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This document introduces a strategy to solve linear optimization problems. The strategy is based on the bounding condition each constraint produces on each one of the problem's dimension. The solution of a linear optimization problem is…
The objective of ordinal embedding is to find a Euclidean representation of a set of abstract items, using only answers to triplet comparisons of the form "Is item $i$ closer to the item $j$ or item $k$?". In recent years, numerous…
We consider the following geometric optimization problem: Given $ n $ axis-aligned rectangles in the plane, the goal is to find a set of horizontal segments of minimum total length such that each rectangle is stabbed. A segment stabs a…
It is well-known that given a smooth, bounded-from-below, and possibly nonconvex function, standard gradient-based methods can find $\epsilon$-stationary points (with gradient norm less than $\epsilon$) in $\mathcal{O}(1/\epsilon^2)$…
In this paper we first extend the diminishing stepsize method for nonconvex constrained problems presented in [4] to deal with equality constraints and a nonsmooth objective function of composite type. We then consider the particular case…
In the Steiner Point Removal (SPR) problem, we are given a weighted graph $G=(V,E)$ and a set of terminals $K\subset V$ of size $k$. The objective is to find a minor $M$ of $G$ with only the terminals as its vertex set, such that distances…
Recently, an intriguing class of non-convex optimization problems has emerged in the context of learning directed acyclic graphs (DAGs). These problems involve minimizing a given loss or score function, subject to a non-convex continuous…
In this paper, we propose a successive pseudo-convex approximation algorithm to efficiently compute stationary points for a large class of possibly nonconvex optimization problems. The stationary points are obtained by solving a sequence of…
We propose a differentiable nonparametric algorithm, the Delaunay triangulation learner (DTL), to solve the functional approximation problem on the basis of a $p$-dimensional feature space. By conducting the Delaunay triangulation algorithm…
We study the problem of discrete geometric packing. Here, given weighted regions (say in the plane) and points (with capacities), one has to pick a maximum weight subset of the regions such that no point is covered more than its capacity.…
It is well-known that given a bounded, smooth nonconvex function, standard gradient-based methods can find $\epsilon$-stationary points (where the gradient norm is less than $\epsilon$) in $\mathcal{O}(1/\epsilon^2)$ iterations. However,…
In this paper, we address the minimum-area rectangular and square annulus problem, which asks a rectangular or square annulus of minimum area, either in a fixed orientation or over all orientations, that encloses a set $P$ of $n$ input…
In this paper, we present a novel nonlinear programming-based approach to fine-tune pre-trained neural networks to improve robustness against adversarial attacks while maintaining high accuracy on clean data. Our method introduces…
Fitting an unknown number of hyperplanes to data is a fundamental yet challenging problem in machine learning, characterized by its non-convexity, non-differentiability, and unknown model order. Existing approaches often struggle with local…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
Meshes composed of well-centered simplices have nice orthogonal dual meshes (the dual Voronoi diagram). This is useful for certain numerical algorithms that prefer such primal-dual mesh pairs. We prove that well-centered meshes also have…
Minimization methods that search along a curvilinear path composed of a non-ascent nega- tive curvature direction in addition to the direction of steepest descent, dating back to the late 1970s, have been an effective approach to finding a…
This paper presents a new O(nlog(n)) algorithm for computing the convex hull of a set of 3 dimensional points. The algorithm first sorts the point in (x,y,z) then incrementally adds sorted points to the convex hull using the constraint that…
We lower bound the complexity of finding $\epsilon$-stationary points (with gradient norm at most $\epsilon$) using stochastic first-order methods. In a well-studied model where algorithms access smooth, potentially non-convex functions…
I present a generalization of Chew's first algorithm for Delaunay mesh refinement. In his algorithm, Chew splits the line segments of the input planar straight line graph (PSLG) into shorter subsegments whose lengths are nearly identical.…