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We present Seedream 3.0, a high-performance Chinese-English bilingual image generation foundation model. We develop several technical improvements to address existing challenges in Seedream 2.0, including alignment with complicated prompts,…

Conventional text-to-motion generation methods are usually trained on limited text-motion pairs, making them hard to generalize to open-world scenarios. Some works use the CLIP model to align the motion space and the text space, aiming to…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Jinpeng Liu , Wenxun Dai , Chunyu Wang , Yiji Cheng , Yansong Tang , Xin Tong

Diffusion models have achieved remarkable success in text-to-image generation. However, their practical applications are hindered by the misalignment between generated images and corresponding text prompts. To tackle this issue,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Zijing Hu , Fengda Zhang , Long Chen , Kun Kuang , Jiahui Li , Kaifeng Gao , Jun Xiao , Xin Wang , Wenwu Zhu

Learning from Demonstrations, particularly from biological experts like humans and animals, often encounters significant data acquisition challenges. While recent approaches leverage internet videos for learning, they require complex,…

Robotics · Computer Science 2024-10-15 Harsh Mahesheka , Zhixian Xie , Zhaoran Wang , Wanxin Jin

One-step text-to-image generator models offer advantages such as swift inference efficiency, flexible architectures, and state-of-the-art generation performance. In this paper, we study the problem of aligning one-step generator models with…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Weijian Luo

Text-driven human motion generation aims to synthesize realistic motion sequences that follow textual descriptions. Despite recent advances, accurately aligning motion dynamics with textual semantics remains a fundamental challenge. In this…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Ruxi Gu , Zilei Wang , Wei Wang

Recently, video-based world models that learn to simulate the dynamics have gained increasing attention in robot learning. However, current approaches primarily emphasize visual generative quality while overlooking physical fidelity,…

Robotics · Computer Science 2026-01-21 Baorui Peng , Wenyao Zhang , Liang Xu , Zekun Qi , Jiazhao Zhang , Hongsi Liu , Wenjun Zeng , Xin Jin

Recent advances in motion diffusion models have substantially improved the realism of human motion synthesis. However, existing approaches either rely on full-sequence diffusion models with bidirectional generation, which limits temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Qing Yu , Akihisa Watanabe , Kent Fujiwara

Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive…

Computer Vision and Pattern Recognition · Computer Science 2024-01-15 Tianyu Li , Calvin Qiao , Guanqiao Ren , KangKang Yin , Sehoon Ha

Large language models can predict real-valued quantities from heterogeneous inputs such as text, code, and molecular strings, but most training objectives score each decoded floating-point number independently, improving point estimates…

Machine Learning · Computer Science 2026-05-21 Jungsoo Park , Hyungjoo Chae , Ethan Mendes , Jay DeYoung , Varsha Kishore , Wei Xu , Alan Ritter

Recently, diffusion-based deep generative models (e.g., Stable Diffusion) have shown impressive results in text-to-image synthesis. However, current text-to-image models often require multiple passes of prompt engineering by humans in order…

Computation and Language · Computer Science 2023-11-14 Tingfeng Cao , Chengyu Wang , Bingyan Liu , Ziheng Wu , Jinhui Zhu , Jun Huang

Reinforcement learning (RL) is a powerful approach to enhance task-oriented dialogue (TOD) systems. However, existing RL methods tend to mainly focus on generation tasks, such as dialogue policy learning (DPL) or response generation (RG),…

Artificial Intelligence · Computer Science 2024-06-21 Huifang Du , Shuqin Li , Minghao Wu , Xuejing Feng , Yuan-Fang Li , Haofen Wang

Recent advancements in diffusion-based generative image editing have sparked a profound revolution, reshaping the landscape of image outpainting and inpainting tasks. Despite these strides, the field grapples with inherent challenges,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yuxi Ren , Jie Wu , Yanzuo Lu , Huafeng Kuang , Xin Xia , Xionghui Wang , Qianqian Wang , Yixing Zhu , Pan Xie , Shiyin Wang , Xuefeng Xiao , Yitong Wang , Min Zheng , Lean Fu

Natural and expressive human motion generation is the holy grail of computer animation. It is a challenging task, due to the diversity of possible motion, human perceptual sensitivity to it, and the difficulty of accurately describing it.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Guy Tevet , Sigal Raab , Brian Gordon , Yonatan Shafir , Daniel Cohen-Or , Amit H. Bermano

Existing text-driven 3D human motion editing methods have demonstrated significant progress, but are still difficult to precisely control over detailed, part-specific motions due to their global modeling nature. In this paper, we propose…

Graphics · Computer Science 2026-01-01 Yujie Yang , Zhichao Zhang , Jiazhou Chen , Zichao Wu

Text-to-motion generation is a formidable task, aiming to produce human motions that align with the input text while also adhering to human capabilities and physical laws. While there have been advancements in diffusion models, their…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Hanyang Kong , Kehong Gong , Dongze Lian , Michael Bi Mi , Xinchao Wang

Large language models (LLMs) have unified diverse linguistic tasks within a single framework, yet such unification remains unexplored in human motion generation. Existing methods are confined to isolated tasks, limiting flexibility for…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Wendong Bu , Kaihang Pan , Yuze Lin , Jiacheng Li , Kai Shen , Wenqiao Zhang , Juncheng Li , Jun Xiao , Siliang Tang

Generating co-speech gestures in real time requires both temporal coherence and efficient sampling. We introduce a novel framework for streaming gesture generation that extends Rolling Diffusion models with structured progressive noise…

Machine Learning · Computer Science 2025-11-20 Evgeniia Vu , Andrei Boiarov , Dmitry Vetrov

The automated synthesis of high-quality 3D gestures from speech is of significant value in virtual humans and gaming. Previous methods focus on synthesizing gestures that are synchronized with speech rhythm, yet they frequently overlook the…

Human-Computer Interaction · Computer Science 2024-09-24 Qingrong Cheng , Xu Li , Xinghui Fu , Fei Xia , Zhongqian Sun

Diffusion models have shown promising results in cross-modal generation tasks, including text-to-image and text-to-audio generation. However, generating music, as a special type of audio, presents unique challenges due to limited…

Sound · Computer Science 2023-08-04 Ke Chen , Yusong Wu , Haohe Liu , Marianna Nezhurina , Taylor Berg-Kirkpatrick , Shlomo Dubnov
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