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3D Gaussian Splatting (3DGS) struggles in few-shot scenarios, where its standard adaptive density control (ADC) can lead to overfitting and bloated reconstructions. While state-of-the-art methods like FSGS improve quality, they often do so…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Abdelrhman Elrawy , Emad A. Mohammed

3D Gaussian Splatting (3DGS) is rapidly gaining popularity for its photorealistic rendering quality and real-time performance, but it generates massive amounts of data. Hence compressing 3DGS data is necessary for the cost effectiveness of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Hao Xu , Xiaolin Wu , Xi Zhang

Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving sparse-view setups. The advent of 3D Gaussian Splatting (3DGS)…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Shubhendu Jena , Shishir Reddy Vutukur , Adnane Boukhayma

Learning-based image matching critically depends on large-scale, diverse, and geometrically accurate training data. 3D Gaussian Splatting (3DGS) enables photorealistic novel-view synthesis and thus is attractive for data generation.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Juncheng Chen , Chao Xu , Yanjun Cao

In this work, we aim to compress the vision tokens of a Large Vision Language Model (LVLM) into a representation that is simultaneously suitable for (a) generative and (b) discriminative tasks, (c) is nearly lossless, and (d) is…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Adrian Bulat , Yassine Ouali , Georgios Tzimiropoulos

3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-01-08 Soonbin Lee , Fangwen Shu , Yago Sanchez , Thomas Schierl , Cornelius Hellge

Recently, 3D Gaussian Splatting (3DGS) has exceled in novel view synthesis (NVS) with its real-time rendering capabilities and superior quality. However, it faces challenges for high-resolution novel view synthesis (HRNVS) due to the coarse…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Shiyun Xie , Zhiru Wang , Xu Wang , Yinghao Zhu , Chengwei Pan , Xiwang Dong

While 3D Gaussian Splatting (3DGS) has revolutionized real-time photorealistic view synthesis, its fundamental reliance on symmetric Gaussian distributions introduces visual artifacts that hinder accurate spatial data exploration.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Beizhen Zhao , Yifan Zhou , Gaochao Song , Ziran Yin , Hao Wang

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Hongbi Zhou , Zhangkai Ni

Feed-forward 3D Gaussian Splatting (3DGS) models enable real-time scene generation but are hindered by suboptimal pixel-aligned primitive placement, which relies on a dense, rigid grid that limits both quality and efficiency. We introduce a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Arthur Moreau , Richard Shaw , Michal Nazarczuk , Jisu Shin , Thomas Tanay , Zhensong Zhang , Songcen Xu , Eduardo Pérez-Pellitero

3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Sicheng Li , Chengzhen Wu , Hao Li , Xiang Gao , Yiyi Liao , Lu Yu

We present a novel framework for enhancing the visual fidelity and consistency of text-guided 3D Gaussian Splatting (3DGS) editing. Existing editing approaches face two critical challenges: inconsistent geometric reconstructions across…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Xuanqi Zhang , Jieun Lee , Chris Joslin , Wonsook Lee

Despite the advancements in quality and efficiency achieved by 3D Gaussian Splatting (3DGS) in 3D scene rendering, aliasing artifacts remain a persistent challenge. Existing approaches primarily rely on low-pass filtering to mitigate…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenya Yang , Bingchen Gong , Kai Chen

3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant representation, while overlooking the rich motion information…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Zhiyang Guo , Wengang Zhou , Li Li , Min Wang , Houqiang Li

High-fidelity reconstruction of driving scenes is crucial for autonomous driving. While recent feedforward 3D Gaussian Splatting (3DGS) methods enable fast reconstruction, their per-pixel Gaussian prediction paradigm often suffers from…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Cheng Chi , Xianqi Wang , Hongcheng Luo , Mingfei Tu , Gangwei Xu , Zehan Zhang , Bing Wang , Guang Chen , Hangjun Ye , Sida Peng , Xin Yang , Haiyang Sun

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Xiangrui Liu , Xinju Wu , Pingping Zhang , Shiqi Wang , Zhu Li , Sam Kwong

Auto-regressive models have achieved impressive results in 2D image generation by modeling joint distributions in grid space. In this paper, we extend auto-regressive models to 3D domains, and seek a stronger ability of 3D shape generation…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Xuelin Qian , Yu Wang , Simian Luo , Yinda Zhang , Ying Tai , Zhenyu Zhang , Chengjie Wang , Xiangyang Xue , Bo Zhao , Tiejun Huang , Yunsheng Wu , Yanwei Fu

Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their…

Graphics · Computer Science 2025-04-09 Yi-Zhen Tsai , Xuechen Zhang , Zheng Li , Jiasi Chen

Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, prohibitive training costs, and bandwidth constraints. While…

Graphics · Computer Science 2026-01-27 Xinhui Liu , Can Wang , Lei Liu , Zhenghao Chen , Wei Jiang , Wei Wang , Dong Xu

We present FPGS, a feed-forward photorealistic style transfer method of large-scale radiance fields represented by Gaussian Splatting. FPGS, stylizes large-scale 3D scenes with arbitrary, multiple style reference images without additional…

Graphics · Computer Science 2025-03-14 GeonU Kim , Kim Youwang , Lee Hyoseok , Tae-Hyun Oh
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