Related papers: Automatically Detecting Amusing Games in Wordle
With the rising popularity of Wordle, people have eagerly taken to Twitter to report their results daily by the tens of thousands. In this paper, we develop a comprehensive model which uses this data to predict Wordle player performance and…
Wordle is a very popular word game that is owned by the New York Times. We can design parameterized strategies for solving Wordle, based on probabilistic, statistical, and information-theoretical information about the games. The strategies…
We show that human players' gameplay in the game of Wordle is influenced by the semantics, orthography, and phonology of the player's previous guesses. We compare actual human players' guesses with near-optimal guesses using NLP techniques.…
Wordle is a popular, online word game offered by the New York Times (nytimes.com). Currently there are some 2 million players of the English version worldwide. Players have 6 attempts to guess the daily word (target word) and after each…
Wordle, a word guessing game rose to global popularity in the January of 2022. The goal of the game is to guess a five-letter English word within six tries. Each try provides the player with hints by means of colour changing tiles which…
Wordle is an online word puzzle game that gained viral popularity in January 2022. The goal is to guess a hidden five letter word. After each guess, the player gains information about whether the letters they guessed are present in the…
In this study, we delve into the dynamics of Wordle using data analysis and machine learning. Our analysis initially focused on the correlation between the date and the number of submitted results. Due to initial popularity bias, we modeled…
We study the prediction and classification of Wordle solution words. After cleaning the public results log, we fit an ARIMA model to forecast the daily volume of reported outcomes through March 1, 2023. For each solution word, we compute…
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…
Recent Large Language Models (LLMs) have shown the ability to generate content that is difficult or impossible to distinguish from human writing. We investigate the ability of differently-sized LLMs to replicate human writing style in…
The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive search. Our main contributions are several theorems that…
We adopt the distribution and expectation of guessing times in game Wordle as metrics to predict the difficulty of words and explore their influence factors. In order to predictthe difficulty distribution, we use Monte Carlo to simulate the…
Wordle is a single-player word-based game where the objective is to guess the 5-letter word in a maximum of 6 tries. The game was released to the public in October 2021 and has since gained popularity with people competing against each…
Most humour processing systems to date make at best discrete, coarse-grained distinctions between the comical and the conventional, yet such notions are better conceptualized as a broad spectrum. In this paper, we present a probabilistic…
In this paper, we describe adaptation of a simple word guessing game that occupied the hearts and minds of people around the world. There are versions for all three Baltic countries and even several versions of each. We specifically pay…
Background: Humor is a fundamental part of human communication, with prior work linking positive humor in the workplace to positive outcomes, such as improved performance and job satisfaction. Aims: This study aims to investigate…
Much previous work has been done in attempting to identify humor in text. In this paper we extend that capability by proposing a new task: assessing whether or not a joke is humorous. We present a novel way of approaching this problem by…
Humor is a central aspect of human communication that has not been solved for artificial agents so far. Large language models (LLMs) are increasingly able to capture implicit and contextual information. Especially, OpenAI's ChatGPT recently…
Automated news generation has become a major interest for new agencies in the past. Oftentimes headlines for such automatically generated news articles are unimaginative as they have been generated with ready-made templates. We present a…
In order to keep up with the demand of curating the deluge of crowd-sourced content, social media platforms leverage user interaction feedback to make decisions about which content to display, highlight, and hide. User interactions such as…