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Neural radiance fields (NeRFs) are able to synthesize realistic novel views from multi-view images captured from distinct positions and perspectives. In NeRF's rendering pipeline, neural networks are used to represent a scene independently…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Kang Han , Wei Xiang , Lu Yu

Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-29 Cosima A. Ermert , Manuj Yadav , Jonathan Ehret , Chinthusa Mohanathasan , Andrea Bönsch , Torsten W. Kuhlen , Sabine J. Schlittmeier , Janina Fels

Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…

Graphics · Computer Science 2023-12-13 Phillip Guan , Eric Penner , Joel Hegland , Benjamin Letham , Douglas Lanman

A large portion of today's world population suffer from vision impairments and wear prescription eyeglasses. However, eyeglasses causes additional bulk and discomfort when used with augmented and virtual reality headsets, thereby negatively…

Human-Computer Interaction · Computer Science 2022-12-09 Ahmet Güzel , Jeanne Beyazian , Praneeth Chakravarthula , Kaan Akşit

Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…

Networking and Internet Architecture · Computer Science 2021-09-21 Luke Hsiao , Brooke Krajancich , Philip Levis , Gordon Wetzstein , Keith Winstein

Modern cybersecurity platforms must process and display high-frequency telemetry such as network logs, endpoint events, alerts, and policy changes in real time. Traditional rendering techniques based on static pagination or fixed polling…

Human-Computer Interaction · Computer Science 2026-03-20 Mona Rajhans

We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…

Human-Computer Interaction · Computer Science 2022-05-06 Budmonde Duinkharjav , Praneeth Chakravarthula , Rachel Brown , Anjul Patney , Qi Sun

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Safa C. Medin , Gengyan Li , Ruofei Du , Stephan Garbin , Philip Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

In 3D human shape and pose estimation from a monocular video, models trained with limited labeled data cannot generalize well to videos with occlusion, which is common in the wild videos. The recent human neural rendering approaches…

Computer Vision and Pattern Recognition · Computer Science 2023-09-22 Yu Cheng , Bo Wang , Robby T. Tan

Modern-day display systems demand high-quality rendering. However, rendering at higher resolution requires a large number of data samples and is computationally expensive. Recent advances in deep learning-based image and video…

Graphics · Computer Science 2022-10-18 Sudarshan Devkota , Sumanta Pattanaik

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Xin Suo , Yuheng Jiang , Pei Lin , Yingliang Zhang , Kaiwen Guo , Minye Wu , Lan Xu

In this paper, we study decoding energy reduction opportunities using temporal-domain filtering and subsampling methods. In particular, we study spatiotemporal filtering using a contrast sensitivity function and temporal downscaling, i.e.,…

Image and Video Processing · Electrical Eng. & Systems 2023-06-13 Christian Herglotz , Matthias Kränzler , Robert Ludwig , André Kaup

Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory…

Computer Vision and Pattern Recognition · Computer Science 2022-12-19 Sicheng Li , Hao Li , Yue Wang , Yiyi Liao , Lu Yu

Previous blind or No Reference (NR) video quality assessment (VQA) models largely rely on features drawn from natural scene statistics (NSS), but under the assumption that the image statistics are stationary in the spatial domain. Several…

Image and Video Processing · Electrical Eng. & Systems 2022-07-27 Yize Jin , Anjul Patney , Richard Webb , Alan Bovik

Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…

Multimedia · Computer Science 2022-05-11 Shishir Subramanyam , Irene Viola , Jack Jansen , Evangelos Alexiou , Alan Hanjalic , Pablo Cesar

User expectations impact the evaluation of new interactive systems. Increased expectations may enhance the perceived effectiveness of interfaces in user studies, similar to a placebo effect observed in medical studies. To showcase the…

Human-Computer Interaction · Computer Science 2024-03-21 Esther Bosch , Robin Welsch , Tamim Ayach , Christopher Katins , Thomas Kosch

We consider the problem of capturing distortions arising from changes in frame rate as part of Video Quality Assessment (VQA). Variable frame rate (VFR) videos have become much more common, and streamed videos commonly range from 30 frames…

Image and Video Processing · Electrical Eng. & Systems 2022-05-24 Pavan C. Madhusudana , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Using simulation and a simple mathematical argument we argue that the refresh rate of overhead projectors, used in experiments on the visual system, may impact the perception of fast moving objects at the retinal and cortical level (V1),…

Neurons and Cognition · Quantitative Biology 2025-08-05 Jérôme Emonet , Bruno Cessac

The main contributions of this paper are twofold: First, we present an in-depth analysis of the impact of frame rate reductions on the visual quality of the video and the encoding as well as decoding energy. Second, we propose a lightweight…

Image and Video Processing · Electrical Eng. & Systems 2026-03-20 Geetha Ramasubbu , Andrè Kaup , Christian Herglotz

Although models exist that predict human response times (RTs) in tasks such as target search and visual discrimination, the development of image-computable predictors for scene understanding time remains an open challenge. Recent advances…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Ziqi Wen , Jonathan Skaza , Shravan Murlidaran , William Y. Wang , Miguel P. Eckstein
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