Related papers: MARRS: Masked Autoregressive Unit-based Reaction S…
This study introduces a pioneering methodology for human action recognition by harnessing deep neural network techniques and adaptive fusion strategies across multiple modalities, including RGB, optical flows, audio, and depth information.…
Since Multimodal Emotion Recognition in Conversation (MERC) can be applied to public opinion monitoring, intelligent dialogue robots, and other fields, it has received extensive research attention in recent years. Unlike traditional…
Displaying high-quality images on edge devices, such as augmented reality devices, is essential for enhancing the user experience. However, these devices often face power consumption and computing resource limitations, making it challenging…
Recently, interactive digital human video generation has attracted widespread attention and achieved remarkable progress. However, building such a practical system that can interact with diverse input signals in real time remains…
Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize…
Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive…
Generating realistic human motion sequences from text descriptions is a challenging task that requires capturing the rich expressiveness of both natural language and human motion.Recent advances in diffusion models have enabled significant…
Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…
The emergence of text-driven motion synthesis technique provides animators with great potential to create efficiently. However, in most cases, textual expressions only contain general and qualitative motion descriptions, while lack fine…
In this work, we present MoConVQ, a novel unified framework for physics-based motion control leveraging scalable discrete representations. Building upon vector quantized variational autoencoders (VQ-VAE) and model-based reinforcement…
Existing captioning models often adopt the encoder-decoder architecture, where the decoder uses autoregressive decoding to generate captions, such that each token is generated sequentially given the preceding generated tokens. However,…
Emotion recognition from facial videos enables non-contact inference of human emotional states. Although facial expressions are widely used cues, they cannot fully reflect intrinsic affective states. Remote photoplethysmography (rPPG)…
Training deep neural networks--and more recently, large models demands efficient and scalable optimizers. Adaptive gradient algorithms like Adam, AdamW, and their variants have been central to this task. Despite the development of numerous…
This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve…
Diffusion-based video generation has achieved significant progress, yet generating multiple actions that occur sequentially remains a formidable task. Directly generating a video with sequential actions can be extremely challenging due to…
Multimodal emotion recognition often suffers from performance degradation in valence-arousal estimation due to noise and misalignment between audio and visual modalities. To address this challenge, we introduce TAGF, a Time-aware Gated…
Generating realistic reactive motions, in which one person reacts to the fixed motions of others, is challenging due to strict interaction constraints and a limited feasible solution space. This paper focuses on a typical scenario: duet…
As multi-object tracking (MOT) tasks continue to evolve toward more general and multi-modal scenarios, the rigid and task-specific architectures of existing MOT methods increasingly hinder their applicability across diverse tasks and limit…
Generating controllable and editable human motion sequences is a key challenge in 3D Avatar generation. It has been labor-intensive to generate and animate human motion for a long time until learning-based approaches have been developed and…
Motion prediction has been studied in different contexts with models trained on narrow distributions and applied to downstream tasks in human motion prediction and robotics. Simultaneously, recent efforts in scaling video prediction have…