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We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual…

Graphics · Computer Science 2024-01-04 Jiraphon Yenphraphai , Xichen Pan , Sainan Liu , Daniele Panozzo , Saining Xie

We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a teacher-student framework, where the teacher learns appearance…

Computer Vision and Pattern Recognition · Computer Science 2023-02-10 Shun Iwase , Shunsuke Saito , Tomas Simon , Stephen Lombardi , Timur Bagautdinov , Rohan Joshi , Fabian Prada , Takaaki Shiratori , Yaser Sheikh , Jason Saragih

In recent years, various shadow detection methods from a single image have been proposed and used in vision systems; however, most of them are not appropriate for the robotic applications due to the expensive time complexity. This paper…

Computer Vision and Pattern Recognition · Computer Science 2018-03-20 Sepideh Hosseinzadeh , Moein Shakeri , Hong Zhang

Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Wenbin Lin , Chengwei Zheng , Jun-Hai Yong , Feng Xu

Generative text-to-image models, such as Stable Diffusion, have demonstrated a remarkable ability to generate diverse, high-quality images. However, they are surprisingly inept when it comes to rendering human hands, which are often…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Zhenyue Qin , Yiqun Zhang , Yang Liu , Dylan Campbell

Classical shadows are a computationally efficient approach to storing quantum states on a classical computer for the purposes of estimating expectation values of local observables, obtained by performing repeated random measurements. In…

Quantum Physics · Physics 2023-05-03 Saumya Shivam , C. W. von Keyserlingk , S. L. Sondhi

This paper formulates a new problem, instance shadow detection, which aims to detect shadow instance and the associated object instance that cast each shadow in the input image. To approach this task, we first compile a new dataset with the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-12 Tianyu Wang , Xiaowei Hu , Pheng-Ann Heng , Chi-Wing Fu

Realistic shadow generation is crucial for achieving seamless image compositing, yet existing methods primarily focus on single-object insertion and often fail to generalize when multiple foreground objects are composited into a background…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Waqas Ahmed , Dean Diepeveen , Ferdous Sohel

Image composition targets at inserting a foreground object into a background image. Most previous image composition methods focus on adjusting the foreground to make it compatible with background while ignoring the shadow effect of…

Computer Vision and Pattern Recognition · Computer Science 2022-05-12 Yan Hong , Li Niu , Jianfu Zhang , Liqing Zhang

We introduce an interactive Soft Shadow Network (SSN) to generates controllable soft shadows for image compositing. SSN takes a 2D object mask as input and thus is agnostic to image types such as painting and vector art. An environment…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Yichen Sheng , Jianming Zhang , Bedrich Benes

Most face relighting methods are able to handle diffuse shadows, but struggle to handle hard shadows, such as those cast by the nose. Methods that propose techniques for handling hard shadows often do not produce geometrically consistent…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Andrew Hou , Michel Sarkis , Ning Bi , Yiying Tong , Xiaoming Liu

Edges, boundaries and contours are important subjects of study in both computer graphics and computer vision. On one hand, they are the 2D elements that convey 3D shapes, on the other hand, they are indicative of occlusion events and thus…

Computer Vision and Pattern Recognition · Computer Science 2019-01-04 Mengtian Li , Zhe Lin , Radomir Mech , Ersin Yumer , Deva Ramanan

We present a method that learns neural shadow fields which are neural scene representations that are only learnt from the shadows present in the scene. While traditional shape-from-shadow (SfS) algorithms reconstruct geometry from shadows,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Kushagra Tiwary , Tzofi Klinghoffer , Ramesh Raskar

Diffusion Handles is a novel approach to enabling 3D object edits on diffusion images. We accomplish these edits using existing pre-trained diffusion models, and 2D image depth estimation, without any fine-tuning or 3D object retrieval. The…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Karran Pandey , Paul Guerrero , Matheus Gadelha , Yannick Hold-Geoffroy , Karan Singh , Niloy Mitra

Shadows encode rich information about scene geometry and illumination, yet existing methods either predict a unified shadow mask or overlook attached shadows entirely. We address this gap by proposing a framework for jointly detecting cast…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Shilin Hu , Jingyi Xu , Sagnik Das , Dimitris Samaras , Hieu Le

A user-centric method for fast, interactive, robust and high-quality shadow removal is presented. Our algorithm can perform detection and removal in a range of difficult cases: such as highly textured and colored shadows. To perform…

Computer Vision and Pattern Recognition · Computer Science 2016-09-21 Han Gong , Darren P. Cosker

Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interactive media such as games, high-resolution SDFs are commonly…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan

Simultaneous reconstruction of geometry and reflectance properties in uncontrolled environments remains a challenging problem. In this paper, we propose an efficient method to reconstruct the scene's 3D geometry and reflectance from…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Rui Li , Guangmin Zang , Miao Qi , Wolfgang Heidrich

The area of Handwritten Signature Verification has been broadly researched in the last decades, but remains an open research problem. The objective of signature verification systems is to discriminate if a given signature is genuine…

Computer Vision and Pattern Recognition · Computer Science 2019-01-25 Luiz G. Hafemann , Robert Sabourin , Luiz S. Oliveira

Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can…

Graphics · Computer Science 2024-06-12 Yu Wei Tan , Siang Ern Low , Jonas Chow , Javon Teo , Anand Bhojan