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We present a unified framework for multi-task locomotion and manipulation policy learning grounded in a contact-explicit representation. Instead of designing different policies for different tasks, our approach unifies the definition of a…

Robotics · Computer Science 2026-05-05 Shafeef Omar , Majid Khadiv

The performance of learned robot visuomotor policies is heavily dependent on the size and quality of the training dataset. Although large-scale robot and human datasets are increasingly available, embodiment gaps and mismatched action…

Robotics · Computer Science 2026-03-24 Yiqi Wang , Mrinal Verghese , Jeff Schneider

Movement Primitives (MPs) are a well-known concept to represent and generate modular trajectories. MPs can be broadly categorized into two types: (a) dynamics-based approaches that generate smooth trajectories from any initial state, e. g.,…

Robotics · Computer Science 2022-10-05 Ge Li , Zeqi Jin , Michael Volpp , Fabian Otto , Rudolf Lioutikov , Gerhard Neumann

As reinforcement learning for humanoid robots evolves from single-task to multi-skill paradigms, efficiently expanding new skills while avoiding catastrophic forgetting has become a key challenge in embodied intelligence. Existing…

Robotics · Computer Science 2026-04-15 Yifei Yan , Linqi Ye

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are static plans. This paper adds to recent literature exploring the…

Robotics · Computer Science 2016-07-01 Blake Hannaford , Danying Hu , Dianmu Zhang , Yangming Li

High-level autonomy requires discrete and continuous reasoning to decide both what actions to take and how to execute them. Integrated Task and Motion Planning (TMP) algorithms solve these hybrid problems jointly to consider constraints…

Robotics · Computer Science 2022-10-19 Wil Thomason , Marlin P. Strub , Jonathan D. Gammell

Mobile robots are traditionally developed to be reactive and avoid collisions with surrounding humans, often moving in unnatural ways without following social protocols, forcing people to behave very differently from human-human interaction…

Robotics · Computer Science 2021-09-10 Rahul Peddi , Nicola Bezzo

Real-time motion generation -- which is essential for achieving reactive and adaptive behavior -- under kinodynamic constraints for high-dimensional systems is a crucial yet challenging problem. We address this with a two-step approach:…

Robotics · Computer Science 2025-07-25 Yonghyeon Lee

Guided Policy Search enables robots to learn control policies for complex manipulation tasks efficiently. Therein, the control policies are represented as high-dimensional neural networks which derive robot actions based on states. However,…

Robotics · Computer Science 2019-02-20 Philipp Ennen , Pia Bresenitz , Rene Vossen , Frank Hees

Recent end-to-end robotic manipulation research increasingly adopts architectures inspired by large language models to enable robust manipulation. However, a critical challenge arises from severe distribution shifts between robotic action…

Robotics · Computer Science 2025-12-10 Yuchi Zhang , Churui Sun , Shiqi Liang , Diyuan Liu , Chao Ji , Wei-Nan Zhang , Ting Liu

This paper presents a novel probabilistic approach to deep robot learning from demonstrations (LfD). Deep movement primitives (DMPs) are deterministic LfD model that maps visual information directly into a robot trajectory. This paper…

Robotics · Computer Science 2022-08-22 Alessandra Tafuro , Bappaditya Debnath , Andrea M. Zanchettin , Amir Ghalamzan E

Control policy learning for modular robot locomotion has previously been limited to proprioceptive feedback and flat terrain. This paper develops policies for modular systems with vision traversing more challenging environments. These…

Robotics · Computer Science 2023-05-02 Julian Whitman , Howie Choset

In this work we propose a novel end-to-end imitation learning approach which combines natural language, vision, and motion information to produce an abstract representation of a task, which in turn is used to synthesize specific motion…

Robotics · Computer Science 2019-11-27 Simon Stepputtis , Joseph Campbell , Mariano Phielipp , Chitta Baral , Heni Ben Amor

Humanoid robots are envisioned as embodied intelligent agents capable of performing a wide range of human-level loco-manipulation tasks, particularly in scenarios requiring strenuous and repetitive labor. However, learning these skills is…

Robotics · Computer Science 2024-12-20 Junjia Liu , Zhuo Li , Minghao Yu , Zhipeng Dong , Sylvain Calinon , Darwin Caldwell , Fei Chen

Preference-based reinforcement learning (PbRL) has emerged as a promising paradigm for teaching robots complex behaviors without reward engineering. However, its effectiveness is often limited by two critical challenges: the reliance on…

Robotics · Computer Science 2025-12-02 Ruiqi Wang , Dezhong Zhao , Ziqin Yuan , Tianyu Shao , Guohua Chen , Dominic Kao , Sungeun Hong , Byung-Cheol Min

With the advancements in modern intelligent technologies, mobile robots equipped with manipulators are increasingly operating in unstructured environments. These robots can plan sequences of actions for long-horizon tasks based on perceived…

Robotics · Computer Science 2025-04-01 Huihui Guo , Huizhang Luo , Huilong Pi , Mingxing Duan , Kenli Li , Chubo Liu

Efficient and robust policy transfer remains a key challenge for reinforcement learning to become viable for real-wold robotics. Policy transfer through warm initialization, imitation, or interacting over a large set of agents with…

Machine Learning · Computer Science 2021-05-12 Girish Joshi , Girish Chowdhary

This paper proposes a learning-from-demonstration method using probability densities on the workspaces of robot manipulators. The method, named "PRobabilistically-Informed Motion Primitives (PRIMP)", learns the probability distribution of…

Robotics · Computer Science 2023-05-26 Sipu Ruan , Weixiao Liu , Xiaoli Wang , Xin Meng , Gregory S. Chirikjian

One of the roadblocks for training generalist robotic models today is heterogeneity. Previous robot learning methods often collect data to train with one specific embodiment for one task, which is expensive and prone to overfitting. This…

Robotics · Computer Science 2024-10-01 Lirui Wang , Xinlei Chen , Jialiang Zhao , Kaiming He

Behavior Trees (BTs) have become a popular framework for designing controllers of autonomous agents in the computer game and in the robotics industry. One of the key advantages of BTs lies in their modularity, where independent modules can…

Robotics · Computer Science 2021-08-25 Michele Colledanchise , Lorenzo Natale