Related papers: Neural-Enhanced Rate Adaptation and Computation Di…
We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for…
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according…
Mobile edge computing (MEC) and millimeter wave (mmWave) communications are capable of significantly reducing the network's delay and enhancing its capacity. In this paper we investigate a mmWave and device-to-device (D2D) assisted MEC…
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…
We consider the problem of rate allocation among multiple simultaneous video streams sharing multiple heterogeneous access networks. We develop and evaluate an analytical framework for optimal rate allocation based on observed available bit…
The rapid development of multimedia and communication technology has resulted in an urgent need for high-quality video streaming. However, robust video streaming under fluctuating network conditions and heterogeneous client computing…
Bandwidth hungry video content has become the dominant contributor to the data traffic world over. Cellular networks are constantly evolving to meet the growing traffic demands. Over the past few years, wireless multicast has been garnering…
Millimeter-wave (mmWave) communication is a promising solution to the high data rate demands in the upcoming 5G and beyond communication networks. When it comes to supporting seamless connectivity in mobile scenarios, resource and handover…
A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…
Due to the fluctuation of throughput under various network conditions, how to choose a proper bitrate adaptively for real-time video streaming has become an upcoming and interesting issue. Recent work focuses on providing high video…
Recent years have witnessed the dramatic growth of Internet video traffic, where the video bitstreams are often compressed and delivered in low quality to fit the streamer's uplink bandwidth. To alleviate the quality degradation, it comes…
Millimeter-wave(mmWave) technology has emerged as a promising enabler for unleashing the full potential of 360-degree virtual reality (VR). However, the explosive growth of VR services, coupled with the reliability issues of mmWave…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…
The cache and transcoding of the multi-access edge computing (MEC) server and wireless resource allocation in eNodeB interact and determine the quality of experience (QoE) of dynamic adaptive streaming over HTTP (DASH) clients in MEC…
Neural video compression (NVC) has demonstrated superior compression efficiency, yet effective rate control remains a significant challenge due to complex temporal dependencies. Existing rate control schemes typically leverage frame content…
Recently, Mobile-Edge Computing (MEC) has arisen as an emerging paradigm that extends cloud-computing capabilities to the edge of the Radio Access Network (RAN) by deploying MEC servers right at the Base Stations (BSs). In this paper, we…
Multi-access edge computing (MEC) is viewed as an integral part of future wireless networks to support new applications with stringent service reliability and latency requirements. However, guaranteeing ultra-reliable and low-latency MEC…
Millimeter wave (mmWave) communication systems using adaptive-resolution analog-to-digital converters (RADCs) have recently drawn considerable interests from the research community as benefit of their high energy efficiency and low…
The Metaverse will provide numerous immersive applications for human users, by consolidating technologies like extended reality (XR), video streaming, and cellular networks. Optimizing wireless communications to enable the human-centric…