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Related papers: A Practical Guide to Hosting a Virtual Conference

200 papers

In the early stages of the COVID-19 pandemic, many events and conferences hastily converted to a virtual format, and many commercial ventures promptly developed tools promising seamless transitions to virtual spaces. In particular, efforts…

Human-Computer Interaction · Computer Science 2024-05-10 Cecilia Aragon , Melissa Vosen Callens , Stacy M. Branham , Cali Anicha , Brianna Blaser , Canan Bilen-Green

There is an increasing interest in learning outside of the traditional classroom setting. This is especially true for topics covering computational tools and data science, as both are challenging to incorporate in the standard curriculum.…

Computers and Society · Computer Science 2017-06-21 Chris Holdgraf , Aaron Culich , Ariel Rokem , Fatma Deniz , Maryana Alegro , Dani Ushizima

Video conferencing systems have long facilitated work-related conversations among remote teams. However, social distancing due to the COVID-19 pandemic has forced colleagues to use video conferencing platforms to additionally fulfil social…

Human-Computer Interaction · Computer Science 2021-10-01 Anna Bleakley , Daniel Rough , Justin Edwards , Philip R. Doyle , Odile Dumbleton , Leigh Clark , Sean Rintel , Vincent Wade , Benjamin R. Cowan

Physics can be seen as a conceptual approach to scientific problems, a method for discovery, but teaching this aspect of our discipline can be a challenge. We report on a first-time remote teaching experience for a computational physics…

Amidst the outbreak of the coronavirus (COVID 19) pandemic, distance education, where the learning process is conducted online, has become the norm. Campus-based programs and courses have been redesigned in a timely manner which was a…

Computers and Society · Computer Science 2022-11-30 Abbas Cheddad , Christian Nordahl

Web conferencing tools have entered the mainstream of business applications. Using web conferencing for IEEE conferences has a good potential of adding value to both organizers and participants. Authors propose a concept of Truly Integrated…

Multimedia · Computer Science 2010-01-13 Alexei Botchkarev , Lian Zhao , Hamed Rasouli

The IETF has been acting as one of the main actors when discussing standardization of protocols and good practices on the Internet. Collaborating with the IETF community can be complex and distant for many researchers and industry members…

Computers and Society · Computer Science 2018-05-24 Lucas Andrade , Juliao Braga , Stefany Pereira , Rafael Roque , Marcelo Santos

This study explores how Scrum practices were adjusted for remote and hybrid work during and after the COVID-19 pandemic, using a Delphi study with Scrum Masters to gather expert insights. Preliminary key findings highlight communication as…

Software Engineering · Computer Science 2025-03-31 Cleyton Magalhaes , Fernando Padoan , Robson Santos , Ronnie de Souza Santos

A challenge is to develop cyber-physical system scenarios that reflect the diversity and complexity of real-life cyber-physical systems in the research questions that they address. Time-bounded collaborative events, such as hackathons, jams…

Communication is essential for the success of student and professional software engineering (SE) team development projects. The projects delivered by SE courses provide valuable learning experiences for students because they teach…

Software Engineering · Computer Science 2021-02-02 Makayla Moster , Denae Ford , Paige Rodeghero

ECIR 2020 https://ecir2020.org/ was one of the many conferences affected by the COVID-19 pandemic. The Conference Chairs decided to keep the initially planned dates (April 14-17, 2020) and move to a fully online event. In this report, we…

Laboratory based courses play a critical role in scientific education. Automation is changing the nature of the laboratories, and there is a long running debate about the value of hands on versus simulated and remote laboratories. The…

Computers and Society · Computer Science 2009-12-07 Yasser . H. Elawady , A. S. Tolba

From 22 to 26 June 2020, we hosted ESO's first live e-conference, #H02020, from within ESO headquarters in Garching, Germany. Every day, between 200 and 320 researchers around the globe tuned in to discuss the nature and implications of the…

Instrumentation and Methods for Astrophysics · Physics 2021-09-22 Richard I. Anderson , Sherry H. Suyu , Antoine Mérand

The onset of the COVID-19 pandemic in 2020 has greatly impacted all forms of social activities globally, including traditional classroom activities across all levels of instruction (kindergarten to universities). While many countries have…

Physics Education · Physics 2021-09-15 Da Yang Tan , Jer-Ming Chen

The hit of the COVID-19 pandemic has hugely affected higher education in the world, and as a result, most of the physical classes have been (partially) replaced by online teaching platforms. This transition is challenging even for…

Computers and Society · Computer Science 2021-12-22 Mehrnoosh Askarpour

Hackathons are time-bounded collaborative events which have become a global phenomenon adopted by both researchers and practitioners in a plethora of contexts. Hackathon events are generally used to accelerate the development of, for…

The COVID-19 pandemic shifted academic collaboration from in-person to remote interactions. This study explores, for the first time, the effects on scientific collaborations and impact of such a shift, comparing research output before,…

With increasing concerns over climate change, scientists must imperatively acknowledge their share in CO2 emissions. Considering the large emissions associated with scientific traveling - especially international conferences - initiatives…

Physics and Society · Physics 2022-12-19 Anne Streb , Ryan Lively , Philip Llewellyn , Akihiko Matsumoto , Marco Mazzotti , Ronny Pini , Benoit Coasne

Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…

Human-Computer Interaction · Computer Science 2026-02-02 Sumedh Karajagi , Sampad Bhusan Mohanty , Bhaskar Krishnamachari

Here, we present a simple, low-cost format for structured speaking and listening on historical, cultural, and equity-related topics within a physics institute. In this article, we describe how we run hour-long Learning Together sessions,…

Physics Education · Physics 2026-03-09 James Day , Katherine R. Herperger , Kyle Monkman