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The detrimental effects of toxicity in competitive online video games are widely acknowledged, prompting publishers to monitor player chat conversations. This is challenging due to the context-dependent nature of toxicity, often spread…

Computation and Language · Computer Science 2025-04-03 Adrien Schurger-Foy , Rafal Dariusz Kocielnik , Caglar Gulcehre , R. Michael Alvarez

Detecting prosociality in text--communication intended to affirm, support, or improve others' behavior--is a novel and increasingly important challenge for trust and safety systems. Unlike toxic content detection, prosociality lacks…

Computation and Language · Computer Science 2025-08-11 Rafal Kocielnik , Min Kim , Penphob , Boonyarungsrit , Fereshteh Soltani , Deshawn Sambrano , Animashree Anandkumar , R. Michael Alvarez

Real-time toxicity detection in online environments poses a significant challenge, due to the increasing prevalence of social media and gaming platforms. We introduce ToxBuster, a simple and scalable model that reliably detects toxic…

Computation and Language · Computer Science 2024-08-22 Zachary Yang , Nicolas Grenan-Godbout , Reihaneh Rabbany

This paper presents a comprehensive comparative analysis of Natural Language Processing (NLP) methods for automated toxicity detection in online gaming chats. Traditional machine learning models with embeddings, large language models (LLMs)…

Computation and Language · Computer Science 2025-10-22 Yehor Tereshchenko , Mika Hämäläinen

Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and…

Computation and Language · Computer Science 2024-03-28 Daniel Fesalbon , Arvin De La Cruz , Marvin Mallari , Nelson Rodelas

Toxicity and harassment are widespread in the video-gaming context. Especially in competitive online multiplayer scenarios, gamers oftentimes send harmful messages to other players (teammates or opponents) whose consequences span from mild…

Cryptography and Security · Computer Science 2026-04-14 Jonas Ave , Irdin Pekaric , Matthias Frohner , Giovanni Apruzzese

In-game toxic language becomes the hot potato in the gaming industry and community. There have been several online game toxicity analysis frameworks and models proposed. However, it is still challenging to detect toxicity due to the nature…

Computation and Language · Computer Science 2025-04-02 Yuanzhe Jia , Weixuan Wu , Feiqi Cao , Soyeon Caren Han

Online platforms take proactive measures to detect and address undesirable behavior, aiming to focus these resource-intensive efforts where such behavior is most prevalent. This article considers the problem of efficient sampling for…

Machine Learning · Computer Science 2025-03-28 Jacob Morrier , Rafal Kocielnik , R. Michael Alvarez

This article seeks to provide accurate estimates of the causal effect of exposure to toxic language on player engagement and the proliferation of toxic language. To this end, we analyze proprietary data from the first-person action video…

Human-Computer Interaction · Computer Science 2024-07-16 Jacob Morrier , Amine Mahmassani , R. Michael Alvarez

Detecting online sexual predatory behaviours and abusive language on social media platforms has become a critical area of research due to the growing concerns about online safety, especially for vulnerable populations such as children and…

Computation and Language · Computer Science 2023-08-29 Thanh Thi Nguyen , Campbell Wilson , Janis Dalins

In recent years, abusive behavior has become a serious issue in online social networks. In this paper, we present a new corpus from a semi-anonymous social media platform, which contains the instances of offensive and neutral classes. We…

Computation and Language · Computer Science 2019-09-10 Niloofar Safi Samghabadi , Afsheen Hatami , Mahsa Shafaei , Sudipta Kar , Thamar Solorio

Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…

Computation and Language · Computer Science 2020-10-07 Shunyu Yao , Rohan Rao , Matthew Hausknecht , Karthik Narasimhan

Online harassment is a widespread social and public health concern, yet most computational approaches for detecting and addressing harassment focus on publicly visible social media content rather than private messaging environments. Private…

Social and Information Networks · Computer Science 2026-05-20 Pinxian Lu , Nimra Ishfaq , Emma Win , Morgan Rose , Sierra R Strickland , Candice L Biernesser , Jamie Zelazny , Munmun De Choudhury

As open-ended human-chatbot interaction becomes commonplace, sensitive content detection gains importance. In this work, we propose a two stage semi-supervised approach to bootstrap large-scale data for automatic sensitive language…

Computation and Language · Computer Science 2018-12-03 Chandra Khatri , Behnam Hedayatnia , Rahul Goel , Anushree Venkatesh , Raefer Gabriel , Arindam Mandal

State-of-the-art conversational AI systems raise concerns due to their potential risks of generating unsafe, toxic, unethical, or dangerous content. Previous works have developed datasets to teach conversational agents the appropriate…

Computation and Language · Computer Science 2024-02-02 Souvik Das , Rohini K. Srihari

Warning: this paper contains content that maybe offensive or upsetting. Recent research in Natural Language Processing (NLP) has advanced the development of various toxicity detection models with the intention of identifying and mitigating…

Computation and Language · Computer Science 2022-05-06 Ninareh Mehrabi , Ahmad Beirami , Fred Morstatter , Aram Galstyan

Roblox is among the most popular online gaming platforms, used by hundreds of millions of users every day. A substantial portion of these users are underage, who are at a greater risk, where abusive users may utilize Roblox's real-time chat…

Computers and Society · Computer Science 2026-05-11 Priya Kaushik , Sonja Brown , Rakibul Hasan , Sazzadur Rahaman

This paper describes our system for the EEUCA 2026 Shared Task on Understanding Toxic Behavior in Gaming Communities. The task involves classifying World of Tanks chat messages into six toxicity categories: Non-toxic, Insults/Flaming, Other…

Computation and Language · Computer Science 2026-05-11 Srikar Kashyap Pulipaka

Online competitive action games have flourished as a space for entertainment and social connections, yet they face challenges from a small percentage of players engaging in disruptive behaviors. This study delves into the under-explored…

Conventional language model (LM) safety alignment relies on a reactive, disjoint procedure: attackers exploit a static model, followed by defensive fine-tuning to patch exposed vulnerabilities. This sequential approach creates a mismatch --…

Machine Learning · Computer Science 2025-10-07 Mickel Liu , Liwei Jiang , Yancheng Liang , Simon Shaolei Du , Yejin Choi , Tim Althoff , Natasha Jaques
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