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We present a reward-predictive, model-based deep learning method featuring trajectory-constrained visual attention for local planning in visual navigation tasks. Our method learns to place visual attention at locations in latent image space…

Robotics · Computer Science 2022-05-27 Stefan Wapnick , Travis Manderson , David Meger , Gregory Dudek

This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the…

Neural and Evolutionary Computing · Computer Science 2017-11-21 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

Identifying the configuration of chess pieces from an image of a chessboard is a problem in computer vision that has not yet been solved accurately. However, it is important for helping amateur chess players improve their games by…

Computer Vision and Pattern Recognition · Computer Science 2021-06-03 Georg Wölflein , Ognjen Arandjelović

General-purpose planning algorithms for automated driving combine mission, behavior, and local motion planning. Such planning algorithms map features of the environment and driving kinematics into complex reward functions. To achieve this,…

Robotics · Computer Science 2020-09-17 Sascha Rosbach , Vinit James , Simon Großjohann , Silviu Homoceanu , Xing Li , Stefan Roth

In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to…

Machine Learning · Computer Science 2025-06-18 Felix Helfenstein , Johannes Czech , Jannis Blüml , Max Eisel , Kristian Kersting

This paper proposes a new mechanism for pruning a search game-tree in computer chess. The algorithm stores and then reuses chains or sequences of moves, built up from previous searches. These move sequences have a built-in forward-pruning…

Artificial Intelligence · Computer Science 2014-03-05 Kieran Greer

The primary goal of motion planning is to generate safe and efficient trajectories for vehicles. Traditionally, motion planning models are trained using imitation learning to mimic the behavior of human experts. However, these models often…

Self-supervised learning (SSL) approaches have brought tremendous success across many tasks and domains. It has been argued that these successes can be attributed to a link between SSL and identifiable representation learning: Temporal…

Machine Learning · Statistics 2025-06-03 Rodrigo González Laiz , Tobias Schmidt , Steffen Schneider

Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision…

We introduce a weakly supervised method for representation learning based on aligning temporal sequences (e.g., videos) of the same process (e.g., human action). The main idea is to use the global temporal ordering of latent correspondences…

Computer Vision and Pattern Recognition · Computer Science 2021-05-12 Isma Hadji , Konstantinos G. Derpanis , Allan D. Jepson

Reinforcement learning methods trained on few environments rarely learn policies that generalize to unseen environments. To improve generalization, we incorporate the inherent sequential structure in reinforcement learning into the…

Machine Learning · Computer Science 2021-03-19 Rishabh Agarwal , Marlos C. Machado , Pablo Samuel Castro , Marc G. Bellemare

The objective of constrained motion planning is to connect start and goal configurations while satisfying task-specific constraints. Motion planning becomes inefficient or infeasible when the configurations lie in disconnected regions,…

Robotics · Computer Science 2026-03-27 Suhyun Jeon , Yumin Lim , Woo-Jeong Baek , Hyeonseo Kim , Suhan Park , Jaeheung Park

Representation learning and unsupervised skill discovery can allow robots to acquire diverse and reusable behaviors without the need for task-specific rewards. In this work, we use unsupervised reinforcement learning to learn a latent…

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

Machine Learning · Computer Science 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform…

Artificial Intelligence · Computer Science 2015-09-15 Matthew Lai

Humans are expert explorers. Understanding the computational cognitive mechanisms that support this efficiency can advance the study of the human mind and enable more efficient exploration algorithms. We hypothesize that humans explore new…

Machine Learning · Computer Science 2022-03-21 Sugandha Sharma , Aidan Curtis , Marta Kryven , Josh Tenenbaum , Ila Fiete

This paper presents a novel state representation for reward-free Markov decision processes. The idea is to learn, in a self-supervised manner, an embedding space where distances between pairs of embedded states correspond to the minimum…

Machine Learning · Computer Science 2022-05-05 Lorenzo Steccanella , Anders Jonsson

Learning good image representations that are beneficial to downstream tasks is a challenging task in computer vision. As such, a wide variety of self-supervised learning approaches have been proposed. Among them, contrastive learning has…

Computer Vision and Pattern Recognition · Computer Science 2023-02-06 Yun Yue , Fangzhou Lin , Kazunori D Yamada , Ziming Zhang

We introduce Sophisticated Learning (SL), a planning-to-learn algorithm that embeds active parameter learning inside the Sophisticated Inference (SI) tree-search framework of Active Inference. Unlike SI -- which optimizes beliefs about…

Artificial Intelligence · Computer Science 2025-08-18 Rowan Hodson , Bruce Bassett , Charel van Hoof , Benjamin Rosman , Mark Solms , Jonathan P. Shock , Ryan Smith

This paper revisits camera pose estimation through the lens of self-supervised pretraining, focusing on inverse-dynamics pretraining as a scalable alternative to the current trend of fully supervised training with 3D annotations.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Zhengqing Wang , Saurabh Nair , Prajwal Chidananda , Pujith Kachana , Samuel Li , Matthew Brown , Yasutaka Furukawa
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