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Surface electromyography (sEMG) is a non-invasive method of measuring neuromuscular potentials generated when the brain instructs the body to perform both fine and coarse locomotion. This technique has seen extensive investigation over the…

Human-Computer Interaction · Computer Science 2021-04-06 Mingde Zheng , Michael S. Crouch , Michael S. Eggleston

Crafting a rich and unique environment is crucial for fictional world-building, but can be difficult to achieve since illustrating a world from scratch requires time and significant skill. We investigate the use of recent multi-modal image…

Human-Computer Interaction · Computer Science 2023-08-28 Hai Dang , Frederik Brudy , George Fitzmaurice , Fraser Anderson

Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic…

Machine Learning · Computer Science 2019-06-14 Hyoungseok Kim , Jaekyeom Kim , Yeonwoo Jeong , Sergey Levine , Hyun Oh Song

Interactive segmentation enables users to segment as needed by providing cues of objects, which introduces human-computer interaction for many fields, such as image editing and medical image analysis. Typically, massive and expansive…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Kehan Li , Yian Zhao , Zhennan Wang , Zesen Cheng , Peng Jin , Xiangyang Ji , Li Yuan , Chang Liu , Jie Chen

The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform…

Graphics · Computer Science 2022-05-06 Xue Bin Peng , Yunrong Guo , Lina Halper , Sergey Levine , Sanja Fidler

The discrimination of human gestures using wearable solutions is extremely important as a supporting technique for assisted living, healthcare of the elderly and neurorehabilitation. This paper presents a mobile electromyography (EMG)…

Computer Vision and Pattern Recognition · Computer Science 2019-10-25 Enea Ceolini , Gemma Taverni , Lyes Khacef , Melika Payvand , Elisa Donati

Enabling embodied agents to complete complex human instructions from natural language is crucial to autonomous systems in household services. Conventional methods can only accomplish human instructions in the known environment where all…

Robotics · Computer Science 2025-07-03 Zhenyu Wu , Ziwei Wang , Xiuwei Xu , Hang Yin , Yinan Liang , Angyuan Ma , Jiwen Lu , Haibin Yan

Interprofessional education has long relied on case studies and the use of standardized patients to support teamwork, communication, and related collaborative competencies among healthcare professionals. However, traditional approaches are…

Emerging Technologies · Computer Science 2026-02-13 Ruijie Wang , Jie Lu , Bo Pei , Evonne Jones , Jamey Brinson , Timothy Brown

We propose Energy-based generator matching (EGM), a modality-agnostic approach to train generative models from energy functions in the absence of data. Extending the recently proposed generator matching, EGM enables training of arbitrary…

Machine Learning · Computer Science 2025-11-20 Dongyeop Woo , Minsu Kim , Minkyu Kim , Kiyoung Seong , Sungsoo Ahn

Modeling deformable objects - especially continuum materials - in a way that is physically plausible, generalizable, and data-efficient remains challenging across 3D vision, graphics, and robotic manipulation. Many existing methods…

Robotics · Computer Science 2026-01-27 Yunuo Chen , Yafei Hu , Lingfeng Sun , Tushar Kusnur , Laura Herlant , Chenfanfu Jiang

Due to Motor Neurone Diseases, a large population remains disabled worldwide, negatively impacting their independence and quality of life. This typically involves a weakness in the hand and forearm muscles, making it difficult to perform…

Human-Computer Interaction · Computer Science 2024-08-29 Md Abdul Baset Sarker , Juan Pablo Sola-thomas , Masudul H. Imtiaz

Recent progress in human-robot collaboration makes fast and fluid interactions possible, even when human observations are partial and occluded. Methods like Interaction Probabilistic Movement Primitives (ProMP) model human trajectories…

Robotics · Computer Science 2018-01-11 Longxin Chen , Juan Rojas , Shuangda Duan , Yisheng Guan

Wearable AI systems aim to provide timely assistance in daily life, but existing approaches often rely on user initiation or predefined task knowledge, neglecting users' current mental states. We introduce ProMemAssist, a smart glasses…

Human-Computer Interaction · Computer Science 2025-07-30 Kevin Pu , Ting Zhang , Naveen Sendhilnathan , Sebastian Freitag , Raj Sodhi , Tanya Jonker

Transcranial magnetic stimulation (TMS) is a non-invasive and safe brain stimulation procedure with growing applications in clinical treatments and neuroscience research. However, achieving precise stimulation over prolonged sessions poses…

The ability to use random objects as tools in a generalizable manner is a missing piece in robots' intelligence today to boost their versatility and problem-solving capabilities. State-of-the-art robotic tool usage methods focused on…

Robotics · Computer Science 2025-10-30 Bohan Wu , Paul de La Sayette , Li Fei-Fei , Roberto Martín-Martín

We introduce the new task of generating Illustrated Instructions, i.e., visual instructions customized to a user's needs. We identify desiderata unique to this task, and formalize it through a suite of automatic and human evaluation…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Sachit Menon , Ishan Misra , Rohit Girdhar

Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which…

Robotics · Computer Science 2025-11-04 Feng Chen , Zhuxiu Xu , Tianzhe Chu , Xunzhe Zhou , Li Sun , Zewen Wu , Shenghua Gao , Zhongyu Li , Yanchao Yang , Yi Ma

Voluntary human motion is the product of muscle activity that results from upstream motion planning of the motor cortical areas. We show that muscle activity can be artificially generated based on motion features such as position, velocity,…

Machine Learning · Computer Science 2022-02-18 Marie D. Schmidt , Tobias Glasmachers , Ioannis Iossifidis

The objective of this work is to manipulate visual timelines (e.g. a video) through natural language instructions, making complex timeline editing tasks accessible to non-expert or potentially even disabled users. We call this task…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Alejandro Pardo , Jui-Hsien Wang , Bernard Ghanem , Josef Sivic , Bryan Russell , Fabian Caba Heilbron

The human neuromuscular system consisting of skeletal muscles and neural circuits is a complex system that is not yet fully understood. Surface electromyography (EMG) can be used to study muscle behavior from the outside. Computer…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-07-16 Benjamin Maier