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Related papers: Handle-based Mesh Deformation Guided By Vision Lan…

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Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yumeng Liu , Xiao-Xiao Long , Marc Habermann , Xuanze Yang , Cheng Lin , Yuan Liu , Yuexin Ma , Wenping Wang , Ligang Liu

Neural shape models can represent complex 3D shapes with a compact latent space. When applied to dynamically deforming shapes such as the human hands, however, they would need to preserve temporal coherence of the deformation as well as the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-06 Binbin Xu , Lingni Ma , Yuting Ye , Tanner Schmidt , Christopher D. Twigg , Steven Lovegrove

Recent advancements in prosthetic technology have increasingly focused on enhancing dexterity and autonomy through intelligent control systems. Vision-based approaches offer promising results for enabling prosthetic hands to interact more…

Robotics · Computer Science 2025-12-09 Shifa Sulaiman , Akash Bachhar , Ming Shen , Simon Bøgh

Enabling home-assistant robots to perceive and manipulate a diverse range of 3D objects based on human language instructions is a pivotal challenge. Prior research has predominantly focused on simplistic and task-oriented instructions,…

Robotics · Computer Science 2024-03-14 Ran Xu , Yan Shen , Xiaoqi Li , Ruihai Wu , Hao Dong

Pre-trained multi-modal vision-language models (VLMs) are becoming increasingly popular due to their exceptional performance on downstream vision applications, particularly in the few- and zero-shot settings. However, selecting the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Orr Zohar , Shih-Cheng Huang , Kuan-Chieh Wang , Serena Yeung

Drag-based editing allows precise object manipulation through point-based control, offering user convenience. However, current methods often suffer from a geometric inconsistency problem by focusing exclusively on matching user-defined…

Graphics · Computer Science 2025-07-14 Gwanhyeong Koo , Sunjae Yoon , Younghwan Lee , Ji Woo Hong , Chang D. Yoo

In this work, we introduce the Virtual In-Hand Eye Transformer (VIHE), a novel method designed to enhance 3D manipulation capabilities through action-aware view rendering. VIHE autoregressively refines actions in multiple stages by…

Robotics · Computer Science 2024-03-20 Weiyao Wang , Yutian Lei , Shiyu Jin , Gregory D. Hager , Liangjun Zhang

As large models gain traction, vision-language-action (VLA) systems are enabling robots to tackle increasingly complex tasks. However, limited by the difficulty of data collection, progress has mainly focused on controlling simple gripper…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Jiawei He , Danshi Li , Xinqiang Yu , Zekun Qi , Wenyao Zhang , Jiayi Chen , Zhaoxiang Zhang , Zhizheng Zhang , Li Yi , He Wang

In this paper, we presented a new method for deformation control of deformable objects, which utilizes both visual and tactile feedback. At present, manipulation of deformable objects is basically formulated by assuming positional…

Robotics · Computer Science 2021-06-01 Yuhao Guo , Xin Jiang , Yunhui Liu

Defining reward functions for skill learning has been a long-standing challenge in robotics. Recently, vision-language models (VLMs) have shown promise in defining reward signals for teaching robots manipulation skills. However, existing…

Robotics · Computer Science 2025-02-13 Kaifeng Zhang , Zhao-Heng Yin , Weirui Ye , Yang Gao

Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline. Mesh editing methods are typically framed as optimization problems combining user-specified vertex constraints with a regularizer that…

Graphics · Computer Science 2024-08-05 Tianhao Xie , Eugene Belilovsky , Sudhir Mudur , Tiberiu Popa

We propose a method for authoring non-realistic 3D objects (represented as either 3D Gaussian Splats or meshes), that comply with 2D edits from specific viewpoints. Namely, given a 3D object, a user chooses different viewpoints and…

Graphics · Computer Science 2025-04-09 Martin El Mqirmi , Noam Aigerman

We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape…

Computer Vision and Pattern Recognition · Computer Science 2019-08-19 Chao Wen , Yinda Zhang , Zhuwen Li , Yanwei Fu

Hand gesture is one of the most important means of touchless communication between human and machines. There is a great interest for commanding electronic equipment in surgery rooms by hand gesture for reducing the time of surgery and the…

Computer Vision and Pattern Recognition · Computer Science 2017-10-24 Ebrahim Nasr-Esfahani , Nader Karimi , S. M. Reza Soroushmehr , M. Hossein Jafari , M. Amin Khorsandi , Shadrokh Samavi , Kayvan Najarian

We introduce NeuralMLS, a space-based deformation technique, guided by a set of displaced control points. We leverage the power of neural networks to inject the underlying shape geometry into the deformation parameters. The goal of our…

Graphics · Computer Science 2022-06-14 Meitar Shechter , Rana Hanocka , Gal Metzer , Raja Giryes , Daniel Cohen-Or

Recently, there has been a surge of significant interest on application of Deep Learning (DL) models to autonomously perform hand gesture recognition using surface Electromyogram (sEMG) signals. DL models are, however, mainly designed to be…

Computer Vision and Pattern Recognition · Computer Science 2022-01-26 Mansooreh Montazerin , Soheil Zabihi , Elahe Rahimian , Arash Mohammadi , Farnoosh Naderkhani

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

Vision-Language Models (VLMs) excel at 2D tasks such as grounding and captioning, yet remain limited in 3D understanding. A key limitation is their text-only supervision paradigm, which under-constrains fine-grained visual perception and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Hanxun Yu , Xuan Qu , Yuxin Wang , Jianke Zhu , Lei Ke

Humans naturally possess the spatial reasoning ability to form and manipulate images and structures of objects in space. There is an increasing effort to endow Vision-Language Models (VLMs) with similar spatial reasoning capabilities.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Jiahuan Zhang , Shunwen Bai , Tianheng Wang , Kaiwen Guo , Kai Han , Guozheng Rao , Kaicheng Yu

Regulating contact forces with high precision is crucial for grasping and manipulating fragile or deformable objects. We aim to utilize the dexterity of human hands to regulate the contact forces for robotic hands and exploit human…

Robotics · Computer Science 2021-02-12 Ruoshi Wen , Kai Yuan , Qiang Wang , Shuai Heng , Zhibin Li