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We described a study on the use of an online laboratory for self-directed learning by constructing and simulating conceptual models of ecological systems. In this study, we could observe only the modeling behaviors and outcomes; the…

Human-Computer Interaction · Computer Science 2022-09-07 Sungeun An , Spencer Rugaber , Jennifer Hammock , Ashok K. Goel

Large language models (LLMs) are increasingly deployed as conversational tutors in STEM education, yet most systems still rely on a single LLM with a static retrieval-augmented generation (RAG) pipeline over course materials. This design…

Artificial Intelligence · Computer Science 2025-12-02 Yefeng Wu , Yuchen Song , Yecheng Zhao , Ling Wu , Shan Wan

Approaches to continual learning aim to successfully learn a set of related tasks that arrive in an online manner. Recently, several frameworks have been developed which enable deep learning to be deployed in this learning scenario. A key…

Machine Learning · Statistics 2020-06-17 Tameem Adel , Han Zhao , Richard E. Turner

A recent paper used structural equation modeling to infer effects of gender-dependent student attitudes on several outcomes of introductory physics courses. The model used is precisely Markov equivalent to an equally plausible approximation…

Physics Education · Physics 2023-02-20 Michael B. Weissman

Student use of Generative AI (GenAI) products in completing their classwork, with or without their professors' knowledge and/or approval, has resulted in substantial shifts in higher education. While GenAI use is widespread, its impact on…

Computers and Society · Computer Science 2026-05-19 Amanda Potasznik , Daniel Haehn

Reproducible research in Machine Learning has seen a salutary abundance of progress lately: workflows, transparency, and statistical analysis of validation and test performance. We build on these efforts and take them further. We offer a…

This study investigates teamwork dynamics in student software development projects through a mixed-method approach combining quantitative analysis of GitLab commit logs and qualitative survey data. We analyzed individual contributions…

Software Engineering · Computer Science 2025-07-08 Santiago Berrezueta-Guzman , Ivan Parmacli , Mohammad Kasra Habib , Stephan Krusche , Stefan Wagner

As educational technology evolves, the potential of Pedagogical Agents (PAs) in supporting education is extensively explored. Typically, research on PAs has primarily focused on computer-based learning environments, but their use in…

Human-Computer Interaction · Computer Science 2024-10-24 Aimilios Hadjiliasi , Louis Nisiotis , Irene Polycarpou

M-quantile random-effects regression represents an interesting approach for modelling multilevel data when the interest of researchers is focused on the conditional quantiles. When data are based on complex survey designs, sampling weights…

Statistics Theory · Mathematics 2018-02-23 Francesco Schirripa Spagnolo , Nicola Salvati , Antonella D'Agostino , Ides Nicaise

This study investigates the integration of Large Language Models (LLMs) into the feedback mechanisms of the architectural design studio, shifting the focus from generative production to reflective pedagogy. Employing a mixed-methods…

Computers and Society · Computer Science 2026-02-04 Juan David Salazar Rodriguez , Sam Conrad Joyce , Nachamma Sockalingam , Khoo Eng Tat , Julfendi

Software engineers use code-fluent large language models (LLMs) to help explain unfamiliar code, yet LLM explanations are not adapted to engineers' diverse problem-solving needs. We prompted an LLM to adapt to five problem-solving style…

Human-Computer Interaction · Computer Science 2025-03-17 Andrew Anderson , David Piorkowski , Margaret Burnett , Justin Weisz

This is a report on a qualitative study of students' learning where a physics computer simulation session is used to supplement lectures on the topic. Drawing on phenomenography as the analytical framework, the students' learning-focuses…

Physics Education · Physics 2007-05-23 Ake Ingerman , Cedric Linder , Delia Marshall

As large language models (LLMs) become increasingly common in educational applications, there is a growing need for evidence-based methods to design and evaluate LLM prompts that produce personalized and pedagogically aligned out-puts. This…

Artificial Intelligence · Computer Science 2026-01-23 Langdon Holmes , Adam Coscia , Scott Crossley , Joon Suh Choi , Wesley Morris

The Physics Lab Inventory of Critical Thinking (PLIC) measures three components of students' critical thinking in physics labs: evaluating data, evaluating methods, and proposing next steps. Prior work has analyzed these components in…

Physics Education · Physics 2026-04-15 Marcus Kubsch , Natasha G. Holmes , Antti Lehtinen

This paper presents the course design titled "Learning Management" of which the goal is to "learn collaborative learning" for a first-year undergraduate student. The objective of the class design is to help transform the student's belief of…

Computers and Society · Computer Science 2013-08-08 Yoshiaki Matsuzawa , Sayaka Tohyama , Sanshiro Sakai

Gender contains a wide range of information regarding to the characteristics difference between male and female. Successful gender recognition is essential and critical for many applications in the commercial domains such as applications of…

Artificial Intelligence · Computer Science 2016-03-17 Yingxiao Wu , Yan Zhuang , Xi Long , Feng Lin , Wenyao Xu

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

Computers and Society · Computer Science 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

We theoretically analyze and compare the following five popular multiclass classification methods: One vs. All, All Pairs, Tree-based classifiers, Error Correcting Output Codes (ECOC) with randomly generated code matrices, and Multiclass…

Machine Learning · Computer Science 2013-02-19 Amit Daniely , Sivan Sabato , Shai Shalev Shwartz

Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…

The ability to recognize weakness of students and solving any problem may confront them in timely fashion is always a target of all educational institutions. This study was designed to explore how can predictive and statistical analysis…

Other Computer Science · Computer Science 2016-01-19 Mohammed Al-Sarem