Related papers: SHaDe: Compact and Consistent Dynamic 3D Reconstru…
Existing single-view 3D generative models typically adopt multiview diffusion priors to reconstruct object surfaces, yet they remain prone to inter-view inconsistencies and are unable to faithfully represent complex internal structure or…
We present a novel adaptive machine-learning based approach for reconstructing three-dimensional (3D) crystals from coherent diffraction imaging (CDI). We represent the crystals using spherical harmonics (SH) and generate corresponding…
Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently…
While current multi-frame restoration methods combine information from multiple input images using 2D alignment techniques, recent advances in novel view synthesis are paving the way for a new paradigm relying on volumetric scene…
Generating realistic 3D scenes is an area of growing interest in computer vision and robotics. However, creating high-quality, diverse synthetic 3D content often requires expert intervention, making it costly and complex. Recently, efforts…
Reconstructing unbounded outdoor scenes from sparse outward-facing views poses significant challenges due to minimal view overlap. Previous methods often lack cross-scene understanding and their primitive-centric formulations overload local…
Probabilistic denoising diffusion models (DDMs) have set a new standard for 2D image generation. Extending DDMs for 3D content creation is an active field of research. Here, we propose TetraDiffusion, a diffusion model that operates on a…
This paper focuses on the task of 4D shape reconstruction from a sequence of point clouds. Despite the recent success achieved by extending deep implicit representations into 4D space, it is still a great challenge in two respects, i.e. how…
Reconstructing detailed 3D scenes from single-view images remains a challenging task due to limitations in existing approaches, which primarily focus on geometric shape recovery, overlooking object appearances and fine shape details. To…
3D Gaussian Splatting, known for enabling high-quality static scene reconstruction with fast rendering, is increasingly being applied to multi-view dynamic scene reconstruction. A common strategy involves learning a deformation field to…
We introduce FLAG-4D, a novel framework for generating novel views of dynamic scenes by reconstructing how 3D Gaussian primitives evolve through space and time. Existing methods typically rely on a single Multilayer Perceptron (MLP) to…
Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing…
By decomposing the image formation process into a sequential application of denoising autoencoders, diffusion models (DMs) achieve state-of-the-art synthesis results on image data and beyond. Additionally, their formulation allows for a…
With the popularity of monocular videos generated by video sharing and live broadcasting applications, reconstructing and editing dynamic scenes in stationary monocular cameras has become a special but anticipated technology. In contrast to…
We tackle the problem of automatically reconstructing a complete 3D model of a scene from a single RGB image. This challenging task requires inferring the shape of both visible and occluded surfaces. Our approach utilizes viewer-centered,…
Dynamic urban scene modeling is a rapidly evolving area with broad applications. While current approaches leveraging neural radiance fields or Gaussian Splatting have achieved fine-grained reconstruction and high-fidelity novel view…
The image enhancement methods based on 3D lookup tables (3D LUTs) efficiently reduce both model size and runtime by interpolating pre-calculated values at the vertices. However, the 3D LUT methods have a limitation due to their lack of…
We present a dynamic reconstruction system that receives a casual monocular RGB video as input, and outputs a complete and persistent reconstruction of the scene. In other words, we reconstruct not only the the currently visible parts of…
The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view videos, while there has been limited exploration of online…
We present a cascaded diffusion model based on a part-level implicit 3D representation. Our model achieves state-of-the-art generation quality and also enables part-level shape editing and manipulation without any additional training in…