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Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Text-to-image diffusion models exhibit remarkable generative capabilities, but lack precise control over object counts and spatial arrangements. This work introduces a two-stage system to address these compositional limitations. The first…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Jan-Hendrik Koch , Jonas Krumme , Konrad Gadzicki

Two fundamental challenges face generative models in engineering applications: the acquisition of high-performing, diverse datasets, and the adherence to precise constraints in generated designs. We propose a novel approach combining…

Neural and Evolutionary Computing · Computer Science 2024-05-17 Adam Gaier , James Stoddart , Lorenzo Villaggi , Shyam Sudhakaran

While many approaches have been proposed to analyze the problem of matrix multiplication parallel computing, few of them address the problem on heterogeneous processor platforms. It still remains an open question on heterogeneous processor…

Networking and Internet Architecture · Computer Science 2018-12-18 Yang Liu , Li Shi , Junwei Zhang , Thomas G. Robertazzi

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

Artificial Intelligence · Computer Science 2013-10-10 Jonathan Roberts , Ke Chen

Symbolic regression that aims to detect underlying data-driven models has become increasingly important for industrial data analysis. For most existing algorithms such as genetic programming (GP), the convergence speed might be too slow for…

Neural and Evolutionary Computing · Computer Science 2017-10-31 Chen Chen , Changtong Luo , Zonglin Jiang

The performance gap between predicted and actual energy consumption in the building domain remains an unsolved problem in practice. The gap exists differently in both current mainstream methods: the first-principles model and the machine…

Computational Engineering, Finance, and Science · Computer Science 2022-06-02 Xia Chen , Tong Guo , Martin Kriegel , Philipp Geyer

Building Information Modeling (BIM) produces three-dimensional models of buildings combining the geometrical information with a wide range of properties. BIM is slowly but inevitably revolutionizing the architecture, engineering, and…

Logic in Computer Science · Computer Science 2022-05-19 Joaquín Arias , Seppo Törmä , Manuel Carro , Gopal Gupta

Automated floorplan generation aims to improve design quality, architectural efficiency, and sustainability by jointly modeling global spatial organization and precise geometric detail. However, existing approaches operate in raster space…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Biao Xiong , Zhen Peng , Ping Wang , Qiegen Liu , Xian Zhong

Simultaneous generation models write generation results while reading streaming inputs, necessitating a policy-maker to determine the appropriate output timing. Existing simultaneous generation methods generally adopt the traditional…

Computation and Language · Computer Science 2025-01-03 Shoutao Guo , Shaolei Zhang , Zhengrui Ma , Yang Feng

We present a new versatile building block for deep point cloud processing architectures that is equally suited for diverse tasks. This building block combines the ideas of spatial transformers and multi-view convolutional networks with the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Kirill Mazur , Victor Lempitsky

While the games industry is moving towards procedural content generation (PCG) with tools available under popular platforms such as Unreal, Unity or Houdini, and video game titles like No Man's Sky and Horizon Zero Dawn taking advantage of…

Human-Computer Interaction · Computer Science 2020-05-20 Gorm Lai , William Latham , Frederic Fol Leymarie

Current scientific research witnesses various attempts at applying Large Language Models for scenario generation but is inclined only to comprehensive or dangerous scenarios. In this paper, we seek to build a three-stage framework that not…

Artificial Intelligence · Computer Science 2025-01-22 Yicheng Xiao , Yangyang Sun , Yicheng Lin

Natural language generation systems (NLG) map non-linguistic representations into strings of words through a number of steps using intermediate representations of various levels of abstraction. Template based systems, by contrast, tend to…

Computation and Language · Computer Science 2007-05-23 Emanuele Pianta , Lucia M. Tovena

In the machine learning system, the hybrid model parallelism combining tensor parallelism (TP) and pipeline parallelism (PP) has become the dominant solution for distributed training of Large Language Models~(LLMs) and Multimodal LLMs…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-03 Mengshi Qi , Jiaxuan Peng , Jie Zhang , Juan Zhu , Yong Li , Huadong Ma

The recent surge in interest in city layout generation underscores its significance in urban planning and smart city development. The task involves procedurally or automatically generating spatial arrangements for urban elements such as…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Jie Deng , Wenhao Chai , Jianshu Guo , Qixuan Huang , Junsheng Huang , Wenhao Hu , Shengyu Hao , Jenq-Neng Hwang , Gaoang Wang

3D building generation with low data acquisition costs, such as single image-to-3D, becomes increasingly important. However, most of the existing single image-to-3D building creation works are restricted to those images with specific…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Yao Wei , George Vosselman , Michael Ying Yang

This paper presents a hybrid architecture for intelligent systems in which large language models (LLMs) are extended with an external ontological memory layer. Instead of relying solely on parametric knowledge and vector-based retrieval…

Artificial Intelligence · Computer Science 2026-04-23 Pavel Salovskii , Iuliia Gorshkova

In the pursuit of efficient automated content creation, procedural generation, leveraging modifiable parameters and rule-based systems, emerges as a promising approach. Nonetheless, it could be a demanding endeavor, given its intricate…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Chunyi Sun , Junlin Han , Weijian Deng , Xinlong Wang , Zishan Qin , Stephen Gould

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala