Related papers: Mis\`ere Greedy Nim and Mis\`ere Bounded Greedy Ni…
We study an impartial achievement game introduced by Anderson and Harary. The game is played by two players who alternately select previously unselected elements of a finite group. The game ends when the jointly selected elements generate…
We show that partizan games admit canonical forms in mis\`ere play. The proof is a synthesis of the canonical form theorems for normal-play partizan games and mis\`ere-play impartial games. It is fully constructive, and algorithms readily…
In combinatorial game theory, there are two famous winning conventions, normal play and mis\`ere play. Under normal play convention, the winner is the player who moves last and under mis\`ere play convention, the loser is the player who…
We introduce Multiplicative Modular Nim (MuM), a variant of Nim in which the traditional nim-sum is replaced by heap-size multiplication modulo m. We establish a complete theory for this game, beginning with a direct, Bouton-style analysis…
We study generalized games with full row rank equality constraints and we provide a strikingly simple proof of strong monotonicity of the associated KKT operator. This allows us to show linear convergence to a variational equilibrium of the…
In normal version of combinatorial game theory, all games are invertible, whereas only the empty game is invertible in mis\`ere version. For this reason, several restricted universes were earlier considered for their study, in which more…
We study the complexity of several combinatorial problems in the model of binary networked public goods games. In this game, players are represented by vertices in a network, and the action of each player can be either investing or not…
We introduce the category of optiongraphs and option-preserving maps as a model to study impartial combinatorial games. Outcomes, remoteness, and extended nim-values are preserved under option-preserving maps. We show that the four…
We introduce $p$-adic manifold learning, propose an algorithm to solve it, and propose benchmark tasks from impartial games.
Greedy algorithms are a fundamental category of algorithms in mathematics and computer science, characterized by their iterative, locally optimal decision-making approach, which aims to find global optima. In this review, we will discuss…
We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…
Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…
Fibonacci nim is a popular impartial combinatorial game, usually played with a single pile of stones. The game is appealing due to its surprising connections with the Fibonacci numbers and the Zeckendorf representation. In this article, we…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
The game of Nim as played on graphs was introduced in Nim on Graphs I and extended in Nim on Graphs II by Masahiko Fukuyama. His papers detail the calculation of Grundy numbers for graphs under specific circumstances. We extend these…
In this paper, we consider combinatorial game rulesets based on data structures normally covered in an undergraduate Computer Science Data Structures course: arrays, stacks, queues, priority queues, sets, linked lists, and binary trees. We…
We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state…
The ordinary game of Nim has a long history and is well-known in the area of combinatorial game theory. The solution to the ordinary game of Nim has been known for many years and lends itself to numerous other solutions to combinatorial…
This paper has two central aims: first, to provide simple conditions under which the generalized games in choice form and, consequently, the abstract economies, admit equilibrium; second, to study the solvability of several types of systems…
We survey recent developments in the theory of impartial combinatorial games in misere play, focusing on how the Sprague-Grundy theory of normal-play impartial games generalizes to misere play via the indistinguishability quotient…