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Building general-purpose intelligent robots has long been a fundamental goal of robotics. A promising approach is to mirror the evolutionary trajectory of humans: learning through continuous interaction with the environment, with early…

Multi-task learning of deformable object manipulation is a challenging problem in robot manipulation. Most previous works address this problem in a goal-conditioned way and adapt goal images to specify different tasks, which limits the…

Robotics · Computer Science 2024-01-30 Yuhong Deng , Kai Mo , Chongkun Xia , Xueqian Wang

Scaling general-purpose manipulation to new robot embodiments remains challenging: each platform typically needs large, homogeneous demonstrations, and end-to-end pixel-to-action pipelines may degenerate under background and viewpoint…

Machine Learning · Computer Science 2025-12-23 Yao Feng , Hengkai Tan , Xinyi Mao , Chendong Xiang , Guodong Liu , Shuhe Huang , Hang Su , Jun Zhu

High-fidelity motion tracking serves as the ultimate litmus test for generalizable, human-level motor skills. However, current policies often hit a "generality barrier": as motion libraries scale in diversity, tracking fidelity inevitably…

Recent developments have created differentiable physics simulators designed for machine learning pipelines that can be accelerated on a GPU. While these can simulate biomechanical models, these opportunities have not been exploited for…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 R. James Cotton

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

Graphics · Computer Science 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

Generative masked transformers have demonstrated remarkable success across various content generation tasks, primarily due to their ability to effectively model large-scale dataset distributions with high consistency. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Yilin Wang , Chuan Guo , Yuxuan Mu , Muhammad Gohar Javed , Xinxin Zuo , Juwei Lu , Hai Jiang , Li Cheng

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

Physics-based humanoid control relies on training with motion datasets that have diverse data distributions. However, the fixed difficulty distribution of datasets limits the performance ceiling of the trained control policies.…

Robotics · Computer Science 2026-03-10 Weisheng Xu , Qiwei Wu , Jiaxi Zhang , Tan Jing , Yangfan Li , Yuetong Fang , Jiaqi Xiong , Kai Wu , Rong Ou , Renjing Xu

High-quality, long-horizon demonstrations are essential for embodied AI, yet acquiring such data for tightly coupled wheeled mobile manipulators remains a fundamental bottleneck. Unlike fixed-base systems, mobile manipulators require…

Robotics · Computer Science 2026-03-09 Tongqing Chen , Hang Wu , Jiasen Wang , Xiaotao Li , Zhu Jin , Lu Fang

We introduce UMI-on-Legs, a new framework that combines real-world and simulation data for quadruped manipulation systems. We scale task-centric data collection in the real world using a hand-held gripper (UMI), providing a cheap way to…

Robotics · Computer Science 2024-07-16 Huy Ha , Yihuai Gao , Zipeng Fu , Jie Tan , Shuran Song

Visual imitation learning provides a framework for learning complex manipulation behaviors by leveraging human demonstrations. However, current interfaces for imitation such as kinesthetic teaching or teleoperation prohibitively restrict…

Robotics · Computer Science 2020-08-12 Sarah Young , Dhiraj Gandhi , Shubham Tulsiani , Abhinav Gupta , Pieter Abbeel , Lerrel Pinto

Supervised visuomotor policies have shown strong performance in robotic manipulation but often struggle in tasks with limited visual inputs, such as operations in confined spaces and dimly lit environments, or tasks requiring precise…

Robotics · Computer Science 2026-01-13 Quan Khanh Luu , Pokuang Zhou , Zhengtong Xu , Zhiyuan Zhang , Qiang Qiu , Yu She

Online Multi-Object Tracking (MOT) from videos is a challenging computer vision task which has been extensively studied for decades. Most of the existing MOT algorithms are based on the Tracking-by-Detection (TBD) paradigm combined with…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Zhen He , Jian Li , Daxue Liu , Hangen He , David Barber

Generalist humanoid motion trackers have recently achieved strong simulation metrics by scaling data and training, yet often remain brittle on hardware during sustained teleoperation due to interface- and dynamics-induced errors. We present…

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Sequential multi-step cloth manipulation is a challenging problem in robotic manipulation, requiring a robot to perceive the cloth state and plan a sequence of chained actions leading to the desired state. Most previous works address this…

Robotics · Computer Science 2023-01-10 Kai Mo , Chongkun Xia , Xueqian Wang , Yuhong Deng , Xuehai Gao , Bin Liang

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

We present Masked Generative Policy (MGP), a novel framework for visuomotor imitation learning. We represent actions as discrete tokens, and train a conditional masked transformer that generates tokens in parallel and then rapidly refines…

Object manipulation is a basic element in everyday human lives. Robotic manipulation has progressed from maneuvering single-rigid-body objects with firm grasping to maneuvering soft objects and handling contact-rich actions. Meanwhile,…

Robotics · Computer Science 2017-08-18 Leidi Zhao , Raheem Lawhorn , Siddharth Patil , Steve Susanibar , Lu Lu , Cong Wang , Bo Ouyang