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Modern video generation frameworks based on Latent Diffusion Models suffer from inefficiencies in tokenization due to the Frame-Proportional Information Assumption. Existing tokenizers provide fixed temporal compression rates, causing the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Tianxiong Zhong , Xingye Tian , Boyuan Jiang , Xuebo Wang , Xin Tao , Pengfei Wan , Zhiwei Zhang

Although variable-rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real-time rendering due to special requirements such as random access to individual texels. In…

Graphics · Computer Science 2025-10-13 Elias Kristmann , Markus Schütz , Michael Wimmer

Virtual Reality (VR), which brings immersive experiences to viewers, has been gaining popularity in recent years. A key feature in VR systems is the use of omnidirectional content, which provides 360-degree views of scenes. In this work, we…

Image and Video Processing · Electrical Eng. & Systems 2019-11-18 Huyen T. T. Tran , Duc V. Nguyen , Nam Pham Ngoc , Trang H. Hoang , Truong Thu Huong , Truong Cong Thang

Recent self-supervised learning models simulate the development of semantic object representations by training on visual experience similar to that of toddlers. However, these models ignore the foveated nature of human vision with high/low…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Zhengyang Yu , Arthur Aubret , Chen Yu , Jochen Triesch

Virtual Reality headsets enable users to explore the environment by performing self-induced movements. The retinal velocity produced by such motion reduces the visual system's ability to resolve fine detail. We measured the impact of…

Graphics · Computer Science 2023-01-24 David Petrescu , Paul A. Warren , Zahra Montazeri , Stephen Pettifer

In this thesis a rendering system and an accompanying tool chain for Virtual Texturing is presented. Our tools allow to automatically retexture existing geometry in order to apply unique texturing on each face. Furthermore we investigate…

Graphics · Computer Science 2010-05-19 Andreas Neu

Purpose: Image guidance is crucial for the success of many interventions. Images are displayed on designated monitors that cannot be positioned optimally due to sterility and spatial constraints. This indirect visualization causes potential…

Other Computer Science · Computer Science 2017-10-03 Long Qian , Mathias Unberath , Kevin Yu , Bernhard Fuerst , Alex Johnson , Nassir Navab , Greg Osgood

Foveated rendering significantly reduces computational demands in virtual reality applications by concentrating rendering quality where users focus their gaze. Current approaches require expensive hardware-based eye tracking systems,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Farhaan Ebadulla , Chiraag Mudlapur , Gaurav BV

Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…

Human-Computer Interaction · Computer Science 2022-05-05 Elena Arabadzhiyska , Cara Tursun , Hans-Peter Seidel , Piotr Didyk

We describe work to control graphics rendering under limited computational resources by taking a decision-theoretic perspective on perceptual costs and computational savings of approximations. The work extends earlier work on the control of…

Artificial Intelligence · Computer Science 2013-02-08 Eric J. Horvitz , Jed Lengyel

In this paper, we tackle the challenge of actively attending to visual scenes using a foveated sensor. We introduce an end-to-end differentiable foveated active vision architecture that leverages a graph convolutional network to process…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 George Killick , Paul Henderson , Paul Siebert , Gerardo Aragon-Camarasa

Foveated imaging provides a better tradeoff between situational awareness (field of view) and resolution and is critical in long-wavelength infrared regimes because of the size, weight, power, and cost of thermal sensors. We demonstrate…

Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…

Graphics · Computer Science 2020-05-14 Robert Konrad , Anastasios Angelopoulos , Gordon Wetzstein

Many client-side applications, especially games, render video at high resolution and frame rate on power-constrained devices, even when users perceive little or no benefit from all those extra pixels. Existing perceptual video quality…

Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Yue Chen , Xuan Wang , Xingyu Chen , Qi Zhang , Xiaoyu Li , Yu Guo , Jue Wang , Fei Wang

A foveated image can be entirely reconstructed from a sparse set of samples distributed according to the retinal sensitivity of the human visual system, which rapidly decreases with increasing eccentricity. The use of Generative Adversarial…

Graphics · Computer Science 2023-04-18 Luca Surace , Marek Wernikowski , Cara Tursun , Karol Myszkowski , Radosław Mantiuk , Piotr Didyk

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

In real-world video super-resolution (VSR), videos suffer from in-the-wild degradations and artifacts. VSR methods, especially recurrent ones, tend to propagate artifacts over time in the real-world setting and are more vulnerable than…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Yuehan Zhang , Angela Yao

A paradigm for the design of systems that manage level of detail in virtual environments is proposed. As an example of the prototyping step in this paradigm, a user study was performed to evaluate the effectiveness of high detail insets…

Human-Computer Interaction · Computer Science 2025-06-27 Benjamin Watson , Neff Walker , Larry F Hodges , Martin Reddy

Face animation, one of the hottest topics in computer vision, has achieved a promising performance with the help of generative models. However, it remains a critical challenge to generate identity preserving and photo-realistic images due…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 Bohan Zeng , Boyu Liu , Hong Li , Xuhui Liu , Jianzhuang Liu , Dapeng Chen , Wei Peng , Baochang Zhang