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Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Pietro Bonazzi , Mengqi Wang , Diego Martin Arroyo , Fabian Manhardt , Nico Messikomer , Federico Tombari , Davide Scaramuzza

Scene understanding is an essential and challenging task in computer vision. To provide the visually fundamental graphical structure of an image, the scene graph has received increased attention due to its powerful semantic representation.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-19 Tianyu Zhang , Xusheng Du , Chia-Ming Chang , Xi Yang , Haoran Xie

Embodied AI has been recently gaining attention as it aims to foster the development of autonomous and intelligent agents. In this paper, we devise a novel embodied setting in which an agent needs to explore a previously unknown environment…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Roberto Bigazzi , Federico Landi , Marcella Cornia , Silvia Cascianelli , Lorenzo Baraldi , Rita Cucchiara

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-03 Anna-Maria Halacheva , Yang Miao , Jan-Nico Zaech , Xi Wang , Luc Van Gool , Danda Pani Paudel

This work presents an embodied agent that can adapt its semantic segmentation network to new indoor environments in a fully autonomous way. Because semantic segmentation networks fail to generalize well to unseen environments, the agent…

Robotics · Computer Science 2022-07-05 René Zurbrügg , Hermann Blum , Cesar Cadena , Roland Siegwart , Lukas Schmid

Real-world data is represented in both structured (e.g., graph connections) and unstructured (e.g., textual, visual information) formats, encompassing complex relationships that include explicit links (such as social connections and user…

Artificial Intelligence · Computer Science 2024-12-24 Yuhao Yang , Jiabin Tang , Lianghao Xia , Xingchen Zou , Yuxuan Liang , Chao Huang

We propose an efficient and interpretable scene graph generator. We consider three types of features: visual, spatial and semantic, and we use a late fusion strategy such that each feature's contribution can be explicitly investigated. We…

Computer Vision and Pattern Recognition · Computer Science 2018-11-26 Ji Zhang , Kevin Shih , Andrew Tao , Bryan Catanzaro , Ahmed Elgammal

Controllable scene synthesis consists of generating 3D information that satisfy underlying specifications. Thereby, these specifications should be abstract, i.e. allowing easy user interaction, whilst providing enough interface for detailed…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Helisa Dhamo , Fabian Manhardt , Nassir Navab , Federico Tombari

Multi-modal large language models (MLLMs) are making rapid progress toward general-purpose embodied agents. However, existing MLLMs do not reliably capture fine-grained links between low-level visual features and high-level textual…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Jiani Huang , Amish Sethi , Matthew Kuo , Mayank Keoliya , Neelay Velingker , JungHo Jung , Ser-Nam Lim , Ziyang Li , Mayur Naik

Intelligent embodied agents (e.g. robots) need to perform complex semantic tasks in unfamiliar environments. Among many skills that the agents need to possess, building and maintaining a semantic map of the environment is most crucial in…

Robotics · Computer Science 2025-08-13 Sonia Raychaudhuri , Angel X. Chang

3D point cloud segmentation aims to assign semantic labels to individual points in a scene for fine-grained spatial understanding. Existing methods typically adopt data augmentation to alleviate the burden of large-scale annotation.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Hongbin Lin , Yifan Jiang , Juangui Xu , Jesse Jiaxi Xu , Yi Lu , Zhengyu Hu , Ying-Cong Chen , Hao Wang

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Siyuan Zhou , Yilun Du , Yuncong Yang , Lei Han , Peihao Chen , Dit-Yan Yeung , Chuang Gan

3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction and…

Robotics · Computer Science 2022-06-22 Nathan Hughes , Yun Chang , Luca Carlone

Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Faria Huq , Nafees Ahmed , Anindya Iqbal

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Ziyu Zhu , Xilin Wang , Yixuan Li , Zhuofan Zhang , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Wei Liang , Qian Yu , Zhidong Deng , Siyuan Huang , Qing Li

Embodied agents, trained to explore and navigate indoor photorealistic environments, have achieved impressive results on standard datasets and benchmarks. So far, experiments and evaluations have involved domestic and working scenes like…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Roberto Bigazzi , Federico Landi , Silvia Cascianelli , Marcella Cornia , Lorenzo Baraldi , Rita Cucchiara

For embodied agents to infer representations of the underlying 3D physical world they inhabit, they should efficiently combine multisensory cues from numerous trials, e.g., by looking at and touching objects. Despite its importance,…

Machine Learning · Computer Science 2019-11-11 Jae Hyun Lim , Pedro O. Pinheiro , Negar Rostamzadeh , Christopher Pal , Sungjin Ahn

Structured representations such as scene graphs serve as an efficient and compact representation that can be used for downstream rendering or retrieval tasks. However, existing efforts to generate realistic images from scene graphs perform…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Subarna Tripathi , Sharath Nittur Sridhar , Sairam Sundaresan , Hanlin Tang

Automated 3D scene generation is pivotal for applications spanning virtual reality, digital content creation, and Embodied AI. While computer graphics prioritizes aesthetic layouts, vision and robotics demand scenes that mirror real-world…

Graphics · Computer Science 2026-03-31 Minzhang Li , Kuixiang Shao , Xuebing Li , Yuyang Jiao , Yinuo Bai , Hengan Zhou , Sixian Shen , Jiayuan Gu , Jingyi Yu

While Large Language Models (LLMs) have demonstrated strong zero-shot reasoning capabilities, their deployment as embodied agents still faces fundamental challenges in long-horizon planning. Unlike open-ended text generation, embodied…

Computation and Language · Computer Science 2026-05-19 Xiang Li , Ning Yan , Masood Mortazavi
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