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Related papers: Group Gaze-Sharing with Projection Displays

200 papers

Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach…

Human-Computer Interaction · Computer Science 2026-01-28 Zheng Zhang , Mengjie Yu , Tianyi Wang , Kashyap Todi , Ajoy Savio Fernandes , Yue Liu , Haijun Xia , Tovi Grossman , Tanya Jonker

Imitation learning for acquiring generalizable policies often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive and…

Robotics · Computer Science 2025-06-09 Yutaro Ishida , Takamitsu Matsubara , Takayuki Kanai , Kazuhiro Shintani , Hiroshi Bito

Cross-disciplinary teams increasingly work with high-dimensional scientific datasets, yet fragmented toolchains and limited support for shared exploration hinder collaboration. Prior immersive visualization and analytics research has…

Human-Computer Interaction · Computer Science 2026-02-05 Fahim Arsad Nafis , Jie Li , Simon Su , Songqing Chen , Bo Han

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

Gaze following aims to interpret human-scene interactions by predicting the person's focal point of gaze. Prevailing approaches often adopt a two-stage framework, whereby multi-modality information is extracted in the initial stage for gaze…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Yuehao Song , Xinggang Wang , Jingfeng Yao , Wenyu Liu , Jinglin Zhang , Xiangmin Xu

Collaboration is a necessary skill to perform tasks that are beyond one agent's capabilities. Addressed extensively in both conventional and modern AI, multi-agent collaboration has often been studied in the context of simple grid worlds.…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Unnat Jain , Luca Weihs , Eric Kolve , Mohammad Rastegari , Svetlana Lazebnik , Ali Farhadi , Alexander Schwing , Aniruddha Kembhavi

Building computer systems that can converse about their visual environment is one of the oldest concerns of research in Artificial Intelligence and Computational Linguistics (see, for example, Winograd's 1972 SHRDLU system). Only recently,…

Computation and Language · Computer Science 2019-07-12 Nikolai Ilinykh , Sina Zarrieß , David Schlangen

Vision-based autonomous driving through imitation learning mimics the behaviors of human drivers by training on pairs of data of raw driver-view images and actions. However, there are other cues, e.g. gaze behavior, available from human…

Computer Vision and Pattern Recognition · Computer Science 2019-08-28 Congcong Liu , Yuying Chen , Lei Tai , Ming Liu , Bertram Shi

Human visual attention is susceptible to social influences. In education, peer effects impact student learning, but their precise role in modulating attention remains unclear. Our experiment (N=311) demonstrates that displaying peer visual…

Human-Computer Interaction · Computer Science 2023-12-06 Songlin Xu , Dongyin Hu , Ru Wang , Xinyu Zhang

Learning paradigms involving varying levels of supervision have received a lot of interest within the computer vision and machine learning communities. The supervisory information is typically considered to come from a human supervisor -- a…

Computer Vision and Pattern Recognition · Computer Science 2017-05-17 Tanmay Batra , Devi Parikh

In imitation learning for robotic manipulation, decomposing object manipulation tasks into sub-tasks enables the reuse of learned skills and the combination of learned behaviors to perform novel tasks, rather than simply replicating…

Robotics · Computer Science 2025-02-28 Ryo Takizawa , Yoshiyuki Ohmura , Yasuo Kuniyoshi

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…

Human-Computer Interaction · Computer Science 2023-07-04 Yaxiong Lei , Shijing He , Mohamed Khamis , Juan Ye

Humans live and act in 3D space, but often work and communicate on 2D surfaces. The prevalence of online communication on 2D screens raises the issue of whether human spatial configuration affects our capabilities, social perception, and…

Human-Computer Interaction · Computer Science 2026-02-16 Yihuan Chen , Kexue Fu , Qianyi Chen , Zhicong Lu , Ray LC

Visualizing gaze data is an effective way for the quick interpretation of eye tracking results. This paper presents a study investigation benefits and limitations of visual gaze analysis among eye tracking professionals and researchers. The…

Human-Computer Interaction · Computer Science 2010-04-05 Sophie Stellmach , Lennart E. Nacke , Raimund Dachselt , Craig A. Lindley

Predicting the target of visual search from eye fixation (gaze) data is a challenging problem with many applications in human-computer interaction. In contrast to previous work that has focused on individual instances as a search target, we…

Computer Vision and Pattern Recognition · Computer Science 2017-04-04 Hosnieh Sattar , Andreas Bulling , Mario Fritz

Making accurate inferences about other individuals' locus of attention is essential for human social interactions and will be important for AI to effectively interact with humans. In this study, we compare how a CNN (convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Nicole X. Han , William Yang Wang , Miguel P. Eckstein

We delineate the development of a mind-mapping system designed concurrently for both VR and desktop platforms. Employing an iterative methodology with groups of users, we systematically examined and improved various facets of our system,…

Human-Computer Interaction · Computer Science 2024-03-26 Ying Yang , Tim Dwyer , Zachari Swiecki , Benjamin Lee , Michael Wybrow , Maxime Cordeil , Teresa Wulandari , Bruce H. Thomas , Mark Billinghurst

Employing scientific practices to obtain and use information is one of the central facets of next generation science standards. Especially in quantum technology education, the ability to employ such practices is an essential skill to foster…

Humans are remarkably adept at interpreting the gaze direction of other individuals in their surroundings. This skill is at the core of the ability to engage in joint visual attention, which is essential for establishing social…

Neurons and Cognition · Quantitative Biology 2016-11-30 Daniel Harari , Tao Gao , Nancy Kanwisher , Joshua Tenenbaum , Shimon Ullman

Accessing visual information is crucial yet challenging for people with low vision due to visual conditions like low visual acuity and limited visual fields. However, unlike blind people, low vision people have and prefer using their…

Human-Computer Interaction · Computer Science 2025-08-06 Ru Wang , Ruijia Chen , Anqiao Erica Cai , Zhiyuan Li , Sanbrita Mondal , Yuhang Zhao