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Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree virtual scene with free head movements. However, for seated use of HMDs such as users sitting on a chair or a couch, physically turning around 360-degree is…

Human-Computer Interaction · Computer Science 2022-03-08 Chen Wang , Song-Hai Zhang , Yizhuo Zhang , Stefanie Zollmann , Shi-Min Hu

Recent automotive vision work has focused almost exclusively on processing forward-facing cameras. However, future autonomous vehicles will not be viable without a more comprehensive surround sensing, akin to a human driver, as can be…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Grégoire Payen de La Garanderie , Amir Atapour Abarghouei , Toby P. Breckon

Monocular 3D visual grounding is a novel task that aims to locate 3D objects in RGB images using text descriptions with explicit geometry information. Despite the inclusion of geometry details in the text, we observe that the text…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Yuzhen Li , Min Liu , Yuan Bian , Xueping Wang , Zhaoyang Li , Gen Li , Yaonan Wang

During Stereoscopic 3D (S3D) video transmission, one or both views can be affected by bit errors and packet losses caused by adverse channel conditions, delay or jitter. Typically, the Human Visual System (HVS) is incapable of aligning and…

Multimedia · Computer Science 2018-09-24 Md Mehedi Hasan , John F. Arnold , Michael R. Frater

Interest point descriptors have fueled progress on almost every problem in computer vision. Recent advances in deep neural networks have enabled task-specific learned descriptors that outperform hand-crafted descriptors on many problems. We…

Computer Vision and Pattern Recognition · Computer Science 2018-08-03 Mohammed E. Fathy , Quoc-Huy Tran , M. Zeeshan Zia , Paul Vernaza , Manmohan Chandraker

Current monocular-based 6D object pose estimation methods generally achieve less competitive results than RGBD-based methods, mostly due to the lack of 3D information. To make up this gap, this paper proposes a 3D geometric volume based…

Computer Vision and Pattern Recognition · Computer Science 2021-09-28 Jun Wu , Lilu Liu , Yue Wang , Rong Xiong

The popularity of 3D displays has risen drastically over the past few decades but these displays are still merely a novelty compared to their true potential. The development has mostly focused on Head Mounted Displays (HMD) development for…

Human-Computer Interaction · Computer Science 2021-05-19 Xingyu Pan , Xuanhui Xu , Soumyabrata Dev , Abraham G Campbell

Prior panorama stitching approaches heavily rely on pairwise feature correspondences and are unable to leverage geometric consistency across multiple views. This leads to severe distortion and misalignment, especially in challenging scenes…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Zhengdong Zhu , Weiyi Xue , Zuyuan Yang , Wenlve Zhou , Zhiheng Zhou

Image editing and compositing have become ubiquitous in entertainment, from digital art to AR and VR experiences. To produce beautiful composites, the camera needs to be geometrically calibrated, which can be tedious and requires a physical…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Yannick Hold-Geoffroy , Dominique Piché-Meunier , Kalyan Sunkavalli , Jean-Charles Bazin , François Rameau , Jean-François Lalonde

Monocular 3D object detection is of great significance for autonomous driving but remains challenging. The core challenge is to predict the distance of objects in the absence of explicit depth information. Unlike regressing the distance as…

Computer Vision and Pattern Recognition · Computer Science 2022-06-30 Xuepeng Shi , Qi Ye , Xiaozhi Chen , Chuangrong Chen , Zhixiang Chen , Tae-Kyun Kim

Modern deep learning developments create new opportunities for 3D mapping technology, scene reconstruction pipelines, and virtual reality development. Despite advances in 3D deep learning technology, direct training of deep learning models…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Xueyang Kang

Virtual reality (VR) is increasingly used across psychology, from research and assessment to counseling, psychological treatment, and psychotherapy, with growing applications for children and adolescents. In these contexts, VR is often…

Human-Computer Interaction · Computer Science 2026-04-20 Grzegorz Pochwatko

Introduction: In the realm of human-computer interaction and behavioral research, accurate real-time gaze estimation is critical. Traditional methods often rely on expensive equipment or large datasets, which are impractical in many…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Esther Enhui Ye , John Enzhou Ye , Joseph Ye , Jacob Ye , Runzhou Ye

We address the problem of regressing 3D human pose and shape from a single image, with a focus on 3D accuracy. The current best methods leverage large datasets of 3D pseudo-ground-truth (p-GT) and 2D keypoints, leading to robust…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Sai Kumar Dwivedi , Yu Sun , Priyanka Patel , Yao Feng , Michael J. Black

In this paper, we study a problem of egocentric scene understanding, i.e., predicting depths and surface normals from an egocentric image. Egocentric scene understanding poses unprecedented challenges: (1) due to large head movements, the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-15 Tien Do , Khiem Vuong , Hyun Soo Park

The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…

Multimedia · Computer Science 2017-08-02 Xavier Corbillon , Gwendal Simon , Alisa Devlic , Jacob Chakareski

Recent learning approaches that implicitly represent surface geometry using coordinate-based neural representations have shown impressive results in the problem of multi-view 3D reconstruction. The effectiveness of these techniques is,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-28 Eduard Ramon , Gil Triginer , Janna Escur , Albert Pumarola , Jaime Garcia , Xavier Giro-i-Nieto , Francesc Moreno-Noguer

Depth estimation, as a necessary clue to convert 2D images into the 3D space, has been applied in many machine vision areas. However, to achieve an entire surrounding 360-degree geometric sensing, traditional stereo matching algorithms for…

Computer Vision and Pattern Recognition · Computer Science 2021-09-22 Keyang Zhou , Kailun Yang , Kaiwei Wang

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Chong Cheng , Peilin Tao , Nanjie Yao , Guanzhi Ding , Xianda Chen , Yuansen Du , Xiaoyang Guo , Wei Yin , Weiqiang Ren , Qian Zhang , Zhengqing Chen , Hao Wang

Perceiving humans in the context of Intelligent Transportation Systems (ITS) often relies on multiple cameras or expensive LiDAR sensors. In this work, we present a new cost-effective vision-based method that perceives humans' locations in…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 Lorenzo Bertoni , Sven Kreiss , Alexandre Alahi