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This paper proposes a novel integrated dynamic method based on Behavior Trees for planning and allocating tasks in mixed human robot teams, suitable for manufacturing environments. The Behavior Tree formulation allows encoding a single job…

Robotics · Computer Science 2023-01-20 Fabio Fusaro , Edoardo Lamon , Elena De Momi , Arash Ajoudani

Data scarcity remains a fundamental challenge in robot learning. While human demonstrations benefit from abundant motion capture data and vast internet resources, robotic manipulation suffers from limited training examples. To bridge this…

Robotics · Computer Science 2026-03-17 Xiao Hu , Qi Yin , Yangming Shi , Yang Ye

Behavior Trees (BTs) are becoming a popular tool to model the behaviors of autonomous agents in the computer game and the robotics industry. One of the key advantages of BTs lies in their composability, where complex behaviors can be built…

Robotics · Computer Science 2020-07-16 Michele Colledanchise , Lorenzo Natale

The ability to transfer a policy from one environment to another is a promising avenue for efficient robot learning in realistic settings where task supervision is not available. This can allow us to take advantage of environments well…

Robotics · Computer Science 2021-07-02 Grace Zhang , Linghan Zhong , Youngwoon Lee , Joseph J. Lim

Knowledge from animals and humans inspires robotic innovations. Numerous efforts have been made to achieve agile locomotion in quadrupedal robots through classical controllers or reinforcement learning approaches. These methods usually rely…

Humans are able to seamlessly visually imitate others, by inferring their intentions and using past experience to achieve the same end goal. In other words, we can parse complex semantic knowledge from raw video and efficiently translate…

Machine Learning · Computer Science 2020-11-12 Sudeep Dasari , Abhinav Gupta

We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid…

Robotics · Computer Science 2026-01-23 Yashuai Yan , Dongheui Lee

This work presents a step towards utilizing incrementally-improving symbolic perception knowledge of the robot's surroundings for provably correct reactive control synthesis applied to an autonomous driving problem. Combining abstract…

Robotics · Computer Science 2022-09-21 Disha Kamale , Sofie Haesaert , Cristian-Ioan Vasile

The ability to automatically learn movements and behaviors of increasing complexity is a long-term goal in autonomous systems. Indeed, this is a very complex problem that involves understanding how knowledge is acquired and reused by humans…

It is doubtful that animals have perfect inverse models of their limbs (e.g., what muscle contraction must be applied to every joint to reach a particular location in space). However, in robot control, moving an arm's end-effector to a…

Robotics · Computer Science 2022-09-19 Justus Huebotter , Serge Thill , Marcel van Gerven , Pablo Lanillos

In robotics, it is often not possible to learn useful policies using pure model-free reinforcement learning without significant reward shaping or curriculum learning. As a consequence, many researchers rely on expert demonstrations to guide…

Robotics · Computer Science 2021-04-20 Ondrej Biza , Dian Wang , Robert Platt , Jan-Willem van de Meent , Lawson L. S. Wong

Contemporary robots have become exceptionally skilled at achieving specific tasks in structured environments. However, they often fail when faced with the limitless permutations of real-world unstructured environments. This motivates…

Robotics · Computer Science 2024-07-16 Weiming Zhi

Moving away from repetitive tasks, robots nowadays demand versatile skills that adapt to different situations. Task-parameterized learning improves the generalization of motion policies by encoding relevant contextual information in the…

Robotics · Computer Science 2022-01-26 Jihong Zhu , Michael Gienger , Jens Kober

Integrating the heterogeneous controllers of a complex mechanical system, such as a mobile manipulator, within the same structure and in a modular way is still challenging. In this work we extend our framework based on Behavior Trees for…

Behavior trees represent a hierarchical and modular way of combining several low-level control policies into a high-level task-switching policy. Hybrid dynamical systems can also be seen in terms of task switching between different…

Systems and Control · Electrical Eng. & Systems 2021-11-11 Christopher Iliffe Sprague , Petter Ögren

The dynamic motion primitive-based (DMP) method is an effective method of learning from demonstrations. However, most of the current DMP-based methods focus on learning one task with one module. Although, some deep learning-based frameworks…

Robotics · Computer Science 2024-05-27 Binzhao Xu , Muhayy Ud Din , Irfan Hussain

Interpretability in machine learning is critical for the safe deployment of learned policies across legally-regulated and safety-critical domains. While gradient-based approaches in reinforcement learning have achieved tremendous success in…

Deep reinforcement learning (deep RL) has emerged as an effective tool for developing controllers for legged robots. However, vanilla deep RL often requires a tremendous amount of training samples and is not feasible for achieving robust…

Robotics · Computer Science 2022-08-02 Ren Liu , Nitish Sontakke , Sehoon Ha

Behavior Trees (BTs) provide a lean set of control flow elements that are easily composable in a modular tree structure. They are well established for modeling the high-level behavior of non-player characters in computer games and recently…

Many autonomous systems, such as robots and self-driving cars, involve real-time decision making in complex environments, and require prediction of future outcomes from limited data. Moreover, their decisions are increasingly required to be…

Robotics · Computer Science 2021-05-26 Erfan Aasi , Cristian Ioan Vasile , Mahroo Bahreinian , Calin Belta
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