Related papers: Lifting the maximally-entangledness assumption in …
We give an operator-algebraic formulation of robust self-testing in terms of states on C*-algebras. We show that a quantum correlation p is a robust self-test only if among all (abstract) states, there is a unique one achieving p. We show…
We develop an abstract operator-algebraic characterization of robust self-testing for synchronous correlations and games. Specifically, we show that a synchronous correlation is a robust self-test if and only if there is a unique state on…
In a monogamy-of-entanglement (MoE) game, two players who do not communicate try to simultaneously guess a referee's measurement outcome on a shared quantum state they prepared. We study the prototypical example of a game where the referee…
First, we consider the problem of deciding whether a nonlocal game admits a perfect entangled strategy that uses projective measurements on a maximally entangled shared state. Via a polynomial-time Karp reduction, we show that independent…
A pseudo-telepathy game is a nonlocal game which can be won with probability one using some finite-dimensional quantum strategy but not using a classical one. Our central question is whether there exist two-party pseudo-telepathy games…
Self-testing allows us to determine, through classical interaction only, whether some players in a non-local game share particular quantum states. Most work on self-testing has concentrated on developing tests for small states like one pair…
Self-testing results allow us to infer the underlying quantum mechanical description of states and measurements from classical outputs produced by non-communicating parties. The standard definition of self-testing does not apply in…
We study linear constraint system (LCS) games over the ring of arithmetic modulo $d$. We give a new proof that certain LCS games (the Mermin--Peres Magic Square and Magic Pentagram over binary alphabets, together with parallel repetitions…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…
A game is rigid if a near-optimal score guarantees, under the sole assumption of the validity of quantum mechanics, that the players are using an approximately unique quantum strategy. Rigidity has a vital role in quantum cryptography as it…
We introduce a simple two-player test which certifies that the players apply tensor products of Pauli $\sigma_X$ and $\sigma_Z$ observables on the tensor product of $n$ EPR pairs. The test has constant robustness: any strategy achieving…
Non-local games (NLGs) provide a versatile framework for probing quantum correlations and for benchmarking the power of entanglement. In finite dimensions, the standard method for playing several games in parallel requires a tensor product…
This paper considers the decidability of fully quantum nonlocal games with noisy maximally entangled states. Fully quantum nonlocal games are a generalization of nonlocal games, where both questions and answers are quantum and the referee…
We consider a game in which two separate laboratories collaborate to prepare a quantum system and are then asked to guess the outcome of a measurement performed by a third party in a random basis on that system. Intuitively, by the…
This paper develops a non-parametric test for consistency of players' behavior in a series of games with the Quantal Response Equilibrium (QRE). The test exploits a characterization of the equilibrium choice probabilities in any structural…
Self-testing refers to a method with which a classical user can certify the state and measurements of quantum systems in a device-independent way. Especially, the self-testing of entangled states is of great importance in quantum…
Self-testing a quantum device means verifying the existence of a certain quantum state as well as the effect of the associated measurements based only on the statistics of the measurement outcomes. Robust, i.e., error-tolerant, self-testing…
We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the…
Theory of Mind benchmarks for large language models typically produce aggregate scores without theoretical grounding, making it unclear whether high performance reflects strategic reasoning or surface-level heuristics. We introduce a…
We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…