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Growing attention to intelligent agents has put a spotlight on one of their central capabilities: planning. Early attempts to leverage large language models (LLMs) for planning relied on single-shot plan generation, followed by hybrid…

Artificial Intelligence · Computer Science 2026-05-22 Michael Katz , Harsha Kokel , Kavitha Srinivas , Shirin Sohrabi

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

Graphics · Computer Science 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang

With the recent development of generative models, Text-to-3D generations have also seen significant growth, opening a door for creating video-game 3D assets from a more general public. Nonetheless, people without any professional 3D editing…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Zhaoning Wang , Ming Li , Chen Chen

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Large Language Models (LLMs) demonstrate strong proficiency in generating code for high-resource programming languages (HRPLs) like Python but struggle significantly with low-resource programming languages (LRPLs) such as Racket or D. This…

Computation and Language · Computer Science 2024-10-25 Jipeng Zhang , Jianshu Zhang , Yuanzhe Li , Renjie Pi , Rui Pan , Runtao Liu , Ziqiang Zheng , Tong Zhang

Recent advances in large language models (LLMs) have significantly improved language-driven 3D content generation, but most existing approaches still treat scene generation and user interaction as separate processes, limiting the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Anh H. Vo , Sungyo Lee , Phil-Joong Kim , Soo-Mi Choi , Yong-Guk Kim

3D shape generation techniques leveraging deep learning have garnered significant interest from both the computer vision and architectural design communities, promising to enrich the content in the virtual environment. However, research on…

Human-Computer Interaction · Computer Science 2024-07-19 Anqi Wang , Jiahua Dong , Lik-Hang Lee , Jiachuan Shen , Pan Hui

As digital twins become central to the transformation of modern cities, accurate and structured 3D building models emerge as a key enabler of high-fidelity, updatable urban representations. These models underpin diverse applications…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Shangfeng Huang , Ruisheng Wang , Xin Wang

Consistency Models (CMs) have made significant progress in accelerating the generation of diffusion models. However, their application to high-resolution, text-conditioned image generation in the latent space remains unsatisfactory. In this…

We train a language model to generate LEGO-brick build sequences. While prior work has been restricted to discrete, voxel-like towers, we consider a much broader set of pieces, encompassing thousands of part types with diverse connection…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Peter Kulits , Cordelia Schmid

People commonly leverage structured content to accelerate knowledge acquisition and research problem solving. Among these, roadmaps guide researchers through hierarchical subtasks to solve complex research problems step by step. Despite…

Computation and Language · Computer Science 2026-05-01 Jiacheng Liu , Zichen Tang , Zhongjun Yang , Xinyi Hu , Xueyuan Lin , Linwei Jia , Ruofei Bai , Rongjin Li , Shiyao Peng , Haocheng Gao , Haihong E

The advent of large language models (LLMs) brings an opportunity to minimize the effort in search engine result page (SERP) organization. In this paper, we propose GenSERP, a framework that leverages LLMs with vision in a few-shot setting…

Information Retrieval · Computer Science 2024-04-18 Zhenning Zhang , Yunan Zhang , Suyu Ge , Guangwei Weng , Mridu Narang , Xia Song , Saurabh Tiwary

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

Existing Retrieval-Augmented Generation (RAG) methods for code struggle to capture the high-level architectural patterns and cross-file dependencies inherent in complex, theory-driven codebases, such as those in algorithmic game theory…

Software Engineering · Computer Science 2026-03-24 Yusen Wu , Xiaotie Deng

Artificial intelligence in construction increasingly depends on structured representations such as Building Information Models and knowledge graphs, yet early-stage building designs are predominantly created as flexible…

Computation · Statistics 2026-01-26 Jun Xiao , Qiong Wang , Yihui Li , Zhexuan Yu , Hao Zhou , Borong Lin

Despite recent advancements in 3D generation methods, achieving controllability still remains a challenging issue. Current approaches utilizing score-distillation sampling are hindered by laborious procedures that consume a significant…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Hongbin Xu , Weitao Chen , Zhipeng Zhou , Feng Xiao , Baigui Sun , Mike Zheng Shou , Wenxiong Kang

As inference workloads for large language models (LLMs) scale to meet growing user demand, pipeline parallelism (PP) has become a widely adopted strategy for multi-GPU deployment, particularly in cross-node setups, to improve key-value (KV)…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-06-30 Yongchao He , Bohan Zhao , Zheng Cao

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Globally, disparities in healthcare infrastructure remain stark, leaving countless communities without access to even basic services. Traditional infrastructure planning is often slow and inaccessible, and although many architects are…

Human-Computer Interaction · Computer Science 2025-11-20 Yiming Zhang , Yuejia Xu , Ziyao Wang , Xin Yan , Xiaosai Hao

In the architectural design process, floor plan generation is inherently progressive and iterative. However, existing generative models for floor plans are predominantly end-to-end generation that produce an entire pixel-based layout in a…

Computation and Language · Computer Science 2025-08-05 Jun Yin , Pengyu Zeng , Jing Zhong , Peilin Li , Miao Zhang , Ran Luo , Shuai Lu
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