Related papers: Towards Optimal Deterministic LOCAL Algorithms on …
A decision tree recursively splits a feature space $\mathbb{R}^{d}$ and then assigns class labels based on the resulting partition. Decision trees have been part of the basic machine-learning toolkit for decades. A large body of work treats…
We present a deterministic $O(\log \log \log n)$-round low-space Massively Parallel Computation (MPC) algorithm for the classical problem of $(\Delta+1)$-coloring on $n$-vertex graphs. In this model, every machine has a sublinear local…
Treedepth is a central parameter to algorithmic graph theory. The current state-of-the-art in computing and approximating treedepth consists of a $2^{O(k^2)} n$-time exact algorithm and a polynomial-time $O(\text{OPT} \log^{3/2}…
Phylogenetic trees are leaf-labelled trees used to model the evolution of species. In practice it is not uncommon to obtain two topologically distinct trees for the same set of species, and this motivates the use of distance measures to…
We present improved deterministic distributed algorithms for a number of well-studied matching problems, which are simpler, faster, more accurate, and/or more general than their known counterparts. The common denominator of these results is…
We give a new randomized distributed algorithm for $(\Delta+1)$-coloring in the LOCAL model, running in $O(\sqrt{\log \Delta})+ 2^{O(\sqrt{\log \log n})}$ rounds in a graph of maximum degree~$\Delta$. This implies that the…
We consider the problems of computing maximal palindromes and distinct palindromes in a trie. A trie is a natural generalization of a string, which can be seen as a single-path tree. There is a linear-time offline algorithm to compute…
Tree edit distance is a well-studied measure of dissimilarity between rooted trees with node labels. It can be computed in $O(n^3)$ time [Demaine, Mozes, Rossman, and Weimann, ICALP 2007], and fine-grained hardness results suggest that the…
We consider a class of popular distributed non-convex optimization problems, in which agents connected by a network $\mathcal{G}$ collectively optimize a sum of smooth (possibly non-convex) local objective functions. We address the…
We obtain better algorithms for computing more balanced orientations and degree splits in LOCAL. Important to our result is a connection to the hypergraph sinkless orientation problem [BMNSU, SODA'25] We design an algorithm of complexity…
In this work we revisit the arithmetic and bit complexity of Hermitian eigenproblems. Recently, [BGVKS, FOCS 2020] proved that a (non-Hermitian) matrix can be diagonalized with a randomized algorithm in $O(n^{\omega}\log^2(n/\epsilon))$…
Two directions in algorithms and complexity involve: (1) classifying which optimization problems can be solved in polynomial time, and (2) understanding which computational problems are hard to solve \emph{on average} in addition to the…
The question of what can be computed, and how efficiently, are at the core of computer science. Not surprisingly, in distributed systems and networking research, an equally fundamental question is what can be computed in a…
In recent years, significant progress has been made on algorithms for learning optimal decision trees, primarily in the context of binary features. Extending these methods to continuous features remains substantially more challenging due to…
We consider the indirect covering subtree problem (Kim et al., 1996). The input is an edge weighted tree graph along with customers located at the nodes. Each customer is associated with a radius and a penalty. The goal is to locate a…
We provide new deterministic algorithms for the edge coloring problem, which is one of the classic and highly studied distributed local symmetry breaking problems. As our main result, we show that a $(2\Delta-1)$-edge coloring can be…
We give an algorithm for finding the arboricity of a weighted, undirected graph, defined as the minimum number of spanning forests that cover all edges of the graph, in $\sqrt{n} m^{1+o(1)}$ time. This improves on the previous best bound of…
The focus of this paper is two fold. Firstly, we present a logical approach to graph modification problems such as minimum node deletion, edge deletion, edge augmentation problems by expressing them as an expression in first order (FO)…
Limited resources motivate decomposing large-scale problems into smaller,``local" subsystems and stitching together the so-found solutions. We explore the physics underlying this approach and discuss the concept of ``local hardness", i.e.,…
We develop a new framework for generalizing approximation algorithms from the structural graph algorithm literature so that they apply to graphs somewhat close to that class (a scenario we expect is common when working with real-world…