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Recent studies on 3D hand reconstruction have demonstrated the effectiveness of synthetic training data to improve estimation performance. However, most methods rely on game engines to synthesize hand images, which often lack diversity in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Zhuoran Zhao , Xianghao Kong , Linlin Yang , Zheng Wei , Pan Hui , Anyi Rao

We present LidarDM, a novel LiDAR generative model capable of producing realistic, layout-aware, physically plausible, and temporally coherent LiDAR videos. LidarDM stands out with two unprecedented capabilities in LiDAR generative…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Vlas Zyrianov , Henry Che , Zhijian Liu , Shenlong Wang

3D city generation is a desirable yet challenging task, since humans are more sensitive to structural distortions in urban environments. Additionally, generating 3D cities is more complex than 3D natural scenes since buildings, as objects…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Training generalist robots demands large-scale, diverse manipulation data, yet real-world collection is prohibitively expensive, and existing simulators are often constrained by fixed asset libraries and manual heuristics. To bridge this…

Robotics · Computer Science 2026-03-20 Songjia He , Zixuan Chen , Hongyu Ding , Dian Shao , Jieqi Shi , Chenxu Li , Jing Huo , Yang Gao

Given the remarkable ability of 2D foundation image models to generate high-fidelity outputs, we investigate a fundamental question: do 2D foundation image models inherently possess 3D world model capabilities? To answer this, we…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Ziya Erkoç , Angela Dai , Matthias Nießner

Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Yifan Yin , Zehao Wen , Jieneng Chen , Zehan Zheng , Nanru Dai , Haojun Shi , Suyu Ye , Aydan Huang , Zheyuan Zhang , Alan Yuille , Jianwen Xie , Ayush Tewari , Tianmin Shu

We present DreamLLM-3D, a composite multimodal AI system behind an immersive art installation for dream re-experiencing. It enables automated dream content analysis for immersive dream-reliving, by integrating a Large Language Model (LLM)…

Human-Computer Interaction · Computer Science 2025-03-24 Pinyao Liu , Keon Ju Lee , Alexander Steinmaurer , Claudia Picard-Deland , Michelle Carr , Alexandra Kitson

We introduce CinemaWorld, a generative augmented reality system that augments the viewer's physical surroundings with automatically generated mixed reality 3D content extracted from and synchronized with 2D movie scenes. Our system…

Human-Computer Interaction · Computer Science 2026-03-10 Keiichi Ihara , DaeHo Lee , Manato Abe , Hye-Young Jo , Ryo Suzuki

Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce NeuralField-LDM, a generative model capable of synthesizing…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Seung Wook Kim , Bradley Brown , Kangxue Yin , Karsten Kreis , Katja Schwarz , Daiqing Li , Robin Rombach , Antonio Torralba , Sanja Fidler

Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of…

Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Kai Zeng , Zhanqian Wu , Kaixin Xiong , Xiaobao Wei , Xiangyu Guo , Zhenxin Zhu , Kalok Ho , Lijun Zhou , Bohan Zeng , Ming Lu , Haiyang Sun , Bing Wang , Guang Chen , Hangjun Ye , Wentao Zhang

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent…

Artificial Intelligence · Computer Science 2024-10-04 Zeyang Liu , Xinrui Yang , Shiguang Sun , Long Qian , Lipeng Wan , Xingyu Chen , Xuguang Lan

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and…

Artificial Intelligence · Computer Science 2026-05-14 Haoqiang Kang , Xiaokang Ye , Yuhan Liu , Siddhant Hitesh Mantri , Lingjun Mao , James Fleming , Drishti Regmi , Lianhui Qin

The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps.…

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Hang Ye , Xiaoxuan Ma , Fan Lu , Wayne Wu , Kwan-Yee Lin , Yizhou Wang

World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they…

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Jialu Li , Yuanzhen Li , Neal Wadhwa , Yael Pritch , David E. Jacobs , Michael Rubinstein , Mohit Bansal , Nataniel Ruiz

We introduce layered controllable video generation, where we, without any supervision, decompose the initial frame of a video into foreground and background layers, with which the user can control the video generation process by simply…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Jiahui Huang , Yuhe Jin , Kwang Moo Yi , Leonid Sigal

Recent generative AI models have achieved remarkable breakthroughs in language and visual understanding. However, although these models can generate realistic visual content, their spatial scale remains confined to bounded environments,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Jinqi Cao , Zhiping Yu , Baihong Lin , Chenyang Liu , Zhenwei Shi , Zhengxia Zou