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The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction for object grasping and manipulation, these typically only…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Yan Wu , Jiahao Wang , Yan Zhang , Siwei Zhang , Otmar Hilliges , Fisher Yu , Siyu Tang

Deep learning-based methods for video pedestrian detection and tracking require large volumes of training data to achieve good performance. However, data acquisition in crowded public environments raises data privacy concerns -- we are not…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Matteo Fabbri , Guillem Braso , Gianluca Maugeri , Orcun Cetintas , Riccardo Gasparini , Aljosa Osep , Simone Calderara , Laura Leal-Taixe , Rita Cucchiara

Video generation models are rapidly improving in their ability to synthesize human actions in novel contexts, holding the potential to serve as high-level planners for contextual robot control. To realize this potential, a key research…

Robotics · Computer Science 2025-12-12 James Ni , Zekai Wang , Wei Lin , Amir Bar , Yann LeCun , Trevor Darrell , Jitendra Malik , Roei Herzig

Gesture recognition research, unlike NLP, continues to face acute data scarcity, with progress constrained by the need for costly human recordings or image processing approaches that cannot generate authentic variability in the gestures…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Hassan Ali , Doreen Jirak , Luca Müller , Stefan Wermter

This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Taras Kucherenko , Dai Hasegawa , Naoshi Kaneko , Gustav Eje Henter , Hedvig Kjellström

3D pose estimation has recently gained substantial interests in computer vision domain. Existing 3D pose estimation methods have a strong reliance on large size well-annotated 3D pose datasets, and they suffer poor model generalization on…

Computer Vision and Pattern Recognition · Computer Science 2022-07-11 Shannan Guan , Haiyan Lu , Linchao Zhu , Gengfa Fang

This paper presents a simple method for "do as I do" motion transfer: given a source video of a person dancing, we can transfer that performance to a novel (amateur) target after only a few minutes of the target subject performing standard…

Graphics · Computer Science 2019-08-29 Caroline Chan , Shiry Ginosar , Tinghui Zhou , Alexei A. Efros

Recent work has shown the benefits of synthetic data for use in computer vision, with applications ranging from autonomous driving to face landmark detection and reconstruction. There are a number of benefits of using synthetic data from…

Computer Vision and Pattern Recognition · Computer Science 2023-01-04 Charlie Hewitt , Tadas Baltrušaitis , Erroll Wood , Lohit Petikam , Louis Florentin , Hanz Cuevas Velasquez

In this work, we explore the possibility of using synthetically generated data for video-based gesture recognition with large pre-trained models. We consider whether these models have sufficiently robust and expressive representation spaces…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Arun Reddy , Ketul Shah , Corban Rivera , William Paul , Celso M. De Melo , Rama Chellappa

We tackle the problem of action-conditioned generation of realistic and diverse human motion sequences. In contrast to methods that complete, or extend, motion sequences, this task does not require an initial pose or sequence. Here we learn…

Computer Vision and Pattern Recognition · Computer Science 2021-09-21 Mathis Petrovich , Michael J. Black , Gül Varol

Recognizing human actions is a core challenge for autonomous systems as they directly share the same space with humans. Systems must be able to recognize and assess human actions in real-time. In order to train corresponding data-driven…

Computer Vision and Pattern Recognition · Computer Science 2019-04-22 Dennis Ludl , Thomas Gulde , Cristóbal Curio

Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label, they…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Xingqun Qi , Jiahao Pan , Peng Li , Ruibin Yuan , Xiaowei Chi , Mengfei Li , Wenhan Luo , Wei Xue , Shanghang Zhang , Qifeng Liu , Yike Guo

Generating synthetic images is an art which emulates the natural process of image generation in a closest possible manner. In this work, we exploit such a framework for data generation in handwritten domain. We render synthetic data using…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Praveen Krishnan , C. V. Jawahar

The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Jian Wang , Yunshan Zhong , Yachun Li , Chi Zhang , Yichen Wei

Video-to-video synthesis is a challenging problem aiming at learning a translation function between a sequence of semantic maps and a photo-realistic video depicting the characteristics of a driving video. We propose a head-to-head system…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Mohammad Rami Koujan , Michail Christos Doukas , Anastasios Roussos , Stefanos Zafeiriou

Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Thiago L. Gomes , Renato Martins , João Ferreira , Erickson R. Nascimento

Recent advances in generative AI have led to the development of techniques to generate visually realistic synthetic video. While a number of techniques have been developed to detect AI-generated synthetic images, in this paper we show that…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Danial Samadi Vahdati , Tai D. Nguyen , Aref Azizpour , Matthew C. Stamm

In the domain of emotion recognition using body motion, the primary challenge lies in the scarcity of diverse and generalizable datasets. Automatic emotion recognition uses machine learning and artificial intelligence techniques to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Seyed Muhammad Hossein Mousavi

Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Chengjun Yu , Wei Zhai , Yuhang Yang , Yang Cao , Zheng-Jun Zha

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng