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Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Michael Niemeyer , Fabian Manhardt , Marie-Julie Rakotosaona , Michael Oechsle , Daniel Duckworth , Rama Gosula , Keisuke Tateno , John Bates , Dominik Kaeser , Federico Tombari

Monte Carlo Localization is a widely used approach in the field of mobile robotics. While this problem has been well studied in the 2D case, global localization in 3D maps with six degrees of freedom has so far been too computationally…

Robotics · Computer Science 2023-10-09 Marc Eisoldt , Alexander Mock , Mario Porrmann , Thomas Wiemann

The recent introduction of powerful embedded graphics processing units (GPUs) has allowed for unforeseen improvements in real-time computer vision applications. It has enabled algorithms to run onboard, well above the standard video rates,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-04 Balazs Nagy , Philipp Foehn , Davide Scaramuzza

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis performance. While conventional methods require per-scene optimization, more recently several feed-forward methods have been proposed to generate pixel-aligned…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Shengjun Zhang , Xin Fei , Fangfu Liu , Haixu Song , Yueqi Duan

Recently Graphics Processing Units (GPUs) have been used to speed up very CPU-intensive gravitational microlensing simulations. In this work, we use the Xeon Phi coprocessor to accelerate such simulations and compare its performance on a…

Instrumentation and Methods for Astrophysics · Physics 2017-03-30 Bin Chen , Ronald Kantowski , Xinyu Dai , Eddie Baron , Paul Van der Mark

Weak gravitational lensing is a powerful probe of the large-scale cosmic matter distribution. Wide-field galaxy surveys allow us to generate the so-called weak lensing maps, but actual observations suffer from noise due to imperfect…

Cosmology and Nongalactic Astrophysics · Physics 2019-08-21 Masato Shirasaki , Naoki Yoshida , Shiro Ikeda

Gravitational lensing is the deflection of light rays due to the gravity of intervening masses. This phenomenon is observed in a variety of scales and configurations, involving any non-uniform mass such as planets, stars, galaxies, clusters…

We describe the simulation data produced by a pilot programme to compute mock weak gravitational lensing maps for a range of currently popular cosmological models by ray tracing through high-resolution N-body simulations. The programme…

Astrophysics · Physics 2008-11-26 Martin White , Chris Vale

In the upcoming synoptic all--sky survey era of astronomy, thousands of new multiply imaged quasars are expected to be discovered and monitored regularly. Light curves from the images of gravitationally lensed quasars are further affected…

Instrumentation and Methods for Astrophysics · Physics 2015-06-24 Georgios Vernardos , Christopher J. Fluke , Nicholas F. Bate , Darren Croton , Dany Vohl

We present a framework that enables fast reconstruction and real-time rendering of urban-scale scenes while maintaining robustness against appearance variations across multi-view captures. Our approach begins with scene partitioning for…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Zhensheng Yuan , Haozhi Huang , Zhen Xiong , Di Wang , Guanghua Yang

The spatially-varying field of the human visual system has recently received a resurgence of interest with the development of virtual reality (VR) and neural networks. The computational demands of high resolution rendering desired for VR…

Image and Video Processing · Electrical Eng. & Systems 2020-12-17 Elian Malkin , Arturo Deza , Tomaso Poggio

3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Shakiba Kheradmand , Delio Vicini , George Kopanas , Dmitry Lagun , Kwang Moo Yi , Mark Matthews , Andrea Tagliasacchi

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

Graphics · Computer Science 2025-08-14 Yitian Yuan , Qianyue He

The mathematical theory of gravitational lensing has revealed many generic and global properties. Beginning with multiple imaging, we review Morse-theoretic image counting formulas and lower bound results, and complex-algebraic upper bounds…

Astrophysics of Galaxies · Physics 2014-11-20 A. O. Petters , M. C. Werner

The recent improvements of graphics processing units (GPU) offer to the computer vision community a powerful processing platform. Indeed, a lot of highly-parallelizable computer vision problems can be significantly accelerated using GPU…

Computer Vision and Pattern Recognition · Computer Science 2008-04-10 Vincent Garcia , Eric Debreuve , Michel Barlaud

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

Context: Weak gravitational lensing is a key cosmological probe for current and future large-scale surveys. While power spectra are commonly used for analyses, they fail to capture non-Gaussian information from nonlinear structure…

Cosmology and Nongalactic Astrophysics · Physics 2025-09-17 Vilasini Tinnaneri Sreekanth , Jean-Luc Starck , Sandrine Codis

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Junyi Chen , Weicai Ye , Yifan Wang , Danpeng Chen , Di Huang , Wanli Ouyang , Guofeng Zhang , Yu Qiao , Tong He

Ray tracing on GPUs is becoming quite common these days. There are many publicly available documents on how to implement basic ray tracing on GPUs for spheres and implicit surfaces. We even have some general frameworks for ray tracing on…

Graphics · Computer Science 2015-05-25 Toshiya Hachisuka

3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per…

Graphics · Computer Science 2024-07-08 Kai Katsumata , Duc Minh Vo , Hideki Nakayama