Related papers: Between burning and cooling: liminal burning on gr…
We consider the following combinatorial game: two players, Fast and Slow, claim $k$-element subsets of $[n]=\{1,2,...,n\}$ alternately, one at each turn, such that both players are allowed to pick sets that intersect all previously claimed…
Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…
We introduce a new graph parameter called the cooling number, inspired by the spread of influence in networks and its predecessor, the burning number. The cooling number measures the speed of a slow-moving contagion in a graph; the lower…
For a positive integer $k$, a $k$-colouring of a graph $G=(V,E)$ is a mapping $c: V\rightarrow\{1,2,...,k\}$ such that $c(u)\neq c(v)$ whenever $uv\in E$. The Colouring problem is to decide, for a given $G$ and $k$, whether a $k$-colouring…
Maker-Breaker total domination game in graphs is introduced as a natural counterpart to the Maker-Breaker domination game recently studied by Duch\^ene, Gledel, Parreau, and Renault. Both games are instances of the combinatorial…
Graph burning is a process of information spreading through the network by an agent in discrete steps. The problem is to find an optimal sequence of nodes which have to be given information so that the network is covered in least number of…
Let $G$ be a planar graph and $I_s$ and $I_t$ be two independent sets in $G$, each of size $k$. We begin with a "token" on each vertex of $I_s$ and seek to move all tokens to $I_t$, by repeated "token jumping", removing a single token from…
We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…
We give lower and upper bounds on the burning number of Hamming graphs, Johnson graphs, and halved cube graphs. For the lower bounds, we use the fact that $1$-skeletons of the eigenpolytopes of these graphs are isomorphic to the original…
The problem of determining if the on-line chromatic number of a graph is less than or equal to k, given a pre-coloring, is shown to be PSPACE-complete.
A graph $G$ is $k$-critical if $G$ is not $(k-1)$-colorable, but every proper subgraph of $G$ is $(k-1)$-colorable. A graph $G$ is $k$-choosable if $G$ has an $L$-coloring from every list assignment $L$ with $|L(v)|=k$ for all $v$, and a…
We study the following two fixed-cardinality optimization problems (a maximization and a minimization variant). For a fixed $\alpha$ between zero and one we are given a graph and two numbers $k \in \mathbb{N}$ and $t \in \mathbb{Q}$. The…
We consider a version of the forest fire model on graph $G$, where each vertex of a graph becomes occupied with rate one. A fixed vertex $v_0$ is hit by lightning with the same rate, and when this occurs, the whole cluster of occupied…
In a graph $G$, a fire starts at some vertex. At every time step, firefighters can protect up to $k$ vertices, and then the fire spreads to all unprotected neighbours. The $k$-surviving rate $\rho_k(G)$ of $G$ is the expectation of the…
The Hamming graph $H(n,q)$ is defined on the vertex set $[q]^n$ and two vertices are adjacent if and only if they differ in precisely one coordinate. Alon \cite{Alon} proved that the burning number of $H(n,2)$ is $\lceil\frac n2\rceil+1$.…
The burning number $b(G)$ of a graph $G$ is the minimum number of rounds required to burn all vertices when, at each discrete step, existing fires spread to neighboring vertices and one new fire may be ignited at an unburned vertex. This…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
In the \textsc{Coloring Reconfiguration} problem, we are given two proper $k$-colorings of a graph and asked to decide whether one can be transformed into the other by repeatedly applying a specified recoloring rule, while maintaining a…
In the Maker-Breaker vertex colouring game, first publicised by Gardner in 1981, Maker and Breaker alternately colour vertices of a graph using a fixed palette, maintaining a proper colouring at all times. Maker aims to colour the whole…
Lights Out is a game played on a graph $G$ where every vertex has a light bulb that is either on or off, and pressing a vertex $v$ toggles the state of every vertex in the closed neighborhood of $v$. The goal is to find a subset of vertices…