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Graph Neural Networks (GNNs) are a class of machine-learning models that operate on graph-structured data. Their expressive power is intimately related to logics that are invariant under graded bisimilarity. Current proposals for recurrent…

Machine Learning · Computer Science 2025-08-14 Jeroen Bollen , Jan Van den Bussche , Stijn Vansummeren , Jonni Virtema

Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies which "behave well" and react in the same way to a set of tests. The…

Logic in Computer Science · Computer Science 2015-07-01 Claudia Faggian , Michele Basaldella

Feature-based SPL analysis and family-based model checking have seen rapid development. Many model checking problems can be reduced to two-player games on finite graphs. A prominent example is mu-calculus model checking, which is generally…

Logic in Computer Science · Computer Science 2020-05-15 Uli Fahrenberg , Axel Legay

We study the problem of deciding whether some PSPACE-complete problems have models of bounded size. Contrary to problems in NP, models of PSPACE-complete problems may be exponentially large. However, such models may take polynomial space in…

Artificial Intelligence · Computer Science 2007-05-23 Paolo Liberatore

Designing expressive generative models that support exact and efficient inference is a core question in probabilistic ML. Probabilistic circuits (PCs) offer a framework where this tractability-vs-expressiveness trade-off can be analyzed…

Machine Learning · Computer Science 2025-05-27 Lorenzo Loconte , Stefan Mengel , Antonio Vergari

The problem of checking a logged event trace against a temporal logic specification arises in many practical cases. Unfortunately, known algorithms for an expressive logic like MTL (Metric Temporal Logic) do not scale with respect to two…

Software Engineering · Computer Science 2015-08-27 Marcello M. Bersani , Domenico Bianculli , Carlo Ghezzi , Srdan Krstic , Pierluigi San Pietro

Standpoint linear temporal logic ($SLTL$) is a recently introduced extension of classical linear temporal logic ($LTL$) with standpoint modalities. Intuitively, these modalities allow to express that, from agent $a$'s standpoint, it is…

Logic in Computer Science · Computer Science 2025-02-28 Rajab Aghamov , Christel Baier , Toghrul Karimov , Rupak Majumdar , Joël Ouaknine , Jakob Piribauer , Timm Spork

We study the model-checking problem for a quantitative extension of the modal mu-calculus on a class of hybrid systems. Qualitative model checking has been proved decidable and implemented for several classes of systems, but this is not the…

Logic in Computer Science · Computer Science 2015-07-01 Diana Fischer , Lukasz Kaiser

In classical complexity theory, the two definitions of probabilistically checkable proofs -- the constraint satisfaction and the nonlocal games version -- are computationally equal in power. In the quantum setting, the situation is far less…

Quantum Physics · Physics 2024-03-21 Anand Natarajan , Chinmay Nirkhe

The prediction of the effective elastic properties of polymer bonded explosives using direct numerical simulations is computationally expensive because of the high volume fraction of particles in these particulate composites ($\sim$0.90)…

Materials Science · Physics 2012-01-13 Biswajit Banerjee , Daniel O. Adams

We develop game-theoretic semantics (GTS) for the fragment ATL+ of the full Alternating-time Temporal Logic ATL*, essentially extending a recently introduced GTS for ATL. We first show that the new game-theoretic semantics is equivalent to…

Logic · Mathematics 2019-06-17 Valentin Goranko , Antti Kuusisto , Raine Rönnholm

We study the expressive power of various modal logics with team semantics. We show that exactly the properties of teams that are downward closed and closed under team k-bisimulation, for some finite k, are definable in modal logic extended…

Logic in Computer Science · Computer Science 2014-06-25 Lauri Hella , Kerkko Luosto , Katsuhiko Sano , Jonni Virtema

We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types…

Computer Science and Game Theory · Computer Science 2013-08-09 Krishnendu Chatterjee , Yaron Velner

We propose a stochastic Model Predictive Control (MPC) framework that ensures closed-loop chance constraint satisfaction for linear systems with general sub-Gaussian process and measurement noise. By considering sub-Gaussian noise, we can…

Systems and Control · Electrical Eng. & Systems 2025-10-20 Yunke Ao , Johannes Köhler , Manish Prajapat , Yarden As , Melanie Zeilinger , Philipp Fürnstahl , Andreas Krause

The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…

Logic in Computer Science · Computer Science 2018-06-27 Norihiro Yamada

A polynomial Turing compression (PTC) for a parameterized problem $L$ is a polynomial time Turing machine that has access to an oracle for a problem $L'$ such that a polynomial in the input parameter bounds each query. Meanwhile, a…

Data Structures and Algorithms · Computer Science 2023-12-15 Weidong Luo

This paper introduces the Modular Neural Computer (MNC), a memory-augmented neural architecture for exact algorithmic computation on variable-length inputs. The model combines an external associative memory of scalar cells, explicit read…

Machine Learning · Computer Science 2026-03-17 Florin Leon

Probabilistic Computation Tree Logic (PCTL) is frequently used to formally specify control objectives such as probabilistic reachability and safety. In this work, we focus on model checking PCTL specifications statistically on Markov…

Machine Learning · Computer Science 2020-04-23 Yu Wang , Nima Roohi , Matthew West , Mahesh Viswanathan , Geir E. Dullerud

We present a version of so called formula size games for regular expressions. These games characterize the equivalence of languages up to expressions of a given size. We use the regular expression size game to give a simple proof of a known…

Logic in Computer Science · Computer Science 2021-09-20 Miikka Vilander

We propose a new version of formula size game for modal logic. The game characterizes the equivalence of pointed Kripke-models up to formulas of given numbers of modal operators and binary connectives. Our game is similar to the well-known…

Logic in Computer Science · Computer Science 2019-12-19 Lauri Hella , Miikka Vilander
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