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Recent advances in AI-generated content (AIGC) have significantly accelerated animation production. To produce engaging animations, it is essential to generate coherent multi-shot video clips with narrative scripts and character references.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Lu Qiu , Yizhuo Li , Yuying Ge , Yixiao Ge , Ying Shan , Xihui Liu

Automatic colorization of anime line drawing has attracted much attention in recent years since it can substantially benefit the animation industry. User-hint based methods are the mainstream approach for line drawing colorization, while…

Computer Vision and Pattern Recognition · Computer Science 2023-02-27 Yu Cao , Hao Tian , P. Y. Mok

Video generation techniques have made remarkable progress, promising to be the foundation of interactive world exploration. However, existing video generation datasets are not well-suited for world exploration training as they suffer from…

Choreographers determine what the dances look like, while cameramen determine the final presentation of dances. Recently, various methods and datasets have showcased the feasibility of dance synthesis. However, camera movement synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Zixuan Wang , Jia Jia , Shikun Sun , Haozhe Wu , Rong Han , Zhenyu Li , Di Tang , Jiaqing Zhou , Jiebo Luo

3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort…

Graphics · Computer Science 2020-02-10 Laxman Kumarapu , Prerana Mukherjee

In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Li Siyao , Shiyu Zhao , Weijiang Yu , Wenxiu Sun , Dimitris N. Metaxas , Chen Change Loy , Ziwei Liu

Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+D-based action…

Computer Vision and Pattern Recognition · Computer Science 2016-04-12 Amir Shahroudy , Jun Liu , Tian-Tsong Ng , Gang Wang

Recent generative image editing methods adopt layered representations to mitigate the entangled nature of raster images and improve controllability, typically relying on object-based segmentation. However, such strategies may fail to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Tianyu Zhang , Dongchi Li , Keiichi Sawada , Haoran Xie

We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Jian Lin , Chengze Li , Haoyun Qin , Kwun Wang Chan , Yanghua Jin , Hanyuan Liu , Stephen Chun Wang Choy , Xueting Liu

Given two consecutive frames, video interpolation aims at generating intermediate frame(s) to form both spatially and temporally coherent video sequences. While most existing methods focus on single-frame interpolation, we propose an…

Computer Vision and Pattern Recognition · Computer Science 2018-07-16 Huaizu Jiang , Deqing Sun , Varun Jampani , Ming-Hsuan Yang , Erik Learned-Miller , Jan Kautz

Motion is a salient cue to recognize actions in video. Modern action recognition models leverage motion information either explicitly by using optical flow as input or implicitly by means of 3D convolutional filters that simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2020-05-28 Heng Wang , Du Tran , Lorenzo Torresani , Matt Feiszli

In this paper, we introduce LINKS, a dataset of 100 million one degree of freedom planar linkage mechanisms and 1.1 billion coupler curves, which is more than 1000 times larger than any existing database of planar mechanisms and is not…

Machine Learning · Computer Science 2022-09-01 Amin Heyrani Nobari , Akash Srivastava , Dan Gutfreund , Faez Ahmed

This paper introduces a new video-and-language dataset with human actions for multimodal logical inference, which focuses on intentional and aspectual expressions that describe dynamic human actions. The dataset consists of 200 videos,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Riko Suzuki , Hitomi Yanaka , Koji Mineshima , Daisuke Bekki

In recent years, deep neural network approaches have naturally extended to the video domain, in their simplest case by aggregating per-frame classifications as a baseline for action recognition. A majority of the work in this area extends…

Computer Vision and Pattern Recognition · Computer Science 2018-01-24 Daniel Castro , Steven Hickson , Patsorn Sangkloy , Bhavishya Mittal , Sean Dai , James Hays , Irfan Essa

We present a dataset with models of 14 articulated objects commonly found in human environments and with RGB-D video sequences and wrenches recorded of human interactions with them. The 358 interaction sequences total 67 minutes of human…

Robotics · Computer Science 2018-06-19 Roberto Martín-Martín , Clemens Eppner , Oliver Brock

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ashkan Taghipour , Morteza Ghahremani , Zinuo Li , Hamid Laga , Farid Boussaid , Mohammed Bennamoun

Mimicking realistic dynamics in 3D garment animations is a challenging task due to the complex nature of multi-layered garments and the variety of outer forces involved. Existing approaches mostly focus on single-layered garments driven by…

Computer Vision and Pattern Recognition · Computer Science 2023-05-18 Yidi Shao , Chen Change Loy , Bo Dai

This data article presents a dataset of 11,884 labeled images documenting a simulated blood extraction (phlebotomy) procedure performed on a training arm. Images were extracted from high-definition videos recorded under controlled…

Computer Vision and Pattern Recognition · Computer Science 2026-02-05 Raúl Jiménez Cruz , César Torres-Huitzil , Marco Franceschetti , Ronny Seiger , Luciano García-Bañuelos , Barbara Weber

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yuxue Yang , Lue Fan , Zuzeng Lin , Feng Wang , Zhaoxiang Zhang

Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Yuekun Dai , Shangchen Zhou , Qinyue Li , Chongyi Li , Chen Change Loy