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Related papers: MAGE:A Multi-stage Avatar Generator with Sparse Ob…

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To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses. However, the signal streams that can be applied for this task from head-mounted devices (HMDs)…

Computer Vision and Pattern Recognition · Computer Science 2022-03-14 Sadegh Aliakbarian , Pashmina Cameron , Federica Bogo , Andrew Fitzgibbon , Thomas J. Cashman

Eye gaze can provide rich information on human psychological activities, and has garnered significant attention in the field of Human-Robot Interaction (HRI). However, existing gaze estimation methods merely predict either the gaze…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Haoming Huang , Musen Zhang , Jianxin Yang , Zhen Li , Jinkai Li , Yao Guo

Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Andrea Boscolo Camiletto , Jian Wang , Eduardo Alvarado , Rishabh Dabral , Thabo Beeler , Marc Habermann , Christian Theobalt

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Estimating 3D full-body avatars from AR/VR devices is essential for creating immersive experiences in AR/VR applications. This task is challenging due to the limited input from Head Mounted Devices, which capture only sparse observations…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Han Feng , Wenchao Ma , Quankai Gao , Xianwei Zheng , Nan Xue , Huijuan Xu

Existing multi-person video pose estimation methods typically adopt a two-stage pipeline: detecting individuals in each frame, followed by temporal modeling for single person pose estimation. This design relies on heuristic operations such…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Yonghui Yu , Jiahang Cai , Xun Wang , Wenwu Yang

Generative modeling and representation learning are two key tasks in computer vision. However, these models are typically trained independently, which ignores the potential for each task to help the other, and leads to training and model…

Computer Vision and Pattern Recognition · Computer Science 2023-07-03 Tianhong Li , Huiwen Chang , Shlok Kumar Mishra , Han Zhang , Dina Katabi , Dilip Krishnan

Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zhangsihao Yang , Mengyi Shan , Mohammad Farazi , Wenhui Zhu , Yanxi Chen , Xuanzhao Dong , Yalin Wang

Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Feichi Lu , Zijian Dong , Jie Song , Otmar Hilliges

We present MoGA, a novel method to reconstruct high-fidelity 3D Gaussian avatars from a single-view image. The main challenge lies in inferring unseen appearance and geometric details while ensuring 3D consistency and realism. Most previous…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Zijian Dong , Longteng Duan , Jie Song , Michael J. Black , Andreas Geiger

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

In the latest advancements in multimodal learning, effectively addressing the spatial and semantic losses of visual data after encoding remains a critical challenge. This is because the performance of large multimodal models is positively…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Shaojun E , Yuchen Yang , Jiaheng Wu , Yan Zhang , Tiejun Zhao , Ziyan Chen

To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Xiaozheng Zheng , Zhuo Su , Chao Wen , Zhou Xue , Xiaojie Jin

We present Better Together, a method that simultaneously solves the human pose estimation problem while reconstructing a photorealistic 3D human avatar from multi-view videos. While prior art usually solves these problems separately, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Arthur Moreau , Mohammed Brahimi , Richard Shaw , Athanasios Papaioannou , Thomas Tanay , Zhensong Zhang , Eduardo Pérez-Pellitero

Today's Mixed Reality head-mounted displays track the user's head pose in world space as well as the user's hands for interaction in both Augmented Reality and Virtual Reality scenarios. While this is adequate to support user input, it…

Computer Vision and Pattern Recognition · Computer Science 2022-07-29 Jiaxi Jiang , Paul Streli , Huajian Qiu , Andreas Fender , Larissa Laich , Patrick Snape , Christian Holz

Multimodal music creation requires models that can both generate audio from high-level cues and edit existing mixtures in a targeted manner. Yet most multimodal music systems are built for a single task and a fixed prompting interface,…

Speech enhancement remains challenging due to the trade-off between efficiency and perceptual quality. In this paper, we introduce MAGE, a Masked Audio Generative Enhancer that advances generative speech enhancement through a compact and…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-16 The Hieu Pham , Tan Dat Nguyen , Phuong Thanh Tran , Joon Son Chung , Duc Dung Nguyen

This paper presents a Surface-Aligned Gaussian representation for creating animatable human avatars from monocular videos,aiming at improving the novel view and pose synthesis performance while ensuring fast training and real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Ronghan Chen , Yang Cong , Jiayue Liu

Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yue Wu , Sicheng Xu , Jianfeng Xiang , Fangyun Wei , Qifeng Chen , Jiaolong Yang , Xin Tong

Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Willem Menu , Erkut Akdag , Pedro Quesado , Yasaman Kashefbahrami , Egor Bondarev
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