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We present SS4D, a native 4D generative model that synthesizes dynamic 3D objects directly from monocular video. Unlike prior approaches that construct 4D representations by optimizing over 3D or video generative models, we train a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Zhibing Li , Mengchen Zhang , Tong Wu , Jing Tan , Jiaqi Wang , Dahua Lin

Recent advances in generalizable 3D Gaussian Splatting have demonstrated promising results in real-time high-fidelity rendering without per-scene optimization, yet existing approaches still struggle to handle unfamiliar visual content…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Yifan Liu , Keyu Fan , Weihao Yu , Chenxin Li , Hao Lu , Yixuan Yuan

3D Gaussian Splatting (3DGS) is a state-of-art technique to model real-world scenes with high quality and real-time rendering. Typically, a higher quality representation can be achieved by using a large number of 3D Gaussians. However,…

Camera redirection aims to replay a dynamic scene from a single monocular video under a user-specified camera trajectory. However, large-angle redirection is inherently ill-posed: a monocular video captures only a narrow spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Wei Cao , Hao Zhang , Fengrui Tian , Yulun Wu , Yingying Li , Shenlong Wang , Ning Yu , Yaoyao Liu

Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Chengbo Yuan , Geng Chen , Li Yi , Yang Gao

3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling scenes affected by transient…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Chuanyu Fu , Yuqi Zhang , Kunbin Yao , Guanying Chen , Yuan Xiong , Chuan Huang , Shuguang Cui , Xiaochun Cao

Novel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations like 3D Gaussian Splatting, they still struggle to recover…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Jiahao Wu , Rui Peng , Zhiyan Wang , Lu Xiao , Luyang Tang , Jinbo Yan , Kaiqiang Xiong , Ronggang Wang

Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instructions. To address these issues, we propose 4DGS-Craft, a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Lei Liu , Can Wang , Zhenghao Chen , Dong Xu

We propose DrivingForward, a feed-forward Gaussian Splatting model that reconstructs driving scenes from flexible surround-view input. Driving scene images from vehicle-mounted cameras are typically sparse, with limited overlap, and the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Qijian Tian , Xin Tan , Yuan Xie , Lizhuang Ma

Physics-driven 4D dynamic simulation from static 3D scenes remains constrained by an overlooked contradiction: reliable motion supervision often relies on online video diffusion or optical-flow pipelines whose computational cost exceeds…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Changshe Zhang , Jie Feng , Siyu Chen , Guanbin Li , Ronghua Shang , Junpeng Zhang

This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Renjie Wu , Hongdong Li , Jose M. Alvarez , Miaomiao Liu

Photorealistic 3D reconstruction of street scenes is a critical technique for developing real-world simulators for autonomous driving. Despite the efficacy of Neural Radiance Fields (NeRF) for driving scenes, 3D Gaussian Splatting (3DGS)…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Nan Huang , Xiaobao Wei , Wenzhao Zheng , Pengju An , Ming Lu , Wei Zhan , Masayoshi Tomizuka , Kurt Keutzer , Shanghang Zhang

This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Zhen Xu , Yinghao Xu , Zhiyuan Yu , Sida Peng , Jiaming Sun , Hujun Bao , Xiaowei Zhou

Gaussian Splatting (GS) is a popular approach for 3D reconstruction, mostly due to its ability to converge reasonably fast, faithfully represent the scene and render (novel) views in a fast fashion. However, it suffers from large storage…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Anil Armagan , Albert Saà-Garriga , Bruno Manganelli , Kyuwon Kim , M. Kerim Yucel

Perceiving and reconstructing 3D geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and low-latency applications, we propose a streaming visual geometry transformer that shares a similar…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Dong Zhuo , Wenzhao Zheng , Jiahe Guo , Yuqi Wu , Jie Zhou , Jiwen Lu

The recent surge in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction. While these methods demonstrate remarkable performance, the specific drivers behind such gains remain less explored, making a systematic…

Computer Vision and Pattern Recognition · Computer Science 2026-05-06 Lucas Yunkyu Lee , Soonho Kim , Youngwook Kim , Sangmin Kim , Jaesik Park

The advent of 3D Gaussian Splatting (3D-GS) techniques and their dynamic scene modeling variants, 4D-GS, offers promising prospects for real-time rendering of dynamic surgical scenarios. However, the prerequisite for modeling dynamic scenes…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Hengyu Liu , Yifan Liu , Chenxin Li , Wuyang Li , Yixuan Yuan

The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view videos, while there has been limited exploration of online…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Zhening Liu , Yingdong Hu , Xinjie Zhang , Rui Song , Jiawei Shao , Zehong Lin , Jun Zhang

We present a framework that enables fast reconstruction and real-time rendering of urban-scale scenes while maintaining robustness against appearance variations across multi-view captures. Our approach begins with scene partitioning for…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Zhensheng Yuan , Haozhi Huang , Zhen Xiong , Di Wang , Guanghua Yang

Despite significant progress in 3D avatar reconstruction, it still faces challenges such as high time complexity, sensitivity to data quality, and low data utilization. We propose FastAvatar, a feedforward 3D avatar framework capable of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yue Wu , Xuanhong Chen , Yufan Wu , Wen Li , Yuxi Lu , Kairui Feng