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The technical progression of artificial intelligence (AI) research has been built on breakthroughs in fields such as computer science, statistics, and mathematics. However, in the past decade AI researchers have increasingly looked to the…

Computers and Society · Computer Science 2023-06-06 Will Hawkins , Brent Mittelstadt

Training advanced AI models requires large investments in computational resources, or compute. Yet, as hardware innovation reduces the price of compute and algorithmic advances make its use more efficient, the cost of training an AI model…

Computers and Society · Computer Science 2024-02-15 Konstantin Pilz , Lennart Heim , Nicholas Brown

Creativity is a fundamental pillar of human expression and a driving force behind innovation, yet it now stands at a crossroads. As artificial intelligence advances at an astonishing pace, the question arises: can machines match and…

General Economics · Economics 2024-09-30 Anne-Gaëlle Maltese , Pierre Pelletier , Rémy Guichardaz

In crowdsourcing when there is a lack of verification for contributed answers, output agreement mechanisms are often used to incentivize participants to provide truthful answers when the correct answer is hold by the majority. In this…

Computer Science and Game Theory · Computer Science 2016-04-19 Yang Liu , Yiling Chen

Autonomous AI agents can now programmatically hire human workers through marketplaces using REST APIs and Model Context Protocol (MCP) integrations. This creates an attack surface analogous to CAPTCHA-solving services but with…

Cryptography and Security · Computer Science 2026-02-24 Pulak Mehta

Metcalfe et al (1) argue that the greatest potential for human-AI partnerships lies in their application to highly complex problem spaces. Herein, we discuss three different forms of hybrid team intelligence and posit that across all three…

Human-Computer Interaction · Computer Science 2025-03-03 Kaleb Mcdowell , Nick Waytowich , Javier Garcia , Stephen Gordon , Bryce Bartlett , Jeremy Gaston

Crowdsourcing is a relatively economic and efficient solution to collect annotations from the crowd through online platforms. Answers collected from workers with different expertise may be noisy and unreliable, and the quality of annotated…

Machine Learning · Computer Science 2020-01-08 Jingzheng Tu , Guoxian Yu , Jun Wang , Carlotta Domeniconi , Xiangliang Zhang

With the increasing growth of information through smart devices, increasing the quality level of human life requires various computational paradigms presentation including the Internet of Things, fog, and cloud. Between these three…

As freelancing work keeps on growing almost everywhere due to a sharp decrease in communication costs and to the widespread of Internet-based labour marketplaces (e.g., guru.com, feelancer.com, mturk.com, upwork.com), many researchers and…

Computers and Society · Computer Science 2020-02-27 Giorgio Barnabò , Adriano Fazzone , Stefano Leonardi , Chris Schwiegelshohn

AI inference workflows are typically structured as a pipeline or graph of AI programs triggered by events. As events occur, the AIs perform inference or classification tasks under time pressure to respond or take some action. Standard…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-13 Thiago Garrett , Weijia Song , Roman Vitenberg , Ken Birman

When designing an AI-assisted decision-making system, there is often a tradeoff between precision and recall in the AI's recommendations. We argue that careful exploitation of this tradeoff can harness the complementary strengths in the…

Human-Computer Interaction · Computer Science 2024-10-17 Chengyuan Xu , Kuo-Chin Lien , Tobias Höllerer

Microtask crowdsourcing has enabled dataset advances in social science and machine learning, but existing crowdsourcing schemes are too expensive to scale up with the expanding volume of data. To scale and widen the applicability of…

Human-Computer Interaction · Computer Science 2016-02-16 Ranjay Krishna , Kenji Hata , Stephanie Chen , Joshua Kravitz , David A. Shamma , Li Fei-Fei , Michael S. Bernstein

Crowdsourcing has been widely used recently as an alternative to traditional annotations that is costly and usually done by experts. However, crowdsourcing tasks are not interesting by themselves, therefore, combining tasks with game will…

Social and Information Networks · Computer Science 2020-04-27 Vahid Masoumi , Mostafa Salehi , Hadi Veisi , Golnoush Haddadian , Vahid Ranjbar , Mahsa Sahebdel

Increasing number of the cloud-based Internet applications demands for efficient resource and cost management. This paper proposes a real-time group auction system for the cloud instance market. The system is designed based on a…

Computer Science and Game Theory · Computer Science 2013-04-03 Chonho Lee , Ping Wang , Dusit Niyato

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing…

Social and Information Networks · Computer Science 2026-02-27 Chenyi Li , Raja Marjieh , Haoyu Hu , Mark Steyvers , Katherine M. Collins , Ilia Sucholutsky , Nori Jacoby

This paper analyzes Large Language Model (LLM) security vulnerabilities based on data from Crucible, encompassing 214,271 attack attempts by 1,674 users across 30 LLM challenges. Our findings reveal automated approaches significantly…

Cryptography and Security · Computer Science 2025-04-30 Rob Mulla , Ads Dawson , Vincent Abruzzon , Brian Greunke , Nick Landers , Brad Palm , Will Pearce

Over the past decade, crowdsourcing has emerged as a cheap and efficient method of obtaining solutions to simple tasks that are difficult for computers to solve but possible for humans. The popularity and promise of crowdsourcing markets…

Social and Information Networks · Computer Science 2013-11-27 Aleksandrs Slivkins , Jennifer Wortman Vaughan

Edge computing as a promising technology provides lower latency, more efficient transmission, and faster speed of data processing since the edge servers are closer to the user devices. Each edge server with limited resources can offload…

Computer Science and Game Theory · Computer Science 2021-05-11 Houming Qiu , Kun Zhu , Nguyen Cong Luong , Changyan Yi , Dusit Niyato , Dong In Kim

Preference elicitation is a central problem in AI, and has received significant attention in single-agent settings. It is also a key problem in multiagent systems, but has received little attention here so far. In this setting, the agents…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

Human-AI collaboration increasingly drives decision-making across industries, from medical diagnosis to content moderation. While AI systems promise efficiency gains by providing automated suggestions for human review, these workflows can…

Human-Computer Interaction · Computer Science 2025-09-11 Jacob Beck , Stephanie Eckman , Christoph Kern , Frauke Kreuter
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