English

LLM Prompt Evaluation for Educational Applications

Artificial Intelligence 2026-01-23 v1 Computation and Language

Abstract

As large language models (LLMs) become increasingly common in educational applications, there is a growing need for evidence-based methods to design and evaluate LLM prompts that produce personalized and pedagogically aligned out-puts. This study presents a generalizable, systematic approach for evaluating prompts, demonstrated through an analysis of LLM-generated follow-up questions in a structured dialogue activity. Six prompt templates were designed and tested. The templates incorporated established prompt engineering patterns, with each prompt emphasizing distinct pedagogical strategies. The prompt templates were compared through a tournament-style evaluation framework that can be adapted for other educational applications. The tournament employed the Glicko2 rating system with eight judges evaluating question pairs across three dimensions: format, dialogue support, and appropriateness for learners. Data was sourced from 120 authentic user interactions across three distinct educational deployments. Results showed that a single prompt related to strategic reading out-performed other templates with win probabilities ranging from 81% to 100% in pairwise comparisons. This prompt combined persona and context manager pat-terns and was designed to support metacognitive learning strategies such as self-directed learning. The methodology showcases how educational technology re- searchers can systematically evaluate and improve prompt designs, moving beyond ad-hoc prompt engineering toward evidence-based prompt development for educational applications.

Keywords

Cite

@article{arxiv.2601.16134,
  title  = {LLM Prompt Evaluation for Educational Applications},
  author = {Langdon Holmes and Adam Coscia and Scott Crossley and Joon Suh Choi and Wesley Morris},
  journal= {arXiv preprint arXiv:2601.16134},
  year   = {2026}
}
R2 v1 2026-07-01T09:16:08.722Z