Related papers: The Satisfiability Threshold for K-XOR Games
Problems of existence, construction and estimation of parameters of interval colorings of complete k-partite graphs K_{n}^{k} are investigated.
Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…
We associate with any simplicial complex $\K$ and any integer $m$ a system of linear equations and inequalities. If $\K$ has a simplicial embedding in $\R^m$ then the system has an integer solution. This result extends the work of I. Novik…
Zero-sum Markov Stackelberg games can be used to model myriad problems, in domains ranging from economics to human robot interaction. In this paper, we develop policy gradient methods that solve these games in continuous state and action…
In this paper we present a novel generic mapping between Graphical Games and Markov Random Fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Thus, the problem of deciding whether a…
We present an upper bound for the Kolmogorov-Sinai entropy of quantum systems having a mixing quantum phase space. The method for this estimation is based on the following ingredients: i) the graininess of quantum phase space in virtue of…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
In this paper, we determine the minimum degree threshold of perfect matchings with high discrepancy in $r$-edge-colored $k$-uniform hypergraphs for all $k\geq 3$ and $r\geq 2$, thereby completing the investigation into discrepancies of…
A binary constraint system game is a two-player one-round non-local game defined by a system of Boolean constraints. The game has a perfect quantum strategy if and only if the constraint system has a quantum satisfying assignment [R. Cleve…
Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…
We study two related problems: finding a set of k vertices and minimum number of edges (kmin) and finding a graph with at least m' edges and minimum number of vertices (mvms). Goldschmidt and Hochbaum \cite{GH97} show that the mvms problem…
It is known that the satisfiability problems of the product logics K4xS5 and S4xS5 and of the logic SSL of subset spaces are in N2EXPTIME. We improve this upper bound for the complexity of these problems by presenting ESPACE-algorithms for…
Let $H$ be a fixed graph on $v$ vertices. For an $n$-vertex graph $G$ with $n$ divisible by $v$, an $H$-{\em factor} of $G$ is a collection of $n/v$ copies of $H$ whose vertex sets partition $V(G)$. In this paper we consider the threshold…
In this paper we present some conditions for the (strong) stabilizability of an n-D Quantum MIMO system P(X). It contains two parts. The first part is to introduce the n-D Quantum MIMO systems where the coefficients vary in the algebra of…
We characterize exact, and approximate, optimality of games that players can interact with using quantum strategies. In comparison to a previous work of the author, arXiv: 2311.12887, which applied a 2016 framework due to Ostrev for…
The "Gluing Algorithm" of Semaev [Des.\ Codes Cryptogr.\ 49 (2008), 47--60] --- that finds all solutions of a sparse system of linear equations over the Galois field $GF(q)$ --- has average running time $O(mq^{\max \left\vert…
We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…
Best-response (BR) schemes represent an important avenue for learning equilibria in noncooperative games. However, extant rate guarantees for BR schemes generally necessitate stringent smoothness requirements on player objectives and the…
In the context of proving lower bounds on proof space in k-DNF resolution, [Ben-Sasson and Nordstrom 2009] introduced the concept of minimally unsatisfiable sets of k-DNF formulas and proved that a minimally unsatisfiable k-DNF set with m…
A quantum algorithm is proposed to solve the Satisfiability problems by the ground-state quantum computer. The scale of the energy gap of the ground-state quantum computer is analyzed for the 3-bit Exact Cover problem. The time cost of this…