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In this paper, we propose to compress human body video with interactive semantics, which can facilitate video coding to be interactive and controllable by manipulating semantic-level representations embedded in the coded bitstream. In…

Image and Video Processing · Electrical Eng. & Systems 2025-05-23 Bolin Chen , Shanzhi Yin , Hanwei Zhu , Lingyu Zhu , Zihan Zhang , Jie Chen , Ru-Ling Liao , Shiqi Wang , Yan Ye

Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Arun Balajee Vasudevan , Dengxin Dai , Luc Van Gool

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

Text-guided human motion generation has drawn significant interest because of its impactful applications spanning animation and robotics. Recently, application of diffusion models for motion generation has enabled improvements in the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-17 Samaneh Azadi , Akbar Shah , Thomas Hayes , Devi Parikh , Sonal Gupta

Generative Universal Speech Enhancement (USE) methods aim to leverage generative models to improve speech quality under various types of distortions. However, existing generative speech enhancement methods often suffer from semantic…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-07 Xingchen Li , Hanke Xie , Ziqian Wang , Zihan Zhang , Longshuai Xiao , Shuai Wang , Lei Xie

Text-driven human motion generation, as one of the vital tasks in computer-aided content creation, has recently attracted increasing attention. While pioneering research has largely focused on improving numerical performance metrics on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Yunyao Mao , Xiaoyang Liu , Wengang Zhou , Zhenbo Lu , Houqiang Li

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

Video-to-audio (V2A) generation leverages visual-only video features to render plausible sounds that match the scene. Importantly, the generated sound onsets should match the visual actions that are aligned with them, otherwise unnatural…

Sound · Computer Science 2024-07-16 Santiago Pascual , Chunghsin Yeh , Ioannis Tsiamas , Joan Serrà

Automatic gesture generation from speech generally relies on implicit modelling of the nondeterministic speech-gesture relationship and can result in averaged motion lacking defined form. Here, we propose a database-driven approach of…

Human-Computer Interaction · Computer Science 2021-03-05 Ylva Ferstl , Michael Neff , Rachel McDonnell

The field of text-to-audio generation has seen significant advancements, and yet the ability to finely control the acoustic characteristics of generated audio remains under-explored. In this paper, we introduce a novel yet simple approach…

Sound · Computer Science 2024-12-16 Sonal Kumar , Prem Seetharaman , Justin Salamon , Dinesh Manocha , Oriol Nieto

Text-based audio generation models have limitations as they cannot encompass all the information in audio, leading to restricted controllability when relying solely on text. To address this issue, we propose a novel model that enhances the…

Sound · Computer Science 2023-12-29 Zhifang Guo , Jianguo Mao , Rui Tao , Long Yan , Kazushige Ouchi , Hong Liu , Xiangdong Wang

Previous audio generation mainly focuses on specified sound classes such as speech or music, whose form and content are greatly restricted. In this paper, we go beyond specific audio generation by using natural language description as a…

Sound · Computer Science 2023-05-04 Guangwei Li , Xuenan Xu , Lingfeng Dai , Mengyue Wu , Kai Yu

We are interested in the generation of navigation instructions, either in their own right or as training material for robotic navigation task. In this paper, we propose a new approach to navigation instruction generation by framing the…

Computation and Language · Computer Science 2024-03-29 Chengzu Li , Chao Zhang , Simone Teufel , Rama Sanand Doddipatla , Svetlana Stoyanchev

Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…

Computer Vision and Pattern Recognition · Computer Science 2019-04-24 Hang Zhou , Yu Liu , Ziwei Liu , Ping Luo , Xiaogang Wang

State-of-the-art sign language generation frameworks lack expressivity and naturalness which is the result of only focusing manual signs, neglecting the affective, grammatical and semantic functions of facial expressions. The purpose of…

Computation and Language · Computer Science 2024-10-21 Carla Viegas , Mert İnan , Lorna Quandt , Malihe Alikhani

Existing deep learning based speech enhancement mainly employ a data-driven approach, which leverage large amounts of data with a variety of noise types to achieve noise removal from noisy signal. However, the high dependence on the data…

Sound · Computer Science 2024-01-24 Huaying Xue , Xiulian Peng , Yan Lu

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal…

This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points…

Computer Vision and Pattern Recognition · Computer Science 2023-07-27 Federico Nocentini , Claudio Ferrari , Stefano Berretti

To develop computational agents that better communicate using their own emergent language, we endow the agents with an ability to focus their attention on particular concepts in the environment. Humans often understand an object or scene as…

Computation and Language · Computer Science 2023-05-19 Ryokan Ri , Ryo Ueda , Jason Naradowsky

Recent neural models for data-to-text generation are mostly based on data-driven end-to-end training over encoder-decoder networks. Even though the generated texts are mostly fluent and informative, they often generate descriptions that are…

Computation and Language · Computer Science 2018-09-11 Feng Nie , Jinpeng Wang , Jin-Ge Yao , Rong Pan , Chin-Yew Lin
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