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Related papers: Learning 3D Persistent Embodied World Models

200 papers

We tackle the problem of learning complex, general behaviors directly in the real world. We propose an approach for robots to efficiently learn manipulation skills using only a handful of real-world interaction trajectories from many…

Robotics · Computer Science 2023-08-22 Russell Mendonca , Shikhar Bahl , Deepak Pathak

We propose a model of a learning agent whose interaction with the environment is governed by a simulation-based projection, which allows the agent to project itself into future situations before it takes real action. Projective simulation…

Adaptation and Self-Organizing Systems · Physics 2015-03-19 Hans J. Briegel , Gemma De las Cuevas

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Hang Ye , Xiaoxuan Ma , Fan Lu , Wayne Wu , Kwan-Yee Lin , Yizhou Wang

Agentic reinforcement learning increasingly relies on experience-driven scaling, yet real-world environments remain non-adaptive, limited in coverage, and difficult to scale. World models offer a potential way to improve learning efficiency…

Computation and Language · Computer Science 2026-03-06 Yixia Li , Hongru Wang , Jiahao Qiu , Zhenfei Yin , Dongdong Zhang , Cheng Qian , Zeping Li , Pony Ma , Guanhua Chen , Heng Ji

Embodied artificial intelligence (Embodied AI) plays a pivotal role in the application of advanced technologies in the intelligent era, where AI systems are integrated with physical bodies that enable them to perceive, reason, and interact…

Artificial Intelligence · Computer Science 2025-06-24 Zhaohan Feng , Ruiqi Xue , Lei Yuan , Yang Yu , Ning Ding , Meiqin Liu , Bingzhao Gao , Jian Sun , Xinhu Zheng , Gang Wang

World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

Machine Learning · Computer Science 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Wenqiang Sun , Haiyu Zhang , Haoyuan Wang , Junta Wu , Zehan Wang , Zhenwei Wang , Yunhong Wang , Jun Zhang , Tengfei Wang , Chunchao Guo

An embodied system must not only model the patterns of the external world but also understand its own motion dynamics. A motion dynamic model is essential for efficient skill acquisition and effective planning. In this work, we introduce…

Machine Learning · Computer Science 2025-04-10 Chenjie Hao , Weyl Lu , Yifan Xu , Yubei Chen

World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Jiaxu Wang , Yicheng Jiang , Tianlun He , Jingkai Sun , Qiang Zhang , Junhao He , Jiahang Cao , Zesen Gan , Mingyuan Sun , Qiming Shao , Xiangyu Yue

World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they…

Embodied AI aims to develop intelligent systems with physical forms capable of perceiving, decision-making, acting, and learning in real-world environments, providing a promising way to Artificial General Intelligence (AGI). Despite decades…

Robotics · Computer Science 2025-08-15 Wenlong Liang , Rui Zhou , Yang Ma , Bing Zhang , Songlin Li , Yijia Liao , Ping Kuang

Humans naturally build mental models of object interactions and dynamics, allowing them to imagine how their surroundings will change if they take a certain action. While generative models today have shown impressive results on…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Sruthi Sudhakar , Ruoshi Liu , Basile Van Hoorick , Carl Vondrick , Richard Zemel

Are world models a necessary ingredient for flexible, goal-directed behaviour, or is model-free learning sufficient? We provide a formal answer to this question, showing that any agent capable of generalizing to multi-step goal-directed…

Artificial Intelligence · Computer Science 2025-10-21 Jonathan Richens , David Abel , Alexis Bellot , Tom Everitt

The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical…

Image and Video Processing · Electrical Eng. & Systems 2026-05-06 Muyang He , Hanzhong Guo , Junxiong Lin , Yizhou Yu

Video-based representations have gained prominence in planning and decision-making due to their ability to encode rich spatiotemporal dynamics and geometric relationships. These representations enable flexible and generalizable solutions…

Robotics · Computer Science 2026-02-11 Po-Chen Ko , Jiayuan Mao , Yu-Hsiang Fu , Hsien-Jeng Yeh , Chu-Rong Chen , Wei-Chiu Ma , Yilun Du , Shao-Hua Sun

Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are…

Robotics · Computer Science 2025-06-17 Xinjie Wang , Liu Liu , Yu Cao , Ruiqi Wu , Wenkang Qin , Dehui Wang , Wei Sui , Zhizhong Su

Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yuncong Yang , Han Yang , Jiachen Zhou , Peihao Chen , Hongxin Zhang , Yilun Du , Chuang Gan

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yiran Qin , Zhelun Shi , Jiwen Yu , Xijun Wang , Enshen Zhou , Lijun Li , Zhenfei Yin , Xihui Liu , Lu Sheng , Jing Shao , Lei Bai , Wanli Ouyang , Ruimao Zhang

A core challenge for an agent learning to interact with the world is to predict how its actions affect objects in its environment. Many existing methods for learning the dynamics of physical interactions require labeled object information.…

Machine Learning · Computer Science 2016-10-19 Chelsea Finn , Ian Goodfellow , Sergey Levine