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Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Li Siyao , Yuhang Li , Bo Li , Chao Dong , Ziwei Liu , Chen Change Loy

The optical flow of humans is well known to be useful for the analysis of human action. Recent optical flow methods focus on training deep networks to approach the problem. However, the training data used by them does not cover the domain…

Computer Vision and Pattern Recognition · Computer Science 2019-12-20 Anurag Ranjan , David T. Hoffmann , Dimitrios Tzionas , Siyu Tang , Javier Romero , Michael J. Black

Optical flow is the motion of a pixel between at least two consecutive video frames and can be estimated through an end-to-end trainable convolutional neural network. To this end, large training datasets are required to improve the accuracy…

Computer Vision and Pattern Recognition · Computer Science 2021-04-19 Roman Seidel , André Apitzsch , Gangolf Hirtz

Generating high-quality cartoon animations multimodal control is challenging due to the complexity of non-human characters, stylistically diverse motions and fine-grained emotions. There is a huge domain gap between real-world videos and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Shuolin Xu , Bingyuan Wang , Zeyu Cai , Fangteng Fu , Yue Ma , Tongyi Lee , Hongchuan Yu , Zeyu Wang

Anime video generation faces significant challenges due to the scarcity of anime data and unusual motion patterns, leading to issues such as motion distortion and flickering artifacts, which result in misalignment with human preferences.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Bingwen Zhu , Yudong Jiang , Baohan Xu , Siqian Yang , Mingyu Yin , Yidi Wu , Huyang Sun , Zuxuan Wu

We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize 3D animation models as the controllable image samplers, which can provide a…

Artificial Intelligence · Computer Science 2022-07-22 Kangyeol Kim , Sunghyun Park , Jaeseong Lee , Sunghyo Chung , Junsoo Lee , Jaegul Choo

We study the problem of estimating optical flow from event cameras. One important issue is how to build a high-quality event-flow dataset with accurate event values and flow labels. Previous datasets are created by either capturing real…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Xinglong Luo , Kunming Luo , Ao Luo , Zhengning Wang , Ping Tan , Shuaicheng Liu

Manga, or comics, which are a type of multimodal artwork, have been left behind in the recent trend of deep learning applications because of the lack of a proper dataset. Hence, we built Manga109, a dataset consisting of a variety of 109…

Multimedia · Computer Science 2020-05-13 Kiyoharu Aizawa , Azuma Fujimoto , Atsushi Otsubo , Toru Ogawa , Yusuke Matsui , Koki Tsubota , Hikaru Ikuta

The optical flow of humans is well known to be useful for the analysis of human action. Given this, we devise an optical flow algorithm specifically for human motion and show that it is superior to generic flow methods. Designing a method…

Computer Vision and Pattern Recognition · Computer Science 2018-07-24 Anurag Ranjan , Javier Romero , Michael J. Black

Many video enhancement algorithms rely on optical flow to register frames in a video sequence. Precise flow estimation is however intractable; and optical flow itself is often a sub-optimal representation for particular video processing…

Computer Vision and Pattern Recognition · Computer Science 2019-11-12 Tianfan Xue , Baian Chen , Jiajun Wu , Donglai Wei , William T. Freeman

Optical flow estimation is a crucial subfield of computer vision, serving as a foundation for video tasks. However, the real-world robustness is limited by animated synthetic datasets for training. This introduces domain gaps when applied…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yingping Liang , Ying Fu , Yutao Hu , Wenqi Shao , Jiaming Liu , Debing Zhang

Animated movies are captivating for their unique character designs and imaginative storytelling, yet they pose significant challenges for existing recognition systems. Unlike the consistent visual patterns detected by conventional face…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Zhongrui Gui , Junyu Xie , Tengda Han , Weidi Xie , Andrew Zisserman

Research on diffusion model-based video generation has advanced rapidly. However, limitations in object fidelity and generation length hinder its practical applications. Additionally, specific domains like animated wallpapers require…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Fanyi Wang , Peng Liu , Haotian Hu , Dan Meng , Jingwen Su , Jinjin Xu , Yanhao Zhang , Xiaoming Ren , Zhiwang Zhang

Recent work on dense optical flow has shown significant progress, primarily in a supervised learning manner requiring a large amount of labeled data. Due to the expensiveness of obtaining large scale real-world data, computer graphics are…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Kwon Byung-Ki , Kim Sung-Bin , Tae-Hyun Oh

We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 735 sequences (7,875 seconds at 30 fps), HUMOTO captures…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Jiaxin Lu , Chun-Hao Paul Huang , Uttaran Bhattacharya , Qixing Huang , Yi Zhou

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently,…

Graphics · Computer Science 2025-11-17 Rim Rekik , Stefanie Wuhrer , Ludovic Hoyet , Katja Zibrek , Anne-Hélène Olivier

Creating high-quality anime illustrations presents notable challenges, particularly for beginners, due to the intricate styles and fine details inherent in anime art. We present an interactive drawing guidance system specifically designed…

Graphics · Computer Science 2025-07-15 Chuang Chen , Xiaoxuan Xie , Yongming Zhang , Tianyu Zhang , Haoran Xie

There hardly exists any large-scale datasets with dense optical flow of non-rigid motion from real-world imagery as of today. The reason lies mainly in the required setup to derive ground truth optical flows: a series of images with known…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Hoàng-Ân Lê , Tushar Nimbhorkar , Thomas Mensink , Anil S. Baslamisli , Sezer Karaoglu , Theo Gevers

In this work we tackle the challenging problem of anime character recognition. Anime, referring to animation produced within Japan and work derived or inspired from it. For this purpose we present DAF:re (DanbooruAnimeFaces:revamped), a…

Computer Vision and Pattern Recognition · Computer Science 2021-01-22 Edwin Arkel Rios , Wen-Huang Cheng , Bo-Cheng Lai

Despite the remarkable advancements in head reenactment, the existing methods face challenges in cross-domain head reenactment, which aims to transfer human motions to domains outside the human, including cartoon characters. It is still…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Taewoong Kang , Jeongsik Oh , Jaeseong Lee , Sunghyun Park , Jaegul Choo
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