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Increasing the frame rate of a 3D video generally results in improved Quality of Experience (QoE). However, higher frame rates involve a higher degree of complexity in capturing, transmission, storage, and display. The question that arises…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (VR). In a mixed experimental design, 24 participants were…

Human-Computer Interaction · Computer Science 2025-09-25 Maximilian Warsinke , Maurizio Vergari , Tanja Kojić , Daniel Nikulin , Sebastian Möller

While video compression algorithms effectively reduce bitrate, aggressive quantization often compromises temporal coherence, introducing artifacts such as flicker, motion inconsistency, and unstable textures. Although spatial quality…

Image and Video Processing · Electrical Eng. & Systems 2026-05-19 Peter Zsoldos

It is time-consuming to render high-resolution images in applications such as video games and virtual reality, and thus super-resolution technologies become increasingly popular for real-time rendering. However, it is challenging to…

Graphics · Computer Science 2024-03-12 Jia Li , Ziling Chen , Xiaolong Wu , Lu Wang , Beibei Wang , Lei Zhang

Vision-based perception systems are typically exposed to large orientation changes in different robot applications. In such conditions, their performance might be compromised due to the inherent complexity of processing data captured under…

Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has given birth to new applications and has attracted casual…

Human-Computer Interaction · Computer Science 2024-05-07 Rafael Kuffner dos Anjos , João Madeiras Pereira

Head Mounted Displays (HMDs) allow users to experience virtual reality with a great level of immersion. However, even simple physical tasks like drinking a beverage can be difficult and awkward while in a virtual reality experience. We…

Human-Computer Interaction · Computer Science 2015-02-18 Pulkit Budhiraja , Rajinder Sodhi , Brett Jones , Kevin Karsch , Brian Bailey , David Forsyth

Appearance-based gaze estimation has attracted more and more attention because of its wide range of applications. The use of deep convolutional neural networks has improved the accuracy significantly. In order to improve the estimation…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Zhaokang Chen , Bertram E. Shi

Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). \emph{Presence}, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying…

Human-Computer Interaction · Computer Science 2023-10-02 Yasra Chandio , Noman Bashir , Victoria Interrante , Fatima M. Anwar

In this paper, we investigate the impacts of spatial, temporal and amplitude resolution (STAR) on the bit rate of a compressed video. We propose an analytical rate model in terms of the quantization stepsize, frame size and frame rate.…

Multimedia · Computer Science 2012-06-13 Zhan Ma , Hao Hu , Meng Xu , Yao Wang

To see what is not in the image is one of the broader missions of computer vision. Technology to inpaint images has made significant progress with the coming of deep learning. This paper proposes a method to tackle occlusion specific to…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Surabhi Gupta , Ashwath Shetty , Avinash Sharma

Neural Radiance Field (NeRF)-based volumetric video has revolutionized visual media by delivering photorealistic Free-Viewpoint Video (FVV) experiences that provide audiences with unprecedented immersion and interactivity. However, the…

Image and Video Processing · Electrical Eng. & Systems 2024-12-17 Qiang Hu , Houqiang Zhong , Zihan Zheng , Xiaoyun Zhang , Zhengxue Cheng , Li Song , Guangtao Zhai , Yanfeng Wang

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin…

Typical inverse rendering methods focus on learning implicit neural scene representations by modeling the geometry, materials and illumination separately, which entails significant computations for optimization. In this work we design a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Shuang Wu , Songlin Tang , Guangming Lu , Jianzhuang Liu , Wenjie Pei

Volumetric video offers a highly immersive viewing experience, but poses challenges in ensuring quality of experience (QoE) due to its high bandwidth requirements. In this paper, we explore the effect of viewing distance introduced by six…

Multimedia · Computer Science 2023-09-12 Xi Wang , Wei Liu , Huitong Liu , Peng Yang

Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual scenes. Despite its…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Ke Li , Tim Rolff , Susanne Schmidt , Reinhard Bacher , Simone Frintrop , Wim Leemans , Frank Steinicke

Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…

Networking and Internet Architecture · Computer Science 2025-08-14 Chang Wu , Yuang Chen , Yiyuan Chen , Fengqian Guo , Xiaowei Qin , Hancheng Lu

Depth image based rendering techniques for multiview applications have been recently introduced for efficient view generation at arbitrary camera positions. Encoding rate control has thus to consider both texture and depth data. Due to…

Computer Vision and Pattern Recognition · Computer Science 2012-11-20 Boshra Rajaei , Thomas Maugey , Hamid-Reza Pourreza , Pascal Frossard

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

The applicability of Virtual Reality for evaluating engineering analysis results is beginning to receive increased appreciation in the last years. The problem many engineers are still facing is how to import their model together with the…

Graphics · Computer Science 2013-08-28 Stoyan Maleshkov , Dimo Chotrov
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