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Head Mounted Displays (HMDs) allow users to experience virtual reality with a great level of immersion. However, even simple physical tasks like drinking a beverage can be difficult and awkward while in a virtual reality experience. We…

Human-Computer Interaction · Computer Science 2015-02-18 Pulkit Budhiraja , Rajinder Sodhi , Brett Jones , Kevin Karsch , Brian Bailey , David Forsyth

We suggest a rasterization pipeline tailored towards the need of head-mounted displays (HMD), where latency and field-of-view requirements pose new challenges beyond those of traditional desktop displays. Instead of rendering and warping…

Graphics · Computer Science 2018-06-15 Tobias Ritschel , Sebastian Friston , Anthony Steed

We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device. This unusual viewpoint leads to images with unique visual…

Computer Vision and Pattern Recognition · Computer Science 2020-11-04 Denis Tome , Thiemo Alldieck , Patrick Peluse , Gerard Pons-Moll , Lourdes Agapito , Hernan Badino , Fernando De la Torre

Current Large Multimodal Models (LMMs) in Earth Observation typically neglect the critical "vertical" dimension, limiting their reasoning capabilities in complex remote sensing geometries and disaster scenarios where physical spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Xuran Hu , Zhitong Xiong , Zhongcheng Hong , Yifang Ban , Xiaoxiang Zhu , Wufan Zhao

We present self-supervised geometric perception (SGP), the first general framework to learn a feature descriptor for correspondence matching without any ground-truth geometric model labels (e.g., camera poses, rigid transformations). Our…

Computer Vision and Pattern Recognition · Computer Science 2021-03-05 Heng Yang , Wei Dong , Luca Carlone , Vladlen Koltun

In monocular videos that capture dynamic scenes, estimating the 3D geometry of video contents has been a fundamental challenge in computer vision. Specifically, the task is significantly challenged by the object motion, where existing…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Seong Hyeon Park , Jinwoo Shin

This paper investigates the geometric consistency for monocular 3D object detection, which suffers from the ill-posed depth estimation. We first conduct a thorough analysis to reveal how existing methods fail to consistently localize…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Qing Lian , Botao Ye , Ruijia Xu , Weilong Yao , Tong Zhang

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…

Human-Computer Interaction · Computer Science 2021-08-24 Antoine Costes , Anatole Lécuyer

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…

Human-Computer Interaction · Computer Science 2024-08-15 Zixuan Guo , Wenge Xu , Hongyu Wang , Tingjie Wan , Nilufar Baghaei , Cheng-Hung Lo , Hai-Ning Liang

Human pose estimation using deep neural networks aims to map input images with large variations into multiple body keypoints which must satisfy a set of geometric constraints and inter-dependency imposed by the human body model. This is a…

Computer Vision and Pattern Recognition · Computer Science 2017-08-11 Guanghan Ning , Zhi Zhang , Zhihai He

Stereo vision techniques have been widely used in civil engineering to acquire 3-D road data. The two important factors of stereo vision are accuracy and speed. However, it is very challenging to achieve both of them simultaneously and…

Computer Vision and Pattern Recognition · Computer Science 2018-08-30 Rui Fan , Yanan Liu , Xingrui Yang , Mohammud Junaid Bocus , Naim Dahnoun , Scott Tancock

We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Shubham Goel , Georgia Gkioxari , Jitendra Malik

Following the successful application of deep convolutional neural networks to 2d human pose estimation, the next logical problem to solve is 3d human pose estimation from monocular images. While previous solutions have shown some success,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-04 Alec Diaz-Arias , Mitchell Messmore , Dmitriy Shin , Stephen Baek

Human Body Dimensions Estimation (HBDE) is a task that an intelligent agent can perform to attempt to determine human body information from images (2D) or point clouds or meshes (3D). More specifically, if we define the HBDE problem as…

Computer Vision and Pattern Recognition · Computer Science 2022-05-25 Yansel Gónzalez Tejeda , Helmut A. Mayer

When viewing stereoscopic displays, people may not always be able to stay exactly in front of the display. It is known that viewing stereoscopic display from different vertical angles lead to different visual discomfort. However, the…

Human-Computer Interaction · Computer Science 2018-11-22 Yaohua Xie , Danli Wang , Fang Sun

Neural Radiance Fields (NeRF) have garnered considerable attention as a paradigm for novel view synthesis by learning scene representations from discrete observations. Nevertheless, NeRF exhibit pronounced performance degradation when…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Zelin Gao , Weichen Dai , Yu Zhang

Recent holographic display approaches propelled by deep learning have shown remarkable success in enabling high-fidelity holographic projections. However, these displays have still not been able to demonstrate realistic focus cues, and a…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Yujie Wang , Baoquan Chen , Praneeth Chakravarthula

In this study, we address the challenge of 3D scene structure recovery from monocular depth estimation. While traditional depth estimation methods leverage labeled datasets to directly predict absolute depth, recent advancements advocate…

Computer Vision and Pattern Recognition · Computer Science 2023-09-19 Chi Zhang , Wei Yin , Gang Yu , Zhibin Wang , Tao Chen , Bin Fu , Joey Tianyi Zhou , Chunhua Shen

Perspective distortion (PD) causes unprecedented changes in shape, size, orientation, angles, and other spatial relationships of visual concepts in images. Precisely estimating camera intrinsic and extrinsic parameters is a challenging task…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Prakash Chandra Chhipa , Meenakshi Subhash Chippa , Kanjar De , Rajkumar Saini , Marcus Liwicki , Mubarak Shah

Qualifying the discrepancy between 3D geometric models, which could be represented with either point clouds or triangle meshes, is a pivotal issue with board applications. Existing methods mainly focus on directly establishing the…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Siyu Ren , Junhui Hou , Xiaodong Chen , Hongkai Xiong , Wenping Wang
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