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Related papers: Generative Muscle Stimulation: Providing Users wit…

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Graphical User Interface (GUI) automation holds significant promise for assisting users with complex tasks, thereby boosting human productivity. Existing works leveraging Large Language Model (LLM) or LLM-based AI agents have shown…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Difei Gao , Lei Ji , Zechen Bai , Mingyu Ouyang , Peiran Li , Dongxing Mao , Qinchen Wu , Weichen Zhang , Peiyi Wang , Xiangwu Guo , Hengxu Wang , Luowei Zhou , Mike Zheng Shou

Recent dynamical models, based on the seminal work of V. Hill, allow to predict the muscular response to functional electrostimulation (FES), in the isometric and non-isometric cases. The physical controls are modeled as Dirac pulses and…

Optimization and Control · Mathematics 2021-03-15 Toufik Bakir , Bernard Bonnard , Sandrine Gayrard , Jérémy Rouot

Large-scale video generative models have recently demonstrated strong visual capabilities, enabling the prediction of future frames that adhere to the logical and physical cues in the current observation. In this work, we investigate…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Gongfan Fang , Xinyin Ma , Xinchao Wang

This work investigates the integration of generative visual aids in human-robot task communication. We developed GenComUI, a system powered by large language models that dynamically generates contextual visual aids (such as map annotations,…

Human-Computer Interaction · Computer Science 2025-02-18 Yate Ge , Meiying Li , Xipeng Huang , Yuanda Hu , Qi Wang , Xiaohua Sun , Weiwei Guo

Gestures are an integral part of our daily interactions with the environment. Hand gesture recognition (HGR) is the process of interpreting human intent through various input modalities, such as visual data (images and videos) and…

Human-Computer Interaction · Computer Science 2025-12-10 Soroush Baghernezhad , Elaheh Mohammadreza , Vinicius Prado da Fonseca , Ting Zou , Xianta Jiang

Electromyography (EMG) data has been extensively adopted as an intuitive interface for instructing human-robot collaboration. A major challenge of the real-time detection of human grasp intent is the identification of dynamic EMG from hand…

Robotics · Computer Science 2024-02-29 Mo Han , Mehrshad Zandigohar , Sezen Yagmur Gunay , Gunar Schirner , Deniz Erdogmus

Recent advances in interactive technologies have highlighted the prominence of audio signals for semantic encoding. This paper explores a new task, where audio signals are used as conditioning inputs to generate motions that align with the…

Sound · Computer Science 2025-05-30 Zi-An Wang , Shihao Zou , Shiyao Yu , Mingyuan Zhang , Chao Dong

EMU is an efficient and scalable model to simulate bulk musculoskeletal motion with heterogenous materials. First, EMU requires no model reductions, or geometric coarsening, thereby producing results visually accurate when compared to an…

Graphics · Computer Science 2020-11-20 Vismay Modi , Lawson Fulton , Shinjiro Sueda , Alec Jacobson , David I. W. Levin

Mixed Reality (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more…

Human-Computer Interaction · Computer Science 2023-08-16 Thomas B Talbot , Chinmay Chinara

Image generation using generative artificial intelligence has become a popular activity. However, text-to-image generation - where images are produced from typed prompts - can be less engaging in public settings since the act of typing…

Human-Computer Interaction · Computer Science 2025-02-18 Jonas Oppenlaender , Hannah Johnston , Johanna Silvennoinen , Helena Barranha

As robots increasingly become part of shared human spaces, their movements must transcend basic functionality by incorporating expressive qualities to enhance engagement and communication. This paper introduces a movement-centered design…

Robotic haptic devices combined with virtual reality offer novel opportunities to train fine force generation, an essential yet overlooked component of post-stroke rehabilitation. This study proposes that manipulating the rendered dynamics…

The use of wearable robots has been widely adopted in rehabilitation training for patients with hand motor impairments. However, the uniqueness of patients' muscle loss is often overlooked. Leveraging reinforcement learning and a…

Robotics · Computer Science 2025-05-15 Shirui Lyu , Vittorio Caggiano , Matteo Leonetti , Dario Farina , Letizia Gionfrida

Objective: This paper proposes a novel type of stimulus in the shape of sinusoidal gratings displayed with an imperceptibly high-frequency motion. The stimulus has been designed for use in BCI (Brain Computer Interface) applications that…

Human-Computer Interaction · Computer Science 2024-05-20 Bartu Atabek , Efecan Yilmaz , Cengiz Acarturk , Murat Perit Cakir

Humans possess a remarkable talent for flexibly alternating to different senses when interacting with the environment. Picture a chef skillfully gauging the timing of ingredient additions and controlling the heat according to the colors,…

Robotics · Computer Science 2024-10-28 Ruoxuan Feng , Di Hu , Wenke Ma , Xuelong Li

Embodied multi-agent systems (EMAS) have attracted growing attention for their potential to address complex, real-world challenges in areas such as logistics and robotics. Recent advances in foundation models pave the way for generative…

Multiagent Systems · Computer Science 2025-02-18 Di Wu , Xian Wei , Guang Chen , Hao Shen , Xiangfeng Wang , Wenhao Li , Bo Jin

Generating visual instructions in a given context is essential for developing interactive world simulators. While prior works address this problem through either text-guided image manipulation or video prediction, these tasks are typically…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Yujiang Pu , Zhanbo Huang , Vishnu Boddeti , Yu Kong

The performance of computer vision models in certain real-world applications (e.g., rare wildlife observation) is limited by the small number of available images. Expanding datasets using pre-trained generative models is an effective way to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Changjian Chen , Fei Lv , Yalong Guan , Pengcheng Wang , Shengjie Yu , Yifan Zhang , Zhuo Tang

Interacting with pedestrians understandably and efficiently is one of the toughest challenges faced by autonomous vehicles (AVs) due to the limitations of current algorithms and external human-machine interfaces (eHMIs). In this paper, we…

Human-Computer Interaction · Computer Science 2024-02-23 Xiang Chang , Zihe Chen , Xiaoyan Dong , Yuxin Cai , Tingmin Yan , Haolin Cai , Zherui Zhou , Guyue Zhou , Jiangtao Gong

We present a data-driven approach for physics-based, muscle-driven dexterous control that enables musculoskeletal hands to perform precise piano playing for novel pieces of music outside the reference dataset. Our approach combines…

Graphics · Computer Science 2026-04-28 Pei Xu , Yufei Ye , Shuchun Sun , Yu Ding , Elizabeth Schumann , C. Karen Liu