna Vilanova , Maxime Chamberland

Neural radiance fields (NeRFs) have recently emerged as a promising approach for 3D reconstruction and novel view synthesis. However, NeRF-based methods encode shape, reflectance, and illumination implicitly and this makes it challenging…

Computer Vision and Pattern Recognition · Computer Science 2023-04-10 Ruofan Liang , Jiahao Zhang , Haoda Li , Chen Yang , Yushi Guan , Nandita Vijaykumar
‹ Prev 1 4 5 6 7 8 10 Next ›