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Related papers: PCIE_Pose Solution for EgoExo4D Pose and Proficien…

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To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing methods focus only on parts of the body. A few recent approaches…

Computer Vision and Pattern Recognition · Computer Science 2020-08-21 Vasileios Choutas , Georgios Pavlakos , Timo Bolkart , Dimitrios Tzionas , Michael J. Black

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion…

This technical report presents our solution, EgoAdapt (Egocentric Adaptation via Category, Calibration, and Consistency), to the CVPR 2026 HD-EPIC VQA challenge. HD-EPIC evaluates whether a vision-language model can reason over realistic…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Zhiwei Chen , Yupeng Hu , Zixu Li , Zhiheng Fu , Guozhi Qiu , Weili Guan , Liqiang Nie

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge…

We propose VISTA, a V-JEPA Integrated StillFast Temporal Anticipator for the Ego4D Short-Term Object Interaction Anticipation (STA) Challenge at EgoVis 2026. Given an egocentric video timestamp, the task requires anticipating the next…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Qiaohui Chu , Haoyu Zhang , Yisen Feng , Meng Liu , Weili Guan , Dongmei Jiang , Liqiang Nie

This technical report describes our first-place solution to the pose estimation challenge at ECCV 2022 Visual Perception for Navigation in Human Environments Workshop. In this challenge, we aim to estimate human poses from in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Jiajun Fu , Yonghao Dang , Ruoqi Yin , Shaojie Zhang , Feng Zhou , Wending Zhao , Jianqin Yin

Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Wiktor Mucha , Martin Kampel

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail…

Estimating the 3D hand articulation from a single color image is an important problem with applications in Augmented Reality (AR), Virtual Reality (VR), Human-Computer Interaction (HCI), and robotics. Apart from the absence of depth…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Christos Pantazopoulos , Spyridon Thermos , Gerasimos Potamianos

In the current state of 6D pose estimation, top-performing techniques depend on complex intermediate correspondences, specialized architectures, and non-end-to-end algorithms. In contrast, our research reframes the problem as a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Sebastian Stapf , Tobias Bauernfeind , Marco Riboldi

This report presents our team's 'PCIE_LAM' solution for the Ego4D Looking At Me Challenge at CVPR2024. The main goal of the challenge is to accurately determine if a person in the scene is looking at the camera wearer, based on a video…

Computer Vision and Pattern Recognition · Computer Science 2024-06-19 Kanokphan Lertniphonphan , Jun Xie , Yaqing Meng , Shijing Wang , Feng Chen , Zhepeng Wang

Reconstructing 3D hand mesh is challenging but an important task for human-computer interaction and AR/VR applications. In particular, RGB and/or depth cameras have been widely used in this task. However, methods using these conventional…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Ryosei Hara , Wataru Ikeda , Masashi Hatano , Mariko Isogawa

We present a system for real-time RGBD-based estimation of 3D human pose. We use parametric 3D deformable human mesh model (SMPL-X) as a representation and focus on the real-time estimation of parameters for the body pose, hands pose and…

Computer Vision and Pattern Recognition · Computer Science 2021-03-08 Renat Bashirov , Anastasia Ianina , Karim Iskakov , Yevgeniy Kononenko , Valeriya Strizhkova , Victor Lempitsky , Alexander Vakhitov

Convolutional Neural Networks (CNNs) and Vision Transformers (ViTs) have led to significant progress in 2D body pose estimation. However, achieving a good balance between accuracy, efficiency, and robustness remains a challenge. For…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Kaleab A. Kinfu , René Vidal

In this work we adapt multi-person pose estimation architecture to use it on edge devices. We follow the bottom-up approach from OpenPose, the winner of COCO 2016 Keypoints Challenge, because of its decent quality and robustness to number…

Computer Vision and Pattern Recognition · Computer Science 2018-11-30 Daniil Osokin

Monocular 3D human pose estimation (HPE) methods estimate the 3D positions of joints from individual images. Existing 3D HPE approaches often use the cropped image alone as input for their models. However, the relative depths of joints…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Xiaoyang Hao , Han Li

Multi-human 3D pose estimation plays a key role in establishing a seamless connection between the real world and the virtual world. Recent efforts adopted a two-stage framework that first builds 2D pose estimations in multiple camera views…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Letian Zhang , Jie Xu

We present EgoTAP, a heatmap-to-3D pose lifting method for highly accurate stereo egocentric 3D pose estimation. Severe self-occlusion and out-of-view limbs in egocentric camera views make accurate pose estimation a challenging problem. To…

Computer Vision and Pattern Recognition · Computer Science 2024-02-29 Taeho Kang , Youngki Lee

In this paper, we introduce a novel RGB-D based relative pose estimation approach that is suitable for small-overlapping or non-overlapping scans and can output multiple relative poses. Our method performs scene completion and matches the…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Zhenpei Yang , Siming Yan , Qixing Huang

Egocentric human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method…