Related papers: MARRS: Masked Autoregressive Unit-based Reaction S…
Multimodal fusion frameworks for Human Action Recognition (HAR) using depth and inertial sensor data have been proposed over the years. In most of the existing works, fusion is performed at a single level (feature level or decision level),…
Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating…
Recent advances in diffusion models bring new vitality to visual content creation. However, current text-to-video generation models still face significant challenges such as high training costs, substantial data requirements, and…
Current multi-modality driving frameworks normally fuse representation by utilizing attention between single-modality branches. However, the existing networks still suppress the driving performance as the Image and LiDAR branches are…
Egocentric human motion generation and forecasting with scene-context is crucial for enhancing AR/VR experiences, improving human-robot interaction, advancing assistive technologies, and enabling adaptive healthcare solutions by accurately…
The scarcity of manipulation data has motivated the use of pretrained large models from other modalities in robotics. In this work, we build upon autoregressive video generation models to propose a Physical Autoregressive Model (PAR), where…
3D human motion prediction aims to generate coherent future motions from observed sequences, yet existing end-to-end regression frameworks often fail to capture complex dynamics and tend to produce temporally inconsistent or static…
The objective of the Multiple Appropriate Facial Reaction Generation (MAFRG) task is to produce contextually appropriate and diverse listener facial behavioural responses based on the multimodal behavioural data of the conversational…
This paper proposes MotionVerse, a unified framework that harnesses the capabilities of Large Language Models (LLMs) to comprehend, generate, and edit human motion in both single-person and multi-person scenarios. To efficiently represent…
Image-to-video generation has made remarkable progress with the advancements in diffusion models, yet generating videos with realistic motion remains highly challenging. This difficulty arises from the complexity of accurately modeling…
Automatic Cued Speech Recognition (ACSR) provides an intelligent human-machine interface for visual communications, where the Cued Speech (CS) system utilizes lip movements and hand gestures to code spoken language for hearing-impaired…
Implicit Neural Representations (INRs) have demonstrated significant potential in video compression by representing videos as neural networks. However, as the number of frames increases, the memory consumption for training and inference…
Several recent works have directly extended the image masked autoencoder (MAE) with random masking into video domain, achieving promising results. However, unlike images, both spatial and temporal information are important for video…
Traditional vision-based material perception methods often experience substantial performance degradation under visually impaired conditions, thereby motivating the shift toward non-visual multimodal material perception. Despite this,…
Large language models (LLMs) are increasingly deployed as the execution core of autonomous agents rather than as standalone text generators. Agentic workloads induce a temporal shift from single-turn inference to multi-turn LLM-tool loops,…
Fashion recommender systems (FaRS) face distinct challenges due to rapid trend shifts, nuanced user preferences, intricate item-item compatibility, and the complex interplay among consumers, brands, and influencers. Traditional…
The Facial Action Coding System (FACS) has been used by numerous studies to investigate the links between facial behavior and mental health. The laborious and costly process of FACS coding has motivated the development of machine learning…
We introduce MAGNeT, a masked generative sequence modeling method that operates directly over several streams of audio tokens. Unlike prior work, MAGNeT is comprised of a single-stage, non-autoregressive transformer. During training, we…
Hand motion plays a central role in human interaction, yet modeling realistic 4D hand motion (i.e., 3D hand pose sequences over time) remains challenging. Research in this area is typically divided into two tasks: (1) Estimation approaches…
Conditional visual generation has witnessed remarkable progress with the advent of diffusion models (DMs), especially in tasks like control-to-image generation. However, challenges such as expensive computational cost, high inference…