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World models learn general knowledge from videos and simulate experience for training behaviors in imagination, offering a path towards intelligent agents. However, previous world models have been unable to accurately predict object…

Artificial Intelligence · Computer Science 2025-09-30 Danijar Hafner , Wilson Yan , Timothy Lillicrap

Cutting-edge robot learning techniques including foundation models and imitation learning from humans all pose huge demands on large-scale and high-quality datasets which constitute one of the bottleneck in the general intelligent robot…

Robotics · Computer Science 2026-04-27 Shuo Jiang , Haonan Li , Ruochen Ren , Yanmin Zhou , Zhipeng Wang , Bin He

Understanding temporal dynamics is critical for conversational agents, enabling effective content analysis and informed decision-making. However, time-aware datasets, particularly for persona-grounded conversations, are still limited, which…

Computation and Language · Computer Science 2025-02-11 Wanqi Yang , Yanda Li , Meng Fang , Ling Chen

Recent advancements in learning from human demonstration have shown promising results in addressing the scalability and high cost of data collection required to train robust visuomotor policies. However, existing approaches are often…

Robotics · Computer Science 2026-04-14 Harry Freeman , Chung Hee Kim , George Kantor

Spatial computing presents new opportunities for immersive data storytelling, yet there is limited guidance on how to build such experiences or adapt traditional narrative visualizations to this medium. We introduce a toolkit, R\'ECITKIT…

Human-Computer Interaction · Computer Science 2025-08-27 Vidya Setlur , Samuel Ridet

Traditional video-induced physiological datasets usually rely on whole-trial labels, which introduce temporal label noise in dynamic emotion recognition. We present FIRMED, a peak-centered multimodal dataset based on an immediate-recall…

Human-Computer Interaction · Computer Science 2026-04-01 Hao Tang , Songyun Xie , Xinzhou Xie , Can Liao , Bohan Li , Zhongyu Tian , Dalu Zheng

Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable…

Artificial Intelligence · Computer Science 2026-04-08 Chenghao Li , Jun Liu , Songbo Zhang , Huadong Jian , Hao Ni , Lik-Hang Lee , Sung-Ho Bae , Guoqing Wang , Yang Yang , Chaoning Zhang

Leveraging Large Language Models' remarkable proficiency in text-based tasks, recent works on Multi-modal LLMs (MLLMs) extend them to other modalities like vision and audio. However, the progress in these directions has been mostly focused…

Computer Vision and Pattern Recognition · Computer Science 2024-07-04 Sanjoy Chowdhury , Sayan Nag , Subhrajyoti Dasgupta , Jun Chen , Mohamed Elhoseiny , Ruohan Gao , Dinesh Manocha

Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen,…

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it. A number of metrics have been developed in the…

Artificial Intelligence · Computer Science 2022-04-11 Jean-Baptiste Hervé , Christoph Salge

Imitation learning field requires expert data to train agents in a task. Most often, this learning approach suffers from the absence of available data, which results in techniques being tested on its dataset. Creating datasets is a…

Machine Learning · Computer Science 2024-03-04 Nathan Gavenski , Michael Luck , Odinaldo Rodrigues

The problem of task planning for artificial agents remains largely unsolved. While there has been increasing interest in data-driven approaches for the study of task planning for artificial agents, a significant remaining bottleneck is the…

Computer Vision and Pattern Recognition · Computer Science 2021-08-12 Jiafei Duan , Samson Yu , Hui Li Tan , Cheston Tan

In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Matthias De Lange , Hamid Eghbalzadeh , Reuben Tan , Michael Iuzzolino , Franziska Meier , Karl Ridgeway

We present MineNPC-Task, a user-authored benchmark and evaluation harness for testing memory-aware, mixed-initiative LLM agents in open-world Minecraft. Rather than relying on synthetic prompts, tasks are elicited through formative and…

Artificial Intelligence · Computer Science 2026-01-12 Tamil Sudaravan Mohan Doss , Michael Xu , Sudha Rao , Andrew D. Wilson , Balasaravanan Thoravi Kumaravel

In this paper, we argue that the future of Artificial Intelligence research resides in two keywords: integration and embodiment. We support this claim by analyzing the recent advances of the field. Regarding integration, we note that the…

Artificial Intelligence · Computer Science 2017-09-19 Clément Moulin-Frier , Jordi-Ysard Puigbò , Xerxes D. Arsiwalla , Martì Sanchez-Fibla , Paul F. M. J. Verschure

Embodied Planning is dedicated to the goal of creating agents capable of executing long-horizon tasks in complex physical worlds. However, existing embodied planning benchmarks frequently feature short-horizon tasks and coarse-grained…

Robotics · Computer Science 2025-08-06 Muzhen Cai , Xiubo Chen , Yining An , Jiaxin Zhang , Xuesong Wang , Wang Xu , Weinan Zhang , Ting Liu

Alignment research on large language models (LLMs) increasingly depends on understanding how these systems are used in everyday contexts. Yet naturalistic interaction data is difficult to access due to privacy constraints and platform…

Human-Computer Interaction · Computer Science 2026-03-24 Cathy Mengying Fang , Sheer Karny , Chayapatr Archiwaranguprok , Yasith Samaradivakara , Pat Pataranutaporn , Pattie Maes

Large Language Models (LLMs) exhibit impressive general-purpose capabilities but also introduce serious safety risks, particularly the potential for deception as models acquire increased agency and human oversight diminishes. In this work,…

Artificial Intelligence · Computer Science 2026-03-10 Matthew Lyle Olson , Neale Ratzlaff , Musashi Hinck , Tri Nguyen , Vasudev Lal , Joseph Campbell , Simon Stepputtis , Shao-Yen Tseng

The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…

Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language models (LLMs) provides a new path to achieve this goal. However, existing drama…

Artificial Intelligence · Computer Science 2026-05-12 Shufan Jiang , Sizhou Chen , Chios Chen , Chi Zhang , Xiao-Lei Zhang , Xuelong Li
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