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Related papers: Group Gaze-Sharing with Projection Displays

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By analyzing the gaze trajectories of people viewing screens and advertisements, we can determine what people are interested in. This knowledge can be effective when recommending commercial products and services, and also, when improving…

Human-Computer Interaction · Computer Science 2025-06-03 Yuri Miyagi , Nils Rodrigues , Daniel Weiskopf , Takayuki Itoh

With the rise in popularity of smart glasses, users' attention has been integrated into Vision-Language Models (VLMs) to streamline multi-modal querying in daily scenarios. However, leveraging gaze data to model users' attention may…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Zeyu Wang , Baiyu Chen , Kun Yan , Hongjing Piao , Hao Xue , Flora D. Salim , Yuanchun Shi , Yuntao Wang

Over the last decade, Computer Vision, the branch of Artificial Intelligence aimed at understanding the visual world, has evolved from simply recognizing objects in images to describing pictures, answering questions about images, aiding…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Ranjay Krishna , Mitchell Gordon , Li Fei-Fei , Michael Bernstein

Navigation in an unknown environment consists of multiple separable subtasks, such as collecting information about the surroundings and navigating to the current goal. In the case of pure visual navigation, all these subtasks need to…

Robotics · Computer Science 2016-02-17 Tuomas Välimäki , Risto Ritala

As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…

Human-Computer Interaction · Computer Science 2025-04-03 Mona Zavichi , André Santos , Catarina Moreira , Anderson Maciel , Joaquim Jorge

We present CasualGaze, a novel eye-gaze-based target selection technique to support natural and casual eye-gaze input. Unlike existing solutions that require users to keep the eye-gaze center on the target actively, CasualGaze allows users…

Human-Computer Interaction · Computer Science 2024-08-26 Yingtian Shi , Yukang Yan , Zisu Li , Chen Liang , Yuntao Wang , Chun Yu , Yuanchun Shi

Video surveillance can be significantly enhanced by using both top-view data, e.g., those from drone-mounted cameras in the air, and horizontal-view data, e.g., those from wearable cameras on the ground. Collaborative analysis of…

Computer Vision and Pattern Recognition · Computer Science 2019-07-29 Ruize Han , Yujun Zhang , Wei Feng , Chenxing Gong , Xiaoyu Zhang , Jiewen Zhao , Liang Wan , Song Wang

We introduce associative embedding, a novel method for supervising convolutional neural networks for the task of detection and grouping. A number of computer vision problems can be framed in this manner including multi-person pose…

Computer Vision and Pattern Recognition · Computer Science 2017-06-12 Alejandro Newell , Zhiao Huang , Jia Deng

One of the major challenges for evaluating the effectiveness of data visualizations and visual analytics tools arises from the fact that different users may be using these tools for different tasks. In this paper, we present a simple…

Human-Computer Interaction · Computer Science 2020-10-01 Laura Matzen , Kristin Divis , Deborah Cronin , Michael Haass

This paper proposes a set of techniques to investigate eye gaze and fixation patterns while users interact with electronic user interfaces. In particular, two case studies are presented - one on analysing eye gaze while interacting with…

Human-Computer Interaction · Computer Science 2021-01-05 Somnath Arjun , KamalPreet Singh Saluja , Pradipta Biswas

Group awareness--the ability to perceive the activities of collaborators in a shared space--is a vital mechanism to support effective coordination and joint data analysis in collaborative visualization. We introduce collaborative…

Human-Computer Interaction · Computer Science 2025-09-22 Arvind Srinivasan , Niklas Elmqvist

Gaze object prediction is a newly proposed task that aims to discover the objects being stared at by humans. It is of great application significance but still lacks a unified solution framework. An intuitive solution is to incorporate an…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Binglu Wang , Tao Hu , Baoshan Li , Xiaojuan Chen , Zhijie Zhang

In this work, we address two coupled tasks of gaze prediction and action recognition in egocentric videos by exploring their mutual context. Our assumption is that in the procedure of performing a manipulation task, what a person is doing…

Computer Vision and Pattern Recognition · Computer Science 2023-07-19 Yifei Huang , Zhenqiang Li , Minjie Cai , Yoichi Sato

People are proficient at communicating their intentions in order to avoid conflicts when navigating in narrow, crowded environments. In many situations mobile robots lack both the ability to interpret human intentions and the ability to…

Robotics · Computer Science 2019-11-07 Justin Hart , Reuth Mirsky , Stone Tejeda , Bonny Mahajan , Jamin Goo , Kathryn Baldauf , Sydney Owen , Peter Stone

Advances in eye-tracking control for assistive robotic arms provide intuitive interaction opportunities for people with physical disabilities. Shared control has gained interest in recent years by improving user satisfaction through partial…

Human-Computer Interaction · Computer Science 2026-02-23 Anke Fischer-Janzen , Thomas M. Wendt , Daniel Görlich , Kristof Van Laerhoven

Projection mapping (PM) enables augmented reality (AR) experiences without requiring users to wear head-mounted displays and supports multi-user interaction. It is regarded as a promising technology for a variety of applications in which…

Human-Computer Interaction · Computer Science 2026-03-13 Takahiro Okamoto , Masaki Takeuchi , Masataka Sawayama , Daisuke Iwai

The increasing prevalence of Virtual Reality technologies as a platform for gaming and video playback warrants research into how to best apply the current state of the art to challenges in data visualization. Many current VR systems are…

Human-Computer Interaction · Computer Science 2016-04-29 Sam Royston , Connor DeFanti , Ken Perlin

Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical…

Human-Computer Interaction · Computer Science 2025-03-11 Kazuya Izumi , Shuhey Koyama , Yoichi Ochiai

This work covers multiple aspects of overt visual attention on 3D renders: measurement, projection, visualization, and application to studying the influence of material appearance on looking behaviour. In the scope of this work, we ran an…

Human-Computer Interaction · Computer Science 2019-05-28 Oleksii Sidorov , Joshua S. Harvey , Hannah E. Smithson , Jon Y. Hardeberg

Visual modes of communication are ubiquitous in modern life --- from maps to data plots to political cartoons. Here we investigate drawing, the most basic form of visual communication. Participants were paired in an online environment to…

Other Computer Science · Computer Science 2019-12-17 Judith Fan , Robert Hawkins , Mike Wu , Noah Goodman
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